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Nvidia promises "same graphics features as PS4/Xbox One" from Tegra K1

Nvidia promises "same graphics features as PS4/Xbox One" from Tegra K1

Mon 06 Jan 2014 9:59am GMT / 4:59am EST / 1:59am PST
Mobile

New 192-core mobile GPU shown running Unreal Engine 4 at CES

Nvidia has escalated the ongoing war for mobile chipsets by announcing the Tegra K1, a 192-core mobile GPU which it promises will outpace the graphical performance of the 360 and PS3 by offering similar features to their successors the Xbox One and PS4.

Unveiled at CES last night, the chip was shown running Epic's flagship Unreal Engine 4 - currently the most advanced and demanding engine the company has to offer. See the video below for the full announcement.

Boasting the same Kepler architecture which powers Nvidia's monstrous GeForce GTX 780 Ti PC GPU, the Tegra looks to be Nvidia's new flagship mobile graphics unit. Two versions of the chip are coming to market: a 32-bit quad-core unit with a 4-Plus-1 ARM Cortex-A15 CPU and a 64-bit dual Super Core CPU custom designed by Nvidia.

"Over the past two decades, Nvidia invented the GPU and has developed more graphics technologies than any other company," said Jen-Hsun Huang, co-founder and CEO, Nvidia. "With Tegra K1, we're bringing that heritage to mobile. It bridges the gap for developers, who can now build next-gen games and apps that will run on any device."

37 Comments

Jakub Mikyska
CEO

200 1,092 5.5
Popular Comment
Another tabloid headline. The article clearly says that they are aiming to match PS3/XBox360 performance and have similar features that are available on PS4/XB1 (that's available visual effects, not rendering capabilities).

And just before the "mobile has just surpassed consoles" people start appearing here... 192 cores. The high-end GPUs of today have nearly 3000 cores. GPU equivalent to what PS4 has is around 1000 and a dedicated GPU in my 2 years old business laptop has around 400 cores. And let's not even get started about power input and heat dissipation available on mobile GPUs.

Anyway, it's nice to see progress. If only this much money was spent on figuring out how to enhance the batteries.

Posted:8 months ago

#1

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
Yup, that headline sure is click-bait. Very poor.

Posted:8 months ago

#2

Dan Pearson
European Editor

104 253 2.4
From the press release sent by Nvidia: "The same graphics features as next-gen gaming consoles (Xbox One, PS 4) and faster performance vs. current gen consoles (Xbox 360, PS 3)"

Posted:8 months ago

#3

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
Popular Comment
Features does not equal performance, 360/PS3 does not equal PS4/XBox One

Headline:
Nvidia promises PS4/Xbox One performance from Tegra K1
Press Release:
"The same graphics features as next-gen gaming consoles (Xbox One, PS 4) and faster performance vs. current gen consoles (Xbox 360, PS 3)"

Edited 1 times. Last edit by Morville O'Driscoll on 6th January 2014 11:27am

Posted:8 months ago

#4

Jim Webb
Executive Editor/Community Director

2,266 2,405 1.1
"Over the past two decades, Nvidia invented the GPU..."
You coined the term, nVidia, you didn't invent it.

Posted:8 months ago

#5

Robin Clarke
Producer

304 691 2.3
From the press release sent by Nvidia: "The same graphics features as next-gen gaming consoles (Xbox One, PS 4) and faster performance vs. current gen consoles (Xbox 360, PS 3)"
So, yes, the headline is inaccurate.

Posted:8 months ago

#6

Justin Biddle
Software Developer

159 484 3.0
Popular Comment
I think the Jaws theme should start playing at this moment because you know with a headline like that that Bruce is a-coming (even more appropriate as the nickname of the mechanical shark was Bruce :D )

Posted:8 months ago

#7

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
Not to harp on (or be rude), but on the assumption the headline-mistake was unintentional, shouldn't it have been changed by now? We can hardly expect The Daily Mail or Metro to run accurate, non-sensationalist headlines and by-lines when an industry site has its headline contradicted by the company's own press-release.

Edited 1 times. Last edit by Morville O'Driscoll on 6th January 2014 4:16pm

Posted:8 months ago

#8

Pete Thompson
Owner / Admin

176 100 0.6
Still not interested in mobile gaming..

Posted:8 months ago

#9

Robin Clarke
Producer

304 691 2.3
@Morville

https://twitter.com/Danbojones/status/420158284180754432

I guess they're not that bothered about accurate reporting.

Posted:8 months ago

#10

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
Man, that's poor. And unprofessional.

@ Dan

If you think the headline is correct, then tell us why it contradicts the press-release. Please don't snark on Twitter. After all, there's only so much snark Twitter can handle. :)

Edited 1 times. Last edit by Morville O'Driscoll on 6th January 2014 5:36pm

Posted:8 months ago

#11

Paul Johnson
Managing Director / Lead code monkey

853 1,109 1.3
Popular Comment
Dear phone manufacturers.

Please keep pushing up battery drain for no real win, instead of investing in better battery technology which everyone actually wants but is harder.

Thanks.

Posted:8 months ago

#12

Jim Webb
Executive Editor/Community Director

2,266 2,405 1.1
Dan, don't disappoint us. Otherwise, it appears integrity has been ignored for ad revenue.

http://www.gamesindustry.biz/how-we-work


GIBiz is held to a higher standard than most networks because it was built on the principles of professionalism and journalistic integrity. People go to Kotaku for click bait, people come here for accurate news. You are in charge of this operation now and it's up to you to lead by example to ensure those founding principles do not waiver. We nit-pick because we care. We nit-pick because we do not want to see the one site on the Internet where the industry can get news without feeling like we are product being sold to advertisers. The day we stop nit-picking is the day you should start to worry...because it means we no longer care.

Posted:8 months ago

#13

Spencer Franklin
Concept Artist

94 124 1.3
Really... taking it to twitter only opens it up to more "nit-picking", wouldn't you think Mr. Pearson. And to be honest, it's not that at all. It's that you clearly made a mistake (intentional?) in the title of the article, one that is not supported by the topic company's own release. You then attempted to defend it, and when your error was clearly pointed out, Instead of correcting it, you decided to bring it to the attention of others elsewhere... on twitter no less. Bad form. Very bad form.

Ps.. Note that none of that which you did made you correct though... dismissing peoples feedback as simply nitpicking is definitely not a great way to start of the new year as the newly appointed editor.

Edited 2 times. Last edit by Spencer Franklin on 6th January 2014 6:33pm

Posted:8 months ago

#14

Chris Taylor
General Manager

5 7 1.4
Dan, the headline is wrong. Own up.

Posted:8 months ago

#15

Dan Pearson
European Editor

104 253 2.4
Wow, so that escalated quickly, as they say. I'll explain how we're going to clear this up in a moment, but there's one thing I want to make absolutely clear first: none of our headlines, copy or editorial decisions are remotely influenced by any advertising. those departments are utterly separate. Jimmy, as a site owner I'm sure you understand just how frustrating it is to have the integrity and professionalism of your writing and your staff called into question by the raising of that spurious straw man. Nothing we write is ever influenced by income, nor do we write anything to appease or pander to advertisers, either potential or actual.

We've published externally sponsored content in the past and may well do so again, but it always has been and always will be made abundantly clear when we do so. Whatever you think of the accuracy of the headline, it's nothing to do with any influence from Nvidia. As far as I know, and I've got a query in with our sales guys to check this, we don't have any ad deals with Nvidia, nor do we have any in the works. any inaccuracies here are my responsibility alone and not in the least bit financially motivated.

So, to the headline itself. It's my interpretation of the term "The same graphics features as next-gen gaming consoles (Xbox One, PS 4)." I accept that those terms are not directly interchangeable in every situation, but 'performance' is a tremendously nebulous term in the world of tech. Personally I felt that 'graphics features' are covered by the term 'performance' in this respect, given that we're talking about a GPU. I honestly didn't think that it would be read as meaning that the Tegra is as powerful as an Xbox One or a PS4.

That said, I can completely understand why some might not share that interpretation, so I'll change the headline to the exact term in the release so readers can draw their own conclusions. I've also asked Nvidia for a clarification on their position, which I'll publish once it comes in. The headline wasn't written with any 'click baiting' in mind, as our business model doesn't rely on traffic figures. It's nice to have a lot of readers, but it's by no means the most important metric to us.

Finally, perhaps it wasn't the most sensible thing to make an off-hand remark on my personal Twitter account, but I named no names and didn't link to any article. It was intended as a light hearted, throw away comment, not as snark or denigration, so I apologise if I've offended anyone, that was certainly not my intention. As you've pointed out, I don't want any bad blood, and definitely don't want to start my new role by rubbing people up the wrong way. I'd have addressed this earlier, but as you can imagine, there's a lot to catch up on at the moment so this is the first opportunity I've had to deal with it properly.

As always, all feedback is very welcome. We thrive by working to the high standards of the industry professionals who read the site and hope to continue to do so.

Posted:8 months ago

#16

Jim Webb
Executive Editor/Community Director

2,266 2,405 1.1
Thank you, Dan. You've responded as one fitting for your position.

If I may respond to 2 points from your own response.

1. Accusations of click baiting. I wouldn't normally lay such harsh accusations if there were not reason to warrant it. Many headlines over the past several months have raised eyebrows from many of your readers. And with today's headline criticisms being glossed over and even scoffed about on Twitter it makes one question what is more important: integrity or revenue. It is welcoming to hear that integrity still holds a high value at the top of the organization.

2. Graphical features vs graphical performance. I can respect that your interpretation means similar between the two phrases but I can assure you there are indeed very different. An AMD Radeon R5 210 and an AMD R9 290x both have the same graphical features but most certainly not the same graphical performance. A Toyota Corolla and a Mercedes AMG may both have leather seats but not the same performance.

Posted:8 months ago

#17

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
Thanks for the post, Dan. But, like Jim, I find your interpretation of "graphical features" a bit odd, and "further clarification" on Nvidia's position is odder still. Their full press release here seems to cover most things, including feature-set. I wouldn't have thought more were needed (or possible, at this relatively early stage).

Edit:

I think the issue I have your interpretation is that features can often impede performance, and this is (I think) fairly well-known. As an example, Tessellation is one of the K1 features. Enabling Tessellation in a DX11 PC game (like Batman: Arkham City) negatively affects performance, in a drastic way. So, not only is performance not a synonym for features, but features can adversely affect performance. Conflating the two is... Well, bad.

Edited 5 times. Last edit by Morville O'Driscoll on 6th January 2014 8:52pm

Posted:8 months ago

#18

Paul Johnson
Managing Director / Lead code monkey

853 1,109 1.3
Come on guys, cut the guy some slack - this bone is gnawed to death already.

He made a slip up and apologised and explained, that's good enough for me. Especially over such a minor point, I've seen much worse than this.

Posted:8 months ago

#19

Justin Biddle
Software Developer

159 484 3.0
Well it's done now, move on. Good grief. A man makes a small mistake, apologises and he is still pilloried. Let's test to see if he's a witch by throwing him bound into a lake while we're at it

Edited 1 times. Last edit by Justin Biddle on 6th January 2014 11:13pm

Posted:8 months ago

#20

James Brightman
Editor in Chief

228 272 1.2
@Jim, on the click baiting thing, I hope you realize that our revenues aren't being generated by big page views. We're not like IGN, trying to get the clicks for ad impressions. Our advertising deals are structured differently. Sure, traffic is important, and we want people to read our stories, but we don't resort to click baiting.

And Dan is a very good writer. He should be given the benefit of the doubt. While he interpreted Nvidia's release differently, the headline has been changed, so it's done with as far as I'm concerned.

Posted:8 months ago

#21

Adam Campbell
Associate Producer

1,169 953 0.8
Its a good bar really. Entry level "next gen" graphics on mobile.

obviously the raw power won't be there but the architecture, ideas and approaches will be making for a similar experience.

Posted:8 months ago

#22

Nicholas Pantazis
Senior Editor

1,020 1,467 1.4
I appreciate you guys taking steps to correct the title.

Posted:8 months ago

#23

Robin Clarke
Producer

26 50 1.9
Thanks for the correction Dan. I've no doubt at all it's an honest mistake.

NVIDIA and GI.biz readers can rest easy now...

Posted:8 months ago

#24

Bruce Everiss
Marketing Consultant

1,692 594 0.4
Much gnashing of teeth from the console fanboys as they see their supposed graphics superiority disappearing fast.
In six months there will be a more powerful mobile GPU announced and in a year an even more powerful one. Whilst the consoles are frozen with a distinctly unspectacular graphics specification for 7 years.
In fact The 32-bit version of the Tegra K1 is intended to appear in devices before mid-2014, and the 64-bit version by the end of the year.
Nvidia say that whilst this GPU outperforms the last-generation consoles, it requires just 5% of their power. Which is what you would expect with Moore's law, which some on here seem not to understand.
So now we will soon see consoles competing with PCs and tablets, both of which will have far better graphics.
Then in a couple of years tablets will be driving 4K televisions and then consoles will look pretty shabby.

In smartphones screen acreage is what the consumers want, which is one reason why Apple have been left behind. We are heading for a comfortable "standard" of about five inches, with 1080p+ resolution. These devices are very good for a huge variety of games. Creative game designers will be able to exploit them far more than current games do.
But it is tablets that will become the dominant gaming device on planet earth. Sometimes as a second screen to the TV.
With 4K graphics and superb portability they will have a feature set that consoles cannot match.

Then there is the price. Smartphones as gaming devices are effectively free. They come as an added feature when you buy your phone contract.

And tablets are not just gaming devices. In the average lifestyle they are far more useful than any console.

Finally there are numbers. Smartphones are heading for seven thousand million installed devices. Effectively ubiquitous. It is up to publishers to come up with products and business models that will reach these people and make money out of them.
The console market in comparison will be a little niche, at best.

Edited 1 times. Last edit by Bruce Everiss on 7th January 2014 11:08am

Posted:8 months ago

#25

Justin Biddle
Software Developer

159 484 3.0
Bless his heart he's back :D

Posted:8 months ago

#26

Lindsay Cox
Unity Developer

28 48 1.7
Playing the same tune ;) This is cool though be cool to see what the price point of phones with this is along with games that fully utilizes the hardware although I don't think we will see phones outpace PS4 or PC any time soon and if they do I will probably get 10 mins of gaming before battery dies and then not be able to do the one thing I actually need to do on my phone... you know make calls

Posted:8 months ago

#27

robert troughton
UK General Manager

221 93 0.4
Without wanting to stir up the "console vs mobile" war any further, let me just say this: mobile and console gaming have both existed for a long time now (Nintendo and Sega had mobile gaming devices a long, long time ago - and they weren't even the first). Both will continue to exist for a long time. Consumers like both.

@Bruce: in short... can you stop acting like a headmaster and realise that the people you're trying to convince of "the death of console" aren't quite as stupid as you imagine? If your business ventures are invested in the idea that mobile will eventually take over from console then you may need to rethink your strategies - and you should argue your thoughts out with yourself perhaps before you try, and fail, to argue with game developers.

Posted:8 months ago

#28

Jakub Mikyska
CEO

200 1,092 5.5
Popular Comment
Happy new year to you, Bruce :-)

Now, if there is a GPU that can fit within a mobile phone and consume only 5% of the required power, yet it has the same kind of performance, why is Sony and Microsoft still making those huge, ugly boxes, instead of something Ouya-sized and save millions of dollars on packaging, transport, materials, etc?

Posted:8 months ago

#29

Keldon Alleyne
Handheld Developer

442 410 0.9
I don't know why they didn't do it sooner.

One thing I noticed from the PSX/N64 era is that Nintendo opting for the latest features made the graphics more digestible later on. At the time I preferred the jagged edges, perspective distortions and pixelations, it just looked better. But now looking back the N64 graphics don't look as dated, despite the blurriness, lack of pixel definition and colour dulling caused by a *poor mip mapping scheme.

For that reason I've always felt that graphic features pay off much more than power.

*: this could have been combatted by performing a low pass before downscaling, which would have retained the brightness of bright pixels, instead a bright pixel surrounded by dark pixels would display with mostly dark pixels, with the brightness only appearing at the centre of that pixel.

Edited 1 times. Last edit by Keldon Alleyne on 7th January 2014 1:44pm

Posted:8 months ago

#30

Craig Page
Programmer

382 218 0.6
A good example of a feature not equaling performance would be Honda's VTEC (their variable valve timing). They used it in their Integra and Civic engines, which made around 160hp. Then they used it in their Acura NSX engine which made 270hp.

Same feature, different engines, different performance results.

Posted:8 months ago

#31

Jakub Mikyska
CEO

200 1,092 5.5
@ Keldon: Nintendo games also age better mostly because they look cartoonish. Every cartoonish content ages better than realistic-looking content from the same time. WoW is a great example.

Mobile phones today can display some great-looking characters, which are on par with high-end games of today. But they cannot put a lot of them on screen. Or complex environments. Or thousands of particles. Or several post-processing effects at once. That is why raw performance is also important in getting from let's say The Drowning to Titanfall.

Posted:8 months ago

#32

John Bye
Senior Game Designer

480 451 0.9
Considering that the only 3D titles I can see anywhere high up in the top grossing charts are Minecraft, Subway Surfers and CSR, none of which particularly push current phones, you have to wonder how much demand there really is for that much 3D processing power...

Posted:8 months ago

#33

Lewis Brown
Snr Sourcer/Recruiter

198 56 0.3
@Robert Couldn't agree more with your sentiments. With regards to Dan Pearson I think we need to cut him some slack it was hardly crime of the century. Lets have some perspective.

Posted:8 months ago

#34

Jim Webb
Executive Editor/Community Director

2,266 2,405 1.1
@Jim, on the click baiting thing, I hope you realize that our revenues aren't being generated by big page views. We're not like IGN, trying to get the clicks for ad impressions. Our advertising deals are structured differently. Sure, traffic is important, and we want people to read our stories, but we don't resort to click baiting.

And Dan is a very good writer. He should be given the benefit of the doubt. While he interpreted Nvidia's release differently, the headline has been changed, so it's done with as far as I'm concerned.
Greetings, James.

I am pleased to hear that ad impressions are not your chief form of revenue. I do hope you understand that I'd never openly state such allegations without honest concern. From a reader's point of view, it has been noted many times over the past year that headlines have often been far more controversial than necessary (as evidenced by many comments that focus upon it rather than the actual story) and then coupled with the recent incident of 'interpretation' and flippant attitude taken to social media...suspicion begins to unfortunately rear itself.

Dan is indeed a quality writer, as is the entire team at GIBiz. It is precisely with that in mind why we hold them to a standard above the meretricious devices of controversial headlines and are dismayed by social media quips.

I appreciate both of you for taking time to correct the issue and for addressing us directly regrading our concerns.

Posted:8 months ago

#35

Peter Dwyer
Games Designer/Developer

481 290 0.6
@Lewis I would agree with you but, this isn't the first headline, under Dan's watch, that has been open to too much ambiguity to be called anything but, click bate or out right misleading.

Most of us who visit here are in the industry so we are not technically illiterate or easily mislead. In that regard when we see a headline that claims a mobile chip is sporting the same features as the just release Xbox one and ps4 we will naturally click it like an alcoholic to a liquor cabinet. Once we read the actual article the only logical response had to be a collective WTF followed by the backlash.

For the record same features does not in any way imply same performance from a technical standpoint so that argument was a bit lame. The word performance should simply never have been used.

Posted:8 months ago

#36

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