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Apple names Ridiculous Fishing iPhone Game of the Year

Apple names Ridiculous Fishing iPhone Game of the Year

Tue 17 Dec 2013 4:35pm GMT / 11:35am EST / 8:35am PST
Mobile

Explosive Vlambeer hit takes small-screen nod as Frogmind's Badland earns iPad Game of the Year

Free-to-play may be the dominant business model on mobile devices, but Apple singled out a pair of premium priced apps for its Game of the Year honors. As revealed through an Editor's Choice Best of 2013 section on iTunes, Vlambeer's Ridiculous Fishing: A Tale of Redemption was named Apple's iPhone Game of the Year, while Frogmind's Badland was named the iPad Game of the Year.

Ridiculous Fishing won praise for "great controls, hugely rewarding challenges, and vibrant retro-style graphics," while Badland was singled out for "haunting visuals and great controls," as well as cooperative play and well-designed challenges.

Ridiculous Fishing currently sells for $3, while Badland commands a $4 price of admission. The emphasis on paid apps extended to the runners-up in both categories as well. Apple's iPad runners-up were Take-Two's XCOM: Enemy Unknown ($20) and Kevin Ng's Impossible Road ($2). As for iPhone, the two runners-up were Simogo's Device 6 ($4) and the only free-to-play game to be honored, EA's Plants vs. Zombies 2.

14 Comments

Alfonso Sexto Lead Tester, Ubisoft Germany

846 732 0.9
Congratulations for the responsible of all those games but... how come X-Com is the only PC/console port I see there? I though console and PC gamers where running away to smartphones and tablets.

Posted:A year ago

#1

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

959 1,758 1.8
Because the mobile sphere has innovation?

Posted:A year ago

#2

Carlos Bordeu Game Designer / Studio Co-Founder, ACE Team

77 115 1.5
Paul, I think Alfonso is being sarcastic about the claims that hardcore console/PC gamers are supposedly moving away from those platforms to mobile to be able to play their high profile titles like XCOM and other big name titles.

Congrats to Vlambeer. Haven't played their game, but I've heard great things about their titles.

Posted:A year ago

#3

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

959 1,758 1.8
Has anyone claimed that though? (bar one). I've not, my position has always been that people are changing their habits to play more tablety games on tablets. GTA5 on a tablet is going to be shit compared to the PC version, so don't put GTA5 on a tablet.

Posted:A year ago

#4

Samuel Verner Game Designer

131 243 1.9
Because the mobile sphere has innovation?
innovation in copying overused stuff maybe.

Posted:A year ago

#5

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

959 1,758 1.8
That meshes nicely with the o/p's "nothing's being copied" line.

Posted:A year ago

#6

Alfonso Sexto Lead Tester, Ubisoft Germany

846 732 0.9
@Paul
Because the mobile sphere has innovation?
Are you talking about all those Worms/Angry Birds/farm ville clones? To be honest I see more innovation in Steam's green light and in the indie section of the consoles marketplace that I find on mobiles. There is a difference between "inspiration", "borrowing" and what Gameloft has been doing for years.

But this is just a personal opinion based on a personal experience; obviously I was being sarcastic while criticizing all the claims from a lot of "Mobile devices evangelists" that still predict the death of consoles after both are sold out almost anywhere in the planet. :)

Still, and no personal stuff intended: Tying creativity to in which system the game is running is just a misguided generalization as saying that music is more or less innovative based on if it's running on MP3 or CD.

And about GTAV on phones or tablets... graphics aside; how do you port those controls to a tactic screen? it is a simple as that: the opinion of the people comes from all those ports in the last years. A prejudice the mobile device has earned (without wanting it, of course, but the fact is there)

EDIT: what made you think I was talking about you? (I wasn't) it's like you felt yourself attacked or something.

Edited 2 times. Last edit by Alfonso Sexto on 19th December 2013 9:10am

Posted:A year ago

#7

Bruce Everiss Marketing Consultant

1,692 594 0.4
With a million apps on each of the two main app stores there is obviously a huge amount of plagiarism and "me too" going on.
However don't let this confuse you.
Mobile gaming is the biggest explosion in creativity that the game industry has ever seen. It is utterly staggering. The very low barriers to entry mean that a huge range of ideas meet the market.
It wouldn't surprise me if a month of mobile releases sees more creativity than a decade of console releases.
In fact console has become famous for being devoid of creativity. Publishing costs being so stratospheric that caution is the core to the business model.

Posted:A year ago

#8

Alfonso Sexto Lead Tester, Ubisoft Germany

846 732 0.9
@Bruce:

It wouldn't surprise me if a month of mobile releases sees more creativity than a decade of console releases.

Yes, of course Bruce.

In fact console has become famous for being devoid of creativity.

"Last of Us" is an original console game... Like "Demon's Souls", "Devil May cry", "Resident Evil", "Journey", "Limbo", "Gears of War", "Disgaea", "Final Fantasy" are all games that were born on consoles. There is a ton of creativity in consoles and a lot of risks taken. you only have to see the works of Goichi Suda, for example, or the downloadable games of Ska Studios.

But I am talking to a wall, right Bruce? That is both my personal and professional problem with mobile developers. You seem completely obsessed is seeing console disappear and take their place when the market is targeting to another people. I will never understand why, the same way I can't understand how some of you (in this case, you in particular) can criticize everything related to consoles as "worthless", "Doomed" "devoid of creativity" "SSYW" (or however it was) and similar and then demand respect or say that we are "unprofessional" when we stand for those console developers that put the same passion in the market and their games that you do, (if not more in cases like Suda, a guy that know that will sell very little, but has a vision and is loyal to it)

Less than a week ago I was talking to Teut Weideman about that very same topic: The rising costs of AAA games that only a few can do and how to take or not take risks. New consoles are here, that is good news (like it or not) and the acceptance of them are great news for the industry and everyone working at it. You can risk and success with AAA (again, "The Last of Us") but for that you need to know what the final user wants; not only "something different" it must be something worth playing.

Consoles will be around for years to come, like PC, like mobile devices, and provably some new platform will appear somewhere in the future. That is a proven fact (come on! even Valve is on it now) and, like science itself: "it's going to be that way regardless of if people believes it or not"

My point, free of guessing. Just facts.

Edited 1 times. Last edit by Alfonso Sexto on 19th December 2013 9:49am

Posted:A year ago

#9

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

959 1,758 1.8
Are you talking about all those Worms/Angry Birds/farm ville clones?
Well no, obviously. But the fact that you raised this as some sort of logical counter argument implies there's no point discussing it further. I'd hate to spoil a good story.

In fact, I think your very post exemplfies my point best. As someone who is obviously "consoles are ace, mobiles are crap", the first post you make is "why is more stuff not being copied". The defense rests.

Edited 1 times. Last edit by Paul Johnson on 19th December 2013 10:35am

Posted:A year ago

#10

Alfonso Sexto Lead Tester, Ubisoft Germany

846 732 0.9
@Paul

What is the stuff with everybody acting so defensive? Not to mention I don't think I deserve such and arrogant behavior. Are we professionals of the industry here or what?

I made a point, and not only you didn't prove me wrong by not wanting to "spoil a good story" but you also judged me. I am a gamer who wants good games, and I would love an excuse to upgrade my phone to play good games that I can't play anywhere else. Just like I do with my PC.
So far, this didn't happen, and that comes from somebody working in a F2P and mobile gaming company.

My first post's topic, which starts congratulating the creators of "Ridiculous fishing" is "console gamers are not jumping to mobile gaming" and that is because you don't have to stop playing one to play the other.

But you can believe what you want, for system wars we already have gamespot and kotaku. I don't want them here; where we are the voices of our respective companies, not only ours.

Goodbye sir.

NOTE: You should try to take critics better. You seem to take it as a personal attack every critic to your field of work and that is dangerous in this industry (and any other).

Edited 3 times. Last edit by Alfonso Sexto on 19th December 2013 11:07am

Posted:A year ago

#11

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

959 1,758 1.8
I think there's some pot and kettle going on here.

Posted:A year ago

#12

Greg Wilcox Creator, Destroy All Fanboys!

2,196 1,176 0.5
I say we settle this with a one on one match in something... mobile, perhaps?

Posted:A year ago

#13

James Robertson Founder, Oso Games

10 19 1.9
Maybe a competition to see who can throw their favourite mobile/console the furthest. :)

Posted:A year ago

#14

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