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No takers for Project Copernicus, Kingdoms of Amalur rights

By Matthew Handrahan

No takers for Project Copernicus, Kingdoms of Amalur rights

Mon 16 Dec 2013 9:52am GMT / 4:52am EST / 1:52am PST

38 Studios auction raises $320,000 from sale of Rise of Nations and Rise of Legends

The company handling the auction of 38 Studios' assets was unable to find a buyer for the ambitious MMO Project Copernicus, or the sequel and merchandising rights to Kingdoms of Amalur.

According to a statement released to the press, Heritage Global Partners did not receive any "acceptable offers" for the IP and assets associated with 38 Studios' ill-fated MMO or its successful RPG Kingdoms of Amalur: Reckoning. Helios, the company's social gaming platform, also failed to find a buyer.

However, the rights to the Rise of Nations and Rise of Legends franchises were sold during the auction, which was conducted over the phone last week. The Big Huge Games trademark also found a buyer - Big Huge was a subsidiary of 38 Studios - though Heritage Global Partners was not prepared to discuss the identities of the five parties that participated.

In total, the auction raised $320,000, and the court-appointed receiver, Richard J. Lund, will, "continue to engage in negotiations with interested parties to sell the remaining assets."

38 Studios filed for bankruptcy last year after a long period of alleged mismanagement and lavish spending. The company had taken a $75 million loan - funded by taxpayers - from the Rhode Island Economic Development Corp, most of which was never repaid.

Thanks, Polygon.

From Recommendations by Taboola


Lewis Brown Snr Sourcer/Recruiter, Electronic Arts

217 88 0.4
Shame as I really enjoyed Kingdoms of Amalur.

Posted:2 years ago


Rick Lopez Illustrator, Graphic Designer

1,269 943 0.7
Kingdoms of Amalur was great. Too bad it hasnt found a home.... however 38 studios as a business was a huge epic fail. In fact epic fail doesnt even describe what a huge failure it was, in fact there is no way to describe just how bad its failure was, because its failure is too great to put into words.

Posted:2 years ago


Tim Ogul Illustrator

335 469 1.4
Yeah, pity. Amalur was a fun game, it's just hard to launch a new IP and they overspent.

Posted:2 years ago


Greg Wilcox Creator, Destroy All Fanboys!

2,603 1,679 0.6
@Rick: Ha and ha. You just put it into words. You win... something.

KoA was fun as hell, despite flaws. I guess we'll see something like it roll out of somewhere, as there are too many other RPGs on the horizon and more coming that I'd bet some of that stuff in the game creeps into others...

Posted:2 years ago


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