Close
Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Ueda: I feel terribly sorry I have kept my audience waiting

Ueda: I feel terribly sorry I have kept my audience waiting

Fri 13 Dec 2013 1:02pm GMT / 8:02am EST / 5:02am PST
Development

"My creative work was mostly finished a long time ago," says designer of The Last Guardian

Sony Computer Entertainment

Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

playstation.com

Fumito Ueda, former SCE Japan Studio employee and the designer behind Ico and Shadow Of The Colossus, has spoken about his sorrow about his last and still unreleased title, The Last Guardian.

"Putting aside the short-term output, more than anything I feel terribly sorry that for various reasons I have kept my audience waiting for such a long time," he told Edge.

"The details of when, where and how The Last Guardian will be completed are beyond my control"

Maintaining motivation is all about producing something great. A hobby or alcohol might help to refresh you temporarily, but they won't motivate creativity. Also, the original staff members on Ico and Shadows Of The Colossus are just as fussy over details as I am. I always want to create quickly, and I always want to increase the rate of production. In the case of The Last Guardian, my creative work was mostly finished a long time ago, but the details of when, where and how it will be completed are beyond my control.

The interview reveals that Ueda is contractually obliged not to talk about the Sony game, which was announced in 2009 but is still missing in action, with Sony unwilling or unable to confirm either a release date or a cancellation.

He also spoke about going freelance, and hinted there was more to the story than he will able to currently discuss.

"It's difficult to explain, but in a nutshell it was because I felt a sense of crisis within myself about a lot of things. It's hard to [say exactly what], but in terms of my own growth and career and so on," he explained.

"It was not easy, but I can't go into the details just yet. It will be good to be able to discuss it along with a post-mortem of The Last Guardian someday."

2 Comments

Sasha Yelesin Student

54 34 0.6
Last Guardian news that no one seems to have picked up on? What an interesting article.

Posted:11 months ago

#1

Greg Wilcox Creator, Destroy All Fanboys!

2,194 1,169 0.5
I just think he's burned out or is burning out after internal and external pressures from this game's long production. Granted, to me four+ years isn't long for a game that's probably going to be more than worth the wait. It's too bad that some fans can't understand not every studio works on yearly franchise speed...

Posted:11 months ago

#2

Login or register to post

Take part in the GamesIndustry community

Register now