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Star Citizen reaches $25 million in funding

October the strongest month yet as crowd-funded project nears AAA-level budget

Roberts Space Industries' Star Citizen has now raised more than $25 million in funding from its community.

According to a letter published by Chris Roberts, the designer best known for the Wing Commander series, October has been the most lucrative month for Star Citizen to date.

This is particularly surprising given that the game began its crowd-funding push in October last year, when it raised just over $6.2 million through both Kickstarter and private donations. However, public interest in the project has not waned, and a series of stretch goals have pushed Star Citizen to the sort of budget normally reserved for major publishers - Quantic Dream's Beyond: Two Souls, for example, cost around $27 million.

"Even though we've fully funded the base game, every extra dollar helps to make the experience better," Roberts said. "The content we talk about in these stretch goals isn't 'feature creep'; it's elements we've been building and planning that will be all that more impressive with additional resources."

As the game develops, Roberts' earlier assertion that it can, "compete with any AAA game out there," seems more and more likely. Roberts Space Industries has already set a stretch goal for $27 million.

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Latest comments (6)

Sergejs Adamovs Senior Localization Tester, Pole To Win Europe3 years ago
Everything they released so far was incredibly well done, and if they deliver on half of what they say, it's going to be an amazing game.
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Steven Hodgson Programmer, Code in Progress Ltd3 years ago
it makes you wonder how we have gone so long without a decent space game when there is this much money to make. Maybe one day we'll get Dungeon Keeper again
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@Steven I assume you mean a real Dungeon Keeper and not the low-achieving f2p-em-up currently in development. On space games, Elite is currently in development too and Frontier surely are paying close attention to what Roberts is doing. Both these weighty games could be all we need to kick off another space race.
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Jeff Wayne Technical Architect 3 years ago
I've been longing for a good space game since X-Wing vs Tie Fighter. Blows my mind that Lucasarts didn't release any more like it but instead went churning out boring (imo) FPS games - the campaign was great fun and the space combat was excellent.

I've great hopes for this game!
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Roberto Bruno Curious Person 3 years ago
I will never stop mourning the loss of the X-Wing/Tie Fighter saga.
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Roberto Bruno Curious Person 3 years ago
While I have a lot of sympathy for the X saga and what it is trying to achieve, I never actually liked the way it played, especially controls and those sub-par dogfight mechanics, compared to X-Wing, Freespace 2 or the best Wing Commander games.
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