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Autodesk Scaleform offered free to Project Anarchy users

By Mike Williams

Autodesk Scaleform offered free to Project Anarchy users

Tue 22 Oct 2013 9:02pm GMT / 5:02pm EDT / 2:02pm PDT

Users of Havok's 3D mobile engine benefit from Autodesk's UI solution


Autodesk, Inc., is the world's leading supplier of advanced 2D and 3D design, digital content creation,...

Development technology provider Havok has integrated Autodesk's Scaleform UI solution in Project Anarchy, the company's free 3D mobile game engine. Project Anarchy includes Havok's Vision Engine alongside the company's Physics, Animation and AI tools. Developers can use the engine to deploy games to iOS, Android, or Tizen devices without restrictions on company size or revenue.

"Project Anarchy was created to give mobile developers a complete solution for all aspects of the game development process, and Scaleform is the perfect addition to round out that package," said Ross O'Dwyer, Head of Developer Relations at Havok. "We have an incredibly active community and their feedback is really important to us. We saw demand for an improved UI system and we're happy to be able to deliver it and further empower our developers with the strength of the Scaleform toolset."

"Scaleform provides a robust solution that allows developers to rapidly create high production value user interfaces for a wide range of game genres. Coupled with the comprehensive Project Anarchy toolset, developers are empowered to design innovative user interfaces seamlessly across many platforms," said Marc Bennett, Director Interactive Display Solutions, Autodesk Media & Entertainment. "The Scaleform toolset and the robust functionality offered by Project Anarchy allow developers to give their mobile titles a level of polish usually reserved for big-budget console games."

The latest version of Project Anarchy is available here.

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Pier Castonguay Programmer

189 108 0.6
I'm curious about this project anarchy. Seems very great, but it gives features that are usually available on high-end consoles and PC. Mobile performance increased exponentially in the last few years, but I think they still require a bit more performance before using these kind of libraries to the fullest.

Edited 1 times. Last edit by Pier Castonguay on 22nd October 2013 11:12pm

Posted:2 years ago


Saehoon Lee Founder & CEO, Pixellore

60 41 0.7
We have used scaleform for unity mobile. And i can say that although we were able to do what we needed in the end but it was definitly not easy. Still lots of bugs and limitations. Worst is the support which is pretty much lacking to say the best..

Posted:2 years ago


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