Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Splinter Cell, Rayman failed to hit sales targets

By Matthew Handrahan

Splinter Cell, Rayman failed to hit sales targets

Wed 16 Oct 2013 8:42am GMT / 4:42am EDT / 1:42am PDT

Ubisoft puts Blacklist and Legends in the frame for negative revision of fiscal year expectations

Splinter Cell: Blacklist and Rayman Legends both failed to meet Ubisoft's internal sales expectations.

While the French publisher did not release specific figures, it admitted that the performance of both titles was a factor in the need to revise its revenue and operating income expectations for the fiscal year.

Yesterday, Ubisoft set a new revenue target of between €995 million and €1,045 million, down more than €400 million on its previous expectations. The initial forecast of between €110 million and €125 million in operating income is now an expected operating loss of between €40 million and €70 million.

The principal reason for Ubisoft's gloomier outlook was the need to delay Watch_Dogs and The Crew until Spring 2014, meaning that both games will fall into the accounting period for the next fiscal year.

However, in an investor call following the announcement, Ubisoft said that Splinter Cell: Blacklist, the first game from the company's rapidly growing Toronto studio, and Rayman Legends, from Michel Ancel's Ubisoft Montpellier, were also important factors.

This will be a bitter outcome for Ubisoft Montpellier, which protested the initial decision to delay the Wii U version of Rayman Legends to fall in line with the Xbox 360 and PlayStation 3 launches. With Nintendo's console faltering at market, Ubisoft wanted to increase the game's chances of success, and Michel Ancel's team spent the intervening time adding new content to the game.

And the performance of Splinter Cell: Blacklist marks an inauspicious start for Ubisoft Toronto, which is driving towards a headcount of 800 under the guidance of Assassin's Creed producer Jade Raymond. Ubisoft has pledged $500 million for the studio's development, along with around $263 million in investment from the Ontario government.

Thanks, CVG.

From Recommendations by Taboola


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,522 3,225 1.3
Ubisoft mishandled both titles. First there was the Rayman debacle. But I don't think we need to address that dead horse any further. With Splinter Cell, it was a poorly timed launch with little marketing push...coupled with a dose of franchise fatigue.

Posted:3 years ago


Kenneth Bruton Producer

40 8 0.2
Watch Dogs delay is a downer (both fiscally and emotionally) I was looking forward to playing that (possibly) next month. Ubisoft needs to stop shooting itself. As far as Splinter Cell goes, I was looking forward to it, but then I learned of the casting change, and it made it hard to want to pick it up (I fear the same may happen with Metal Gear Solid 5). much as I like a good platformer, I was not particularly compelled this time...though this game did have the fanfare, unlike Splinter Cell which came in with a whimper instead of a roar. Perhaps 2014 will see a turnaround for Ubisoft, hopefully.

Posted:3 years ago


Anthony Shelton Writer and Podcaster, BeefJack

6 4 0.7
Ubisoft didn't understand that Rayman Legends could sell Wii U's. That's not their concern, naturally, but people would have been more open to sending money on a Wii U earlier in the year than around the time GTA V launched.

Posted:3 years ago


Rick Lopez Illustrator, Graphic Designer

1,269 943 0.7
This is bad news, i wanted both games to succeed, especially rayman, which I think is an outstanding example of creativity and aesthetics. I havent purchased my copy simply because I want to purchase it on wiiU and I have yet to purchase a WiiU, may purchase it before i get the console though...

Im thinking maybe companies should develope games with lower sales expectations, in any case I hope we see another Rayman game.

Splinter Cel hardly had any marketing exposure. Well not that I remember of.

Edited 1 times. Last edit by Rick Lopez on 16th October 2013 5:27pm

Posted:3 years ago


Pete Thompson Editor

240 170 0.7
Absolutely loved SplinterCell Blacklist, for me it was the best in the series to date, I must admit I am surprised it didn't do better with sales..

6 Titles over 11 years with just 3 titles on last gen & 3 on current gen is not really franchise fatigue.. I really hope they don't can the franchise as EA has done with the superb Medal of Honor series.. I suspect that multiplayer being bolted onto everything with a pegi rating may have some bearing on a decline in sales as publishers seem to think that a multiplayer component is wanted & needed by everyone and it will lead to an increase in sales, Hopefully developers will start to take a leaf out of Skyrims book and include more single player content, and maybe also add more co-op modes to games.. Playing the entire game in co-op with friends would have been the icing on the cake..

Splintercell had 28 trailers released, which is a decent amount of exposure

Edited 2 times. Last edit by Pete Thompson on 16th October 2013 7:52pm

Posted:3 years ago


Jamie Read 3D Artist, Neon Play Ltd

137 82 0.6
I am going to buy a copy of Rayman when I get a Wii U if that's any help?

Posted:3 years ago


Paul Smith Dev

189 155 0.8
Why didn't Ubisoft learn anything from Conviction? They should have made a true sequel to Chaos Theory but instead they took it even further and dumped Ironside, totally Crazy.

Edited 2 times. Last edit by Paul Smith on 17th October 2013 12:38am

Posted:3 years ago


Morville O'Driscoll Blogger & Critic

2,018 2,375 1.2
Splintercell had 28 trailers released, which is a decent amount of exposure
Perhaps they erred on the side of over-exposure? :o To be honest, I didn't even know it was out until a couple of weeks after its release-date - I saw trailer-after-trailer, but no big push when it was finally released.

Posted:3 years ago


Bruce Everiss Marketing Consultant

1,692 595 0.4
As the console game industry collapses it is concentrating into fewer and fewer blockbusters.

Posted:3 years ago


Keldon Alleyne Handheld Developer, Avasopht Ltd

621 712 1.1
@Bruce: but isn't mobile about the few blockbusters versus the hundreds of thousand unsuccessful games? And not that I'm knocking mobile at all, just an observation.

High risk, high reward.

Posted:3 years ago


Bruce Everiss Marketing Consultant

1,692 595 0.4
@ Keldon Alleyne
Globally vastly more digitally distributed games make a profit than boxed physical games do.
An alien arriving on earth with perfect knowledge would definitely avoid the console market if investing in games.

Posted:3 years ago


Justin Biddle Software Developer

190 539 2.8
Now there's a pitch for the most boring X-Files episode ever

Posted:3 years ago


Login or register to post

Take part in the GamesIndustry community

Register now