Rapper sends cease and desist to Rockstar
Daz Dillinger upset at GTA soundtrack, "I can't let them get away with it."
Rap artist Daz Dillinger, also known as Dat Nigga Daz and Delmar Drew Arnaud, has sent a cease and desist letter to Take-Two Interactive Software and Rockstar Games to block the use of his songs in Grand Theft Auto V.
He told entertainment site TMZ taking the action was about "respecting an artist's work. Rockstar didn't do that here and I can't let them get away with it."
The rapper has instructed Orange County law firm Kushner Carlson, and in its letter to Take-Two Interactive Software and Rockstar Games it revealed requests to use the two tracks in question, C-Walk and Nothin' But the Cavi Hit, were turned down after an "offensively low offer of $4,271.00 for both songs."
He is seeking the recall and destruction of all unsold copies of the game, or a better offer for the song rights, and has set a deadline of 14 days.
Daz Dillinger is currently busy promoting his upcoming album Weed Money, but is best known for his work with the Dogg Pound.
GamesIndustry International has contacted Rockstar for comment.
He doesn't make a claim that the game is selling because of his music either, simply that his music is being used without his permission (who controls the rights at present, him or the company that purchased the now defunct label, no idea).
Your immediate dismissal because he's a "Rapper" or because to you he's a "..nobody that no person bought the game for..." is whats sad. as though that alone denies him any rights to his artistic works.
Well said... well said!
Somehow I doubt R* will make too much of this, either removing the songs as requested by the C&D in a patch or paying him off.
It's great exposure, I'd die for that kind of exposure.
(I wanted to add that Rockstar and others should look on sites like Soundcloud ,there are a ton of indie artists like myself that would love a chance to be on something like this just for the exposure)
Edited 1 times. Last edit by Kevin Patterson on 11th October 2013 6:36pm
Bottom line is justice is a paid for service and I would guess R* hold way more cards in that arena. I see a settlement as the most viable option, but I wouldn't count out the possibility of R* playing the legal game if pushed.
Till we hear Rockstar's side of this, I'm going to say this is a tempest in a teapot.
I realize that you might not have heard of Daz, as he is no longer a household name, but with all due respect - saying that he should sit back and be happy with the recognition and exposure is a little incongruent.
I will admit, as a designer and musician myself, I get a little prickly when these scenarios rise. It's R*, they can afford to pay artists for their work!
HOWEVER, and a BIIG however - it's totally possible that R* did deal appropriately with the label and that Daz is just "throwin' shade" as they say. ;)
It's not that big companies don't make mistakes, but they devote huge amounts of time to securing tracks for and creating radio stations, and a missed license would be a big one and one Rockstar hasn't done before. So I'm not going to assume that Mr. Daz's claim has merit until I have seen more facts.
@Kevin Patterson, Daz Dillinger has a fan base and has been established in the music business for many years. I can see from your perspective that being an unknown indie, you would probably have done the tracks for free, as it would benefit you by getting your name out there in your respective genre. But in this case your argument is mute as Daz Dillinger is not an unknown artist and his music has a value that is beneficial to Rockstar (hence why they used his two songs in the first place). Based on the age demography of the audience, the music selection is targeted at recognised music of today or recognised music of the past, in order to tap in to the fan bases of each era. Unfortunately Rockstar's (like most games companies) business model is less about promoting an unknown act than it is about exploiting the connections users have with established ones.
@ the stupid comments left by people who should no better - if your businesses are real (and I imagine they are), imagine for one second that you developed some game characters that attracted a fan base. A fan base that you had to work hard to get. Rockstar comes along and offers you $2000 to use your game characters in their game however they see fit (as the real value is your fan base not so much your content).
You decide its not enough and demand more money or you decline their offer. Rockstar decides they're going to use it anyway whether they give you the $2000 or not. What would you do?
Edited 1 times. Last edit by Devante Adams on 12th October 2013 5:47pm
http://www.youtube.com/watch?v=FONN-0uoTHI
Edited 2 times. Last edit by Darren Adams on 12th October 2013 5:55pm
What remains is a missed chance for Daz and Rockstar to have a mainstream compatible publicity stunt in which Daz is trashing the Rockstar lobby in retaliation.
As for the price, how many songs are in GTA5? 100? 200? 200 @ $4000 songs is $1,000,000.
GTA is a bigger franchise than almost any musician, if anything cherry picking certain songs raises the profile of the artist and/or possibly brings a new audience to their music. I think the $5000 is an appropriate token gesture because both parties benefit.
Granted the Label and artist should need to agree to it.
Edited 1 times. Last edit by Shane Sweeney on 14th October 2013 3:27am
$4,000 would be the amount I would pay to maybe an indie or unknown music artist to use their music in a project.
Edited 1 times. Last edit by Eric Leisy on 14th October 2013 6:43am
And that is why he did a...
"recall and destruction of all unsold copies of the game"
Because... yeah... you have to respect the other artist's work... SURE is not about the money and SURE that is not the reason why he rejected +4k$ for ONLY TWO songs.
Makes perfect sense to me.
If you knew anything about licensing music, especially from established artist, $4k/per song would be insulting, especially coming from R* for a game that prides itself on the music it used for GTA5. It most definitely is about the money, he says that in the article, and he has a right to complain about the low-ball offer, as well as a right to not only decline that offer, but to pursue them for more money if they decide to use his music anyhow. Of course, we don't know what deal R* made with any other person who may have control over said songs, but based on the articles information alone, this artists claim has merit.
Your response being, that somehow it's his fault for not accepting the low-ball offer, and that it's greed that has him up in arms is flawed. Would you not be up in arms if someone used your work after you expressly declined them permission to? Would you not be seeking to be compensated for that use, at a price that you (not R* in this case) deem fair? If R* did use his music without his permission, even after asking and being denied, seems they have then left themselves open to having to pay whatever amount the artist would have been agreeable to, not what they wanted to pay for it.
Keeping aside the amount of money, I still find hypocritical to hear this musician talk about "respecting the work of others" while he demands the "destruction of all unsold copies".
Why didn't he asked for the removal of those song via a patch, for example? What happens with the rest of songs in the game? with the artwork made by other artists? with the story wrote by other writers? with the voice acting of the voice actors? Do they deserve less respect or less merit?
So yes, I agree with you he has the right to complaint. But he should not be talking about respect when his demand here sounds like if he were the only artist involved in this project.
Just my point, of course... :)
Edited 2 times. Last edit by Alfonso Sexto on 17th October 2013 11:06am
And he is demanding the "destruction of unsold copies" as a threat if they choose to disobey the law. So it would be R* disrespecting that since it is a rightful request given the circumstances and is a lavish threat made to make a statement about how serious they are and also to get their attention.
Obviously common sense tells us it will never come to that and it would be fair to assume Daz does not expect that either. Instead his expectation would mostly likely be that they either patch the song out or pay accordingly. And given his declination of their offer I think it would be fair to say that he is not only trying to do this for the money as he has already agreed not to have his music featuring when he said 'no' to the offer, but demanding money in this case would not suggest any double mindedness or malice or anything unjustified as his music is featured and so R* must now give a price respective of the songs value rather than underpaying (because of their breach of the law).
Of course, I wonder what you would have said if it was a band you respected?
Edited 1 times. Last edit by Keldon Alleyne on 18th October 2013 12:25pm
Let's put aside the fact he is a rapper and lets treat him like a PERSON. R* approached DAZ. R* made an offer of $4200 in which he declined. He knows his work is valuable (because if he's a nobody then OBVIOUSLY they wouldn't want his music) so he's entitled to his own price. For some unknown reason the songs make it into the game. He must've sensed something amiss because he's now taking the proper legal steps to protect his work and brand. In his right, asking them to pay up or recall and destroy unsold copies of the game as a patch wouldn't fix the dilemma.
@Anyone else
It's sad that Daz's story isn't holding any weight because he's a rapper and has to be stereotyped as going to clubs wasting his money. If you read up on him, he's actually quite business savvy and has won many court cases involving rights to his work. If this happened to an indie group, there would already be a petition to boycott the game or people would see R* as "evil" like EA or Activision. Fact of the matter is; his songs are STILL in the game. He didn't give them permission.
And as for everyone saying he's going overboard about recalling and destroying unsold copies; I believe a certain company called Sillicon Knights lost a suit against another company named Epic over the Unreal Engine. I believe Silicon Knights lost said suit and had to what? Reacall and destroy all unsold copies of Too Human and XMen Destiny. Obviously, in this case it's merely a scare-tactic to get his desired result and I hope Daz gets it.