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Good old days weren't so good - Cerny

Good old days weren't so good - Cerny

Wed 09 Oct 2013 7:00pm GMT / 3:00pm EDT / 12:00pm PDT
PeopleDevelopment

PS4 architect says indie scene not like his start, talks about massive Atari infrastructure, making "shovelware" for Sega

Sony Computer Entertainment

Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

playstation.com

Between creating Marble Madness and helping design the PlayStation 4, Mark Cerny has seen the process of making games transform time and again over his career. And while the growing popularity of independently developed games is bringing some development team sizes back to where they were when he first started, Cerny told Game Informer the parallels between the two eras pretty much end there.

"It is absolutely not like us back in those days," Cerny said when asked if current indie studios reminded him of his early years. "So Atari was one-person teams, or two-person teams. But because it was coin-operated games, there was dedicated hardware, and those cabinets cost $3,000."

As a result, there was a huge amount of infrastructure built up around each game, Cerny said, with multiple levels of management tracking and green-lighting the work from a single programmer. Developers were similarly stifled at Sega, where Cerny worked on games like Kid Chameleon and Sonic the Hedgehog 2.

"If you look at what we were doing at Sega, that was, in some sense, I hate to say it, shovelware," Cerny said. "It was one programmer, one designer, three months, and you just shipped it. And the quality was low and they didn't care. That is so far from what we call indie today, which is a labor of love and you never know when it will be done. It'll be done when it'll be done, when it achieves the creator's vision."

As system architect for the PlayStation 4, Cerny was also asked about any misconceptions regarding the soon-to-launch system that he would like to clear up.

"John Carmack came out recently and said that the [Xbox One and PS4] console hardware seems to be about the same level of performance," Cerny said. "I think that probably the power of the PS4 is a little bit underappreciated there in that statement. But you have to take it from John Carmack's perspective. This is a man who builds spaceships, right? So from his perspective, he's 20 years out in the future looking back, and they all kind of look the same."

Cerny didn't seem to take the slight too personally, calling Carmack a "true genius," citing his work on engines as evidence of an "unbelievable" level of vision.

2 Comments

Greg Wilcox
Creator, Destroy All Fanboys!

2,133 1,039 0.5
Heh. Every Kid Chameleon fan reading this or who finds out about it will be crying in their cereal and lighting torches afterward to go storm Cerny's villa. Of course, that would mean something like eleven people around the world trying to find his place on a map they'll have trouble reading, but oh well. I didn't like that game much at all, so I won't be joining that particular party.

Still, I'd LOVE to see a Marble Madness remake in 3D on the Vita/PS3/PS4...

Posted:9 months ago

#1
working for atari and sega back in the late 80s , early 90s was hardly working as an indie.

Posted:9 months ago

#2

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