Killzone dev: Effort needed to make next-gen title has "quadrupled"

Guerrilla Games' Eric Boltjes explains PS4's easier architecture

Guerrilla Games' lead designer on Killzone: Shadow Fall has explained that while the PlayStation 4 is easier to create a title for thanks to its architecture, it's also a lot more demanding.

"The architecture is really cool because it's easier to develop for, you get more memory, you get more hard drive space, you get more processing power so the architecture is easier," Eric Boltjes told VG247.

"It's also a lot more demanding, because the production effort needed just to make a next-gen title now is not doubled; It's quadrupled."

"That's because everything needs to look that much better. It takes a lot more people, and that takes a lot more communication. So it does it make things a lot more easier from a technical standpoint, but from a professional standpoint it makes things a lot harder."

He likened the process to "leaving your save data for something new and scary" but also said that being on the next-generation platform was of paramount importance to Guerrilla. In fact it was a decision that had been made about two and a half years ago.

Killzone: Shadow Fall will be released alongside the PlayStation 4 next month.

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Latest comments (7)

James Prendergast Research Chemist 3 years ago
So next gen console games are going to look better than high-end PC titles now? I have to admit that I thought a lot of studios made high quality assets and then down-scaled them for whatever platform they were releasing on... in which case you'd just have to downgrade them slightly less than for the current generation of consoles.
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Hugo Dubs Interactive Designer 3 years ago
Totally, that's common practices. However, does guerrilla makes pc games? Apparently not, so they may have a different pipeline and starts from the low res :P Haha...
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Steven Pick Lead Graphic Designer, Atomhawk Design3 years ago
Quadrupled? Very scientific.
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Ruud Van De Moosdijk VP of Development, Engine Software3 years ago
They are wholy owned by Sony, so I don't think they make PC games no. .
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Paul Johnson Managing Director / Lead code monkey, Rubicon Development3 years ago
I think it's great that they're trying to make games that are four times more fun. Oh wait..
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Ahmed Sharif Software Project Manager and QA Technical QA Consultant/Engineer, Bio Quality and Audit3 years ago
To be fair, he said "the production effort" needed to make a next gen title has been quadrupled. Production as whole is not necessarily limited to just graphics.
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Adam Campbell Producer, Hopster3 years ago
It may seem like an ambiguous figure but that's how he feels about the effort required to achieve his and his team's ambitions. Ambitions have risen dramatically from what I'm hearing and seeing across the industry, particularly with the freedom the new platforms will allow.
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