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Rockstar puts GTA V Online microtransactions on hold

Players unable to purchase cash as problems persist for online console game

Rockstar has disabled microtransactions for Grand Theft Auto Online as the service continues to struggle since going live earlier this week.

Players are not able to spend real world money on cash packs in the game, although they are able to continue earning in-game currency.

"For the time being and until we have been able to get everybody access to GTA Online and things are running smoothly, we have disabled the option of purchasable GTA$ cash packs," the company said in its latest update.

"Players can however keep on earning GTA$ by pulling off Jobs and other profitable gameplay activities rather than purchasing cash packs."

Although its to be expected that online games will struggle with demand when first going live, putting payment systems on hold highlights the seriousness of the issue. Players of GTA Online are experiencing a multitude of problems, including error messages, broken connections, freezing and repeated content.

Latest comments (3)

Sam Maxted Journalist / Community / Support 3 years ago
putting payment systems on hold highlights the seriousness of the issue
I think Rockstar deserve some credit for doing this, as well as warning players ahead of time and posting about known issues. There's been more information coming out from them about GTA Online's issues than we'd see from a number of other companies.
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Paul Jace Merchandiser 3 years ago
Although its to be expected that online games will struggle with demand when first going live, putting payment systems on hold highlights the seriousness of the issue. Players of GTA Online are experiencing a multitude of problems, including error messages, broken connections, freezing and repeated content.
This is why I still have serious doubts about the all-digital console future. It just seems like one big inevitable train wreck waiting to happen.
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Greg Wilcox Creator, Destroy All Fanboys! 3 years ago
@Paul: I keep saying this, but we're headed off the cliff if more AAA console games go this psuedo-MMO route and no one seems to realize that everyone who wants to play won't be able to when they want to or without some minor to major issues that hamper the experience. Thank goodness for the offline modes in some games where all you need to worry about are any bugs that slipped through QA mucking up your fun...

Eh, whatever. Some games get it right over time, so I'm gathering Rockstar will take its lumps fix this and move on. Already I'm seeing some PC folk ha-haing this news as "see, if it were on PC, this wouldn't have happened this way" stuff because there seems to be those tinkerers who can work out stuff in a day or so or whatever.
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