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Apple unveils 64-bit iPhone 5S

Apple unveils 64-bit iPhone 5S

Tue 10 Sep 2013 6:25pm GMT / 2:25pm EDT / 11:25am PDT
MobileHardware

New smartphone billed at double the speed of predecessor; iPhone 5C brings lower cost colorful plastic line

Apple

Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...

apple.com

As expected, Apple today unveiled two new iterations of the iPhone 5 in a media briefing at its Cupertino, California headquarters. As reported by The Verge, the lower-cost iPhone 5C features colorful plastic cases and a better front-facing camera, while the iPhone 5S will be powered by the A7 CPU, the first-ever 64-bit chip in a smartphone.

The new CPU is the most notable iPhone 5S improvement over the original iPhone 5, but Apple has incorporated a number of other tweaks. As rumored, the phone will feature a fingerprint-reading home button for security purposes. The company is also packing in a "motion coprocessor" called the M7 specifically to monitor the device's accelerometer, compass, and gyroscope. The intent is that apps should be able to access this information to tell if you're walking, driving, or sitting still, and Nike has already embraced it with a Nike+ Move app.

The event also saw the unveiling of Chair Entertainment's Infinity Blade III running on the iPhone 5S. Chair's Donald Mustard appeared on stage to introduce the game and tout the 5S' OpenGL ES 3.0 support. The game will launch alongside the iPhone 5S' retail debut.

Both phones will go up for preorder this Friday, September 13, with the devices launching in nine countries on September 20. This will be the first time China has been included in the initial round of countries to receive a new iPhone model. By the end of the year, Apple expects to have its new iPhones in 100 countries and on 270 carriers.

The iPhone 5S will start at $199 for a 16GB model, while the iPhone 5C in green, white, blue, pink, or yellow will sell for $99 for a 16GB model. The iPhone 5 is being discontinued, but the 8GB iPhone 4S will continue to be offered for free. All of the previous prices are contingent on a new two-year service contract.

In other Apple news, the iOS7 operating system on which the new phones will run is set to debut Septebmer 18. Apple also revealed that it will ship its 700 millionth iOS device next month.

25 Comments

Bruce Everiss Marketing Consultant

1,692 594 0.4
The 5S is 40 times faster than original 2007 iPhone. Moore's law is being comprehensively beaten by ARM cores.
It won't take tablets and phones long, with their annual updates, to overtake consoles for power.

Posted:A year ago

#1

Tudor Nita C++ Multiplayer Programmer, Gameloft Romania

23 26 1.1
Popular Comment
Apple embracing GL ES 3.0 so close to its market debut is quite interesting news. At 549$ with no carrier plan, the price point is interesting as well.

@Bruce
Moore's law talks about about transistor count, not performance. Also, given the rate of advancement of mobile technology, they are now at a point where the performance is almost on par with the weaker links of last-gen ( 360, released 2005 ). Chip development time and the form factor make it highly unlikely that they will surpass whatever gen is considered current/ next.

Very little gain in them doing so anyway, for everyone imho.

Edited 1 times. Last edit by Tudor Nita on 10th September 2013 10:12pm

Posted:A year ago

#2

Nicholas Pantazis Senior Editor, VGChartz Ltd

1,020 1,467 1.4
@ Bruce It's been pretty recently stated that we're about to hit the cap on Moore's law (in less than 10 years, chips will no longer be smaller, or at least it won't be practical to make them any smaller). Smartphones and tablets are just now in 2013 catching up to devices from 2004/2005. It will take them another 8 years to catch up to current consoles, if they ever do. They may never catch up because of the limit to shrinking chip sizes and power consumption concerns.

Posted:A year ago

#3

Adam Campbell Associate Producer, Miniclip Ltd

1,180 967 0.8
One of the next steps in microprocessor architecture will be new materials (i.e. graphene). One of the main issues here is 'cost' given the abundance of elements such as silicon and copper. Economies of scale and manufacturing processes of the future have to come into play at some point however.

Posted:A year ago

#4

Robert Barrow Programming (AI), Web Development, Security (Pentesting, Recovery)

27 18 0.7
This phone now has the same GPU as is used in the PS Vita. Having seen, and played, Killzone: Mercenary intensively over the last few days, I think I can say that the boundary between the current gen of consoles (XB360, PS3) and mobiles is well and truly blurred. This is the first game to push lots of complex effects with an engine that has seen little change from it's KZ3 incarnation on the PS3. Of course this is moot now as the next generation are far ahead of this even though they are lagging behind high end PC's by quite a margin.

But I guess the standout feature of this is the 64bit nature of the ARM CPU. Are they ready to head into the server market? Or is the R&D bill being shared with Apple?

Posted:A year ago

#5

Bruce Everiss Marketing Consultant

1,692 594 0.4
ARM are already in the server market.
Power usage is a key factor in large farms and ARM deliver far more processing power for a given amount of electricity than Intel do.

The ARM Cortex A57 core can be scaled to a 16 core configuration. It looks like the iPhone 5S is only taking advantage of two cores. So there is a considerable mobile power increase available here and now. A tablet with 8 A57 cores would be a powerful beast.

Posted:A year ago

#6

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
"One word... Plastics..."

Hopefully that plastic shell is sturdy and can take a few knocks or it'll be something to rant about among those who fall for that cheaper color model. Eh, whatever...

Posted:A year ago

#7

Rogier Voet Editor / Content Manager

71 31 0.4
Power is only a benefit if you can harness it properly and people see the value of it.

So tablets and phones are getting more and more powerful, it also means that if you want to make use of that power (better graphics, AI, sound etc). It will increase the cost of making a game for Phones and tablets. The killer question: Will the consumer pay more for a prettier, bigger game? Because the 99 cents model is not sustainable. So I think we will see and increase in prices or more aggressive F2P-models (probably a combination of both).

Posted:A year ago

#8

Adam Campbell Associate Producer, Miniclip Ltd

1,180 967 0.8
@Robert Barrow

As far as I can tell, the 5S uses the SGX 544 (MP4) whereas the Vita uses the 543 (MP4) like the iPad 3.

Posted:A year ago

#9

Dave Herod Senior Programmer, Codemasters

527 786 1.5
Popular Comment
@Nicholas - People have been saying we're about to reach the cap on Moore's law for as long as I can remember. I remember them saying "within ten years" more than ten years ago.

I'm not really interested in the CPU power of my phone, right now I'd prefer they put more effort into researching battery technology to actually keep up so my phone isn't dead within a few hours.

Posted:A year ago

#10

Tom Keresztes Programmer

683 335 0.5
s far as I can tell, the 5S uses the SGX 544 (MP4)
I dont think the 5XT series is fully GLES3 compliant. 5XT press release. It only supports a subset of gles3 as extensions. Series6 is more likely to be used, if its still PowerVR.

The iPad 4th gen uses the 554MP4, the iPhone5 uses 543MP3. The 544 is used by the Octa-core variant of the Galaxy S4.

Posted:A year ago

#11

Bruce Everiss Marketing Consultant

1,692 594 0.4



The iPhone screen is far too small and the market has proven that it is not what customers want. Apple's market share is shrinking and will continue to do so.

Posted:A year ago

#12

James Boulton Tools & Tech Coder, Slightly Mad Studios

133 171 1.3
Popular Comment
The biggest advantage in a 64bit chip really is addressing more than 4GB of memory, the iPhone5 has 1GB. So the "64 bittedness" is largely irrelevant. It'll make it a bit quicker with a 64bit data bus, but meh. Plus they'll still be using the 32bit ABI for compatibility with existing software. Also other comments I've read about PC's taking years to move to x64 and Apple doing it in one day is total bollocks. Moving to the 64bit ABI has been the main issue with PC's.

So, yet again, another small step forwards in CPU and GPU performance and yet another "must have" upgrade for the discerning idiot.

Sorry, rant over. :)

Edited 1 times. Last edit by James Boulton on 11th September 2013 10:01am

Posted:A year ago

#13

Tom Keresztes Programmer

683 335 0.5
Moving to the 64bit ABI has been the main issue with PC's.
Apple is expert at switching architectures. [68K-> PPC -> x86 - x64] By the time they'll have a device actually requiring that address space, the software will be well tested, applications abundant (it is requirement to be at least compatible with the latest model for app submission).

Comparing that with PCs (assuming you mean PC as Windows ones) - it has been an issue mainly for Microsoft, and the issue was the lack of drivers. X64 Windows can run 32bit apps just fine. Except most DRMs ;) ( until they did not have 64bit drivers). Given that there are no 3rd party drivers for iOS, i just cannot see how this will be a problem for Apple considering the locked down nature of the platform. Its going to be a problem for everyone else in 5 years.

Edited 1 times. Last edit by Tom Keresztes on 11th September 2013 10:19am

Posted:A year ago

#14

Farhang Namdar Lead Game Designer

75 47 0.6
These tablets and phones are still useless devices when it comes to many things. Even if you make them faster you'll still have the single device that does everything worse than a device that's made for it. Maybe they should start addressing the usefulness of these devices instead of making them faster.

Posted:A year ago

#15

Klaus Preisinger Freelance Writing

1,133 1,167 1.0
It's hard to tell where mobile gaming ends and Pawlowian classic conditioning for long term microtransaction monetization begins. Apple merely found out how to apply the idea to $600 investments.So be a good dog and hear the steps in the hallway.

Posted:A year ago

#16

Todd Weidner Founder, Big Daddy Game Studio

412 981 2.4
Popular Comment
mobile hardware is soon coming to the same problem that desktop and laptop hardware did. It so far surpassed the required needs of the software, that consumers no longer had to upgrade their hardware every 12 to 18 months. I remember the days in which you had to update your desktop every year just to be able to run the latest software being released. Those days are long gone. People are holding on to their desktops and laptops and finding them viable and useful for up to 5 years or even more.
I see the same thing coming for phones, no longer will there be this great need to upgrade every 6 months or a year. Soon it will be every 2 or 3 years, and then perhaps longer.

You see it already starting now, looking at this new Iphone, does anyone really see an urgent need for this new tech?

Posted:A year ago

#17

Kieren Bloomfield Software Engineer, EA Sports

92 79 0.9
@Todd - spot on! 64 bits doesn't make it a better device for calling and texting. In fact in those terms these mordern devices have actually gone backwards. Remember when your phone was a phone and it could last a week on a single charge?

Posted:A year ago

#18

Bill Garrison Studying Student, DigiPen Institute of Technology

69 89 1.3
The smartphone market is a total racket. Nothing but status symbols. $500 for a phone? A t-el-e-p-h-o-n-e.

Posted:A year ago

#19

Rafa Ferrer Localisation Manager, Red Comet Media

59 87 1.5
@Bill Garrison And have you seen TV's? That's so damn expensive for a magazine! ;-)

Posted:A year ago

#20

Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster

461 170 0.4
@Bruce

No it wouldn't. There would be absolutely zero use for the parallelism on a tablet. It would be an extreme waste of battery. anything that could take advantage of that power would be better served on a PC half it's price.

Remember that the best and most powerful ARM processors today are comparable in power to a first gen Intel Celeron single core. That's the Pentium 4's low power brethren. The hype machine loves to leave this fact out.

Posted:A year ago

#21

Bruce Everiss Marketing Consultant

1,692 594 0.4


http://www.arm.com/products/processors/cortex-a50/cortex-a57-processor.php

ARM share price went up on the Apple announcement because analysts expect Apple to move their laptop and desktop machines over to ARM processors.

Posted:A year ago

#22

Adam Campbell Associate Producer, Miniclip Ltd

1,180 967 0.8
There would be absolutely zero use for the parallelism on a tablet. It would be an extreme waste of battery.
That kinda thinking won't advance the industry ;)

I can see the cynicism there but I disagree. Requirements change all the time, plus, if you can get that scale of architecture and that performance for the same price or less as current generation technology, with the same battery life, it won't be a detriment to our products.

Posted:A year ago

#23

Tom Keresztes Programmer

683 335 0.5
ARM suggests that its new Cortex-A57 can offer up to triple the performance of the current top of the line Cortex-A15
Which means that its theoretical performance (after all, its not even sampling) will be very close to Intel's most recent Atom Z3770.
Z3770 preview.

Posted:A year ago

#24

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