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Xbox One gets CPU boost to 1.75Ghz, enters full production

Xbox One gets CPU boost to 1.75Ghz, enters full production

Wed 04 Sep 2013 7:17am GMT / 3:17am EDT / 12:17am PDT
Hardware

Mehdi: "We've built more than we've ever built for an Xbox launch"

Yusuf Mehdi, Microsoft corporate VP for IEB marketing and strategy, has revealed a final bump in the CPU specs of the Xbox One, which is now in full production.

Speaking at the Citi Global Technology Conference, as reported by Polygon, Mehdi detailed a 150Mhz increase in base CPU clock speed to a final total of 1.75Ghz - a late increase which follows hot on the heels of a recently announced boost to GPU speed. In addition to the final spec, Mehdi also told his audience that production of the machine was in full swing, calling it Microsoft's "biggest launch by a wide margin."

"We're on track for launch in November," Mehdi confirmed. "We'll announce a launch date shortly. We recently just went into full production, so we're now producing en-masse Xbox One consoles. We've had real good progress on the system. In fact, we just updated the CPU performance to 1.75 GHz on top of the graphics performance improvement, so the system is really going to shine. The games look pretty incredible.

"We've built more than we've ever built for an Xbox launch."

The bump might seem relatively insignificant, especially as the AMD Jaguar cores which the machine uses are thought to be rated up to a performance of 2Ghz, but Microsoft is likely finding the sweet spot between performance and heat and noise output, eager to avoid the hardware problems which plagued the launch of the 360. Also, this is unlikely to represent the absolute total of the console's grunt. Multiple developers have told GamesIndustry International that they expect cloud processing to add considerable power to the machine over the course of the next few years, maximising the benefit of Microsoft's huge server network.

6 Comments

Kevin Clark-Patterson
Lecturer in Games Development

291 23 0.1
I'm sure that if the max clock speed isn't yet acheieved that it could in theory be opened up in the future with system/firmware updates.

Anything on XBone that represents RRoD like on the 360 will be the equivalent of World War Z for Microsoft...

Posted:10 months ago

#1

Kevin Patterson
musician

182 96 0.5
150mhz doesn't seem enough to make a dent in performance, and most console games are GPU limited rather than CPU limited.
Any increase is nice but this is so small I wonder if its even worth announcing.

Posted:10 months ago

#2

Adam Campbell
Associate Producer

1,136 914 0.8
One word - multiplier.

This is probably the maximum performance they can attain across the 8 cores without heat worries. Theoretical maximums are nice but irrelevent when it comes to the type of platform they're making. I'm not expecting any future 'unlocking' of performance.

Posted:10 months ago

#3

Keldon Alleyne
Handheld Developer

427 403 0.9
It's like paper prototyping. They just make up a set of random specifications and then let the members of GI.biz sculpt it to perfection ...

... genius!

Posted:10 months ago

#4

Keldon Alleyne
Handheld Developer

427 403 0.9
Multiple developers have told GamesIndustry International that they expect cloud processing to add considerable power to the machine over the course of the next few years
Exactly what I'm expecting. It's been Microsoft's plan for the last 20 years ever since they started work on Internet Explorer with the intention of leasing out dumb terminals through the use of cloud computing (it's what my lecturer explained to me in college).
One word - multiplier.
Yes, and even if it's all GPU bound it's always nice to have legroom.

Posted:10 months ago

#5

Craig Page
Programmer

382 218 0.6
The speed increases are nice, but doesn't change what they were planning to do, I don't trust them at all for this generation.

Posted:10 months ago

#6

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