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EA says Ignite engine needs to be adjusted for PC

EA says Ignite engine needs to be adjusted for PC

Tue 18 Jun 2013 3:21pm GMT / 11:21am EDT / 8:21am PDT
Development

EA's Andrew Wilson explains why Ignite isn't on PCs... yet

The new EA Sports Ignite engine is powering all of Electronic Arts' next-generation sports titles, but currently the engine does not support the PC or Wii U. EA Sports executive vice president Andrew Wilson told Polygon that the lack of PC support is because most current PCs can't run the engine. Wilson explained that when the company released FIFA 11 for PCs in 2010, many players didn't have computers that could run the title, a situation the company believes would be repeated now.

"Even though there were some PCs on the marketplace that could run that engine, the lion's share of PCs on the marketplace could not," said Wilson. "And the majority of the gamer base that was playing the game on PC did not have a PC spec that would work with that."

Wilson said that Ignite is built for the closed and stable hardware of the Xbox One and PlayStation 4, not the open hardware of your average PC.

"There needs to be some adjustment in terms of how EA Sports Ignite works to facilitate the open nature of PC architecture, rather than the closed nature of console architecture," he said. "So could I see the potential for EA Sports Ignite to make it to PC in the future? Yes, I think it's possible, but a couple of things need to happen."

Maybe next year PC FIFA fans.

8 Comments

Klaus Preisinger Freelance Writing

1,136 1,174 1.0
EA vs. PC, the saga continues.

Posted:A year ago

#1

Andy Samson QA Supervisor, Digital Media Exchange

237 180 0.8
"Andrew Wilson told Polygon that the lack of PC support is because most current PCs can't run the engine. Wilson explained that when the company released FIFA 11 for PCs in 2010, many players didn't have computers that could run the title, a situation the company believes would be repeated now."

Three years ago even the original Wii which launched in 2006 was more powerful than those PC's, really?

Posted:A year ago

#2

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
That's a neat little dig at the fact that the average FIFA user who's NOT a dedicated PC gamer with a custom rig and all the care it takes to maintain one probably couldn't run that FIFA game on their off the shelf budget jammy. That makes sense, as there are still a good deal of folks with lower end PC's who don't know how to read their own system requirements or how to decipher what's on a retail box or download page.

I see this all the time on some game forums:" I bought and dl'ed the game it it won't run!!!" When asked to cough up system info, their specs don't meet the minimum requirements at all. Someone at support gently tells them this, and it's a rant about the game makers not supporting a five year old laptop with integrated graphics or something similar.

Easily solved online fix: a system scan on a download page or game site for anyone interested in a game. As for what's left of retail product? Well, er... smarter clerks who ask questions in shops, I guess...

Posted:A year ago

#3

Adam Campbell Associate Producer, Miniclip Ltd

1,183 975 0.8
They should have made the game scale-able.

Posted:A year ago

#4

Morville O'Driscoll Blogger & Critic

1,590 1,446 0.9
Indeed. Making the engine non-scale-able is shockingly short-sighted. For one thing, the differences in the specs between XOne and PS4 mean that they'll most likely have issues in parallel development games. And for another thing, when they finally start porting Ignite Engine games over to the PC, they'll be badly optimised and still run badly on lower-spec machines. Because, you know what? It's not scale-able.

Or, it is scale-able, and all this talk about why the PC isn't getting Ignite Engine games straight away is PR talk to bolster sales of the XOne/PS4.

I wonder which it could be.

Edited 1 times. Last edit by Morville O'Driscoll on 18th June 2013 10:09pm

Posted:A year ago

#5

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
Hell, nearly every engine needs to be scale-able, I say. Makes for more people buying and playing games that usually shut out those who aren't constantly upgrading or know how to, for that matter.

(Note: I don't even play sports games, but FIFA has a weird pull to it where I'll dive in and watch a few matches and fumble about with a controller on a rare occasion).

Posted:A year ago

#6

Barrie Tingle Live Producer, Maxis

387 188 0.5
Specs of Xbox One and PS4 are very similar, I don't foresee cross platform development being any harder than PS3 and Xbox 360.

I think Greg hit it on the head, there are a lot of players out there on PC that still run old rigs especially on games like FIFA, yes big gaming rigs are out there for those who play the likes of Battlefield but in the FIFA market that figure possibly isn't enough to focus effort on making the new engine work on those lower end machines.

They could raise the min-spec but then that could cut the potential market for players buying the new FIFA on PC when you could put that resource into making a good PC version on the existing tech.

Posted:A year ago

#7

James Boulton Tools & Tech Coder, Slightly Mad Studios

133 171 1.3
In my view It's just down to expected sales on the PC, and the headaches involved with compatibility (and hence consumer complaints) vs the amount of time, money and effort to develop that version.

The argument that the PC's of the time couldn't run the engine is obviously rubbish, however Greg's observation that their expected user-base is unlikely to have PC's that will run the engine sounds spot on. People will always want games to run on whatever junk they have kicking around. After all, it's a PC, right?

I think if a game is primarily developed on the PC, and fine tuned for the consoles, then you've got a far easier job. If you're fine tuning your game based on consoles, then moving to the PC is likely to be far more painful and costly.

I can entirely understand their stance, however they don't seem to have explained themselves all that well, imo.

Edited 1 times. Last edit by James Boulton on 19th June 2013 10:13am

Posted:A year ago

#8

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