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Shadow of the Eternals will show people the “real” Denis Dyack

By Mike Williams

Shadow of the Eternals will show people the “real” Denis Dyack

Thu 30 May 2013 10:42pm GMT / 6:42pm EDT / 3:42pm PDT

Precursor Games believes in the Silicon Knights founder

When Precursor Games announced Shadow of the Eternals, the spiritual sequel to Silicon Knights' Eternal Darkness, the studio also revealed that it had hired Silicon Knights founder Denis Dyack as its chief creative officer. Dyack has been under fire due to a few high-profile failures, including X-Men Destiny and Too Human, and the company's legal battle against Epic Games over the use of Unreal Engine 3. That case ended in Silicon Knights being liable for $4.45 million in damages, with what's left of the studio attempting to appeal that ruling.

In a Reddit Ask Me Anything, Precursor chief operating officer Shawn Jackson defended the studio's decision to bring Dyack on board over the course of several answers.

"We hired him because he's a valuable asset to the team. We intend to show people the real Denis Dyack through his interactions on the forums and videos. Denis has made many successful games and ran independent studio for over 20 years," Jackson wrote. "We didn't anticipate a backlash because we actually know Denis as the person he is. We believe in Denis and with him focusing on creative, he is excelling at something that he loves."

Jackson also stated that it was unlikely that Shadows of the Eternals would be finished if the crowdfunding drive failed to reach its $1.35 million goal.

"Since we do not have any other source of funding, it is unlikely," Jackson wrote in reply to a question about the game's continuing development in the event of the Kickstarter's failure.

"If the project does not reach it's goal on Kickstarter, we will refund all pledges made through PayPal on our own site," wrote Jackson. "We will entertain all options to make this game a reality because we believe in this project. However, we can't be sure a publisher will share our vision for interacting with the community during development or this would work in the traditional model."

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Jack Nilssen Independent Game Developer, Dark Acre

20 35 1.8
Good. I'm pretty tired of the fake Denis Dyack.

Posted:3 years ago


Adam Campbell Producer, Hopster

1,471 1,573 1.1
I'm not completely confident that this game will reach the goal and the moment and that would be a real shame...

Posted:3 years ago


Klaus Preisinger Freelance Writing

1,499 1,899 1.3
Does that mean the guy wearing a Denis Dyack suit is going to quit and the real one steps forward? Or does it mean Denis Dyack rips off his mask and we all gasp "omg, it was him all along".

Anyway, best of luck to Shadow of the Eternals.

Posted:3 years ago


Paul Andrew McGee Game Designer

4 1 0.3
This does demonstrate how much personality and goodwill drives Kickstarter. On one hand you have Tim Schafer and on the other you have the unfortunate Dennis Dyack. I wonder how well this would have done without his name attached...

Edited 2 times. Last edit by Paul Andrew McGee on 31st May 2013 5:28pm

Posted:3 years ago


Rick Lopez Illustrator, Graphic Designer

1,269 943 0.7
I really... really... REALLY... want to see this game happen.

Posted:3 years ago


Haven Tso Web-based Game Reviewer

259 12 0.0
The thing is with Eternal Darkness, there was Nintendo to oversee the quality aspect of the game and thus it looks polished. The post Nintendo era for Silicon Knight was that they thought hey were polished with long development time but they were not and resources were wasted. This was the same with Rare. I think they need to go back to basics and think about what they learnt during the Nintendo era and then start the draw board for the new game. Otherwise it would just be another series of talks with a whatever end result product

Posted:3 years ago


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