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Remote Play requirement for PS4 games revealed

Remote Play requirement for PS4 games revealed

Wed 29 May 2013 1:02pm GMT / 9:02am EDT / 6:02am PDT
Hardware

Insider source says all upcoming titles will be compatible with its Vita handheld

Sony Computer Entertainment

Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

playstation.com

According to an unnamed Sony developer, the company has mandated Vita Remote Play for all the games coming to its new PlayStation 4 console.

The news came via a report from Digital Foundry, which described its source as "a trusted PlayStation 4 developer source with a proven track record for accuracy." That developer has said all upcoming PlayStation 4 games are required to work with the PlayStation Vita's Remote Play function, and is only exempt if the game requires the use of the PS4 Eye.

In theory the new rules for publishers will mean that games like Killzone: Shadow Fall, Ubisoft's Watchdogs and Blizzard's Diablo III should all support play on a Vita.

Remote Play is not a new concept for Sony, but the PlayStation 4 has hardware tailored especially for the feature, as opposed to PS3 which used software video encoding.

GamesIndustry International has contacted SCEE for comment.

22 Comments

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,283 2,491 1.1
Does that mean every PS4 developer must also purchase a Vita SDK? Or is that bundled in with the PS4 SDK?

Posted:A year ago

#1

Chris Murphy Community & Live Manager, Ubisoft

46 17 0.4
That's an interesting question.

Additionally, I presume that if this is indeed true, then Sony's tools will do 99.9% of the work automatically....surely they wouldn't push any kind of considerable workload onto devs for this feature.

Posted:A year ago

#2

Caleb Hale Journalist

156 231 1.5
It would have to be pretty turn-key. It's one thing for internal Sony dev teams to get this mandate, but I suspect third-party publishers would be hesitant to have to force too many development resources on a Vita building, especially if they don't get any more profit from a player's ability to play their games on the handheld.

Posted:A year ago

#3

Adam Campbell Associate Producer, Miniclip Ltd

1,200 1,017 0.8
That's good, but what about the Vita games? ;)

Unless this indirectly pushes developers to come up with portable versions of their console titles. Potential problem there however is lots of ports and spin-offs, like we saw on the PSP as opposed to original titles...

Mind running away with thoughts there, super duper assumptions :)

Posted:A year ago

#4

Andy Russell Programmer, Blitz Games Studios

8 1 0.1
I like the sound of that considering I'm a disappointed Vita owner.

I would of thought the PS4 would still encode video and send it to the Vita it just has hardware dedicated for it, or it least that's what it sounds like? The only TCR's being that text can still be read on the Vita screen etc... Else like you say, it'll just be a development nightmare!

If the Vita connects and clones a dual action controller, then you wouldn't even have to do anything funny with the controller input, it should in theory just work, the PS4 would handle the video and your game just thinks it has a dual action controller attached. It would be insane to do it any other way.

Posted:A year ago

#5

Peter Broughton Recruitment Consultant, Aardvark Swift

6 2 0.3
I'm a PSP user who tried remote play from PS3 to his PSP. Although this only supported Music and Video stored on your console. It worked pretty well with one major downside. Your PS3 has to be plugged in (obviously) and everytime I tried to use this function the Auto shut off that the PS3 is supposed to enact when you disconnect the remote play function didn't work. The PS3 always turned back on again within 3 second of being turned off. So, every time I used it, the PS3 was always left plugged in and powered on! I'm not sure how badly this would've affected the electricity bill had I tried it on a 2 week holiday!

I'm also a Vita owner. Some things about it are great. I love the reverse touch pad shooting on FIFA. It's a revelation and I hope that FIFA 14 on PS4 played via remote play still lets you shoot like this.

My questions as a user would be:
Does the disc need to be inside? - If I'm on holiday playing remotely from another country, I can't change the disc. Unless all games are going to be installed on the console like the Xbox 1, you would only be able to remote access one game unless you buy all your games digitally from the PSN (which I don't). Not sure it's worth the (rather tricky) set up to play just 1 game remotely.

Will the console turn itself off properly this time? Talking my missus into leaving it plugged in for 2 weeks would be tricky. She'd have a right eppy if it was turned on for 2 weeks!!

Will it be easy to set up? Setting up remote play for PSP streaming the PS3 was not easy and I couldn't get it to work as it was supposed to.

Will you be able to use the Video On Demand Services? This would allow you to watch all the UK catch up services from another country.

I do think it's a good idea. If it can be made to work well.

Posted:A year ago

#6

Todd Weidner Founder, Big Daddy Game Studio

420 1,000 2.4
not a fan of mandates of any sort.

Edited 2 times. Last edit by Todd Weidner on 29th May 2013 5:32pm

Posted:A year ago

#7

Greg Wilcox Creator, Destroy All Fanboys!

2,194 1,169 0.5
@Todd: neither am I, but it's kind of about time Sony actually used a function that SHOULD have been running with as many PS3 titles as possible when the thing shipped. It certainly would have silenced those who say there's "nothing" to play on the Vita. And hell, where's RUIN at? I want my cross platform chase 'n chop RPG, grrr. Well, as long as developers aren't ticked off at this order from the top (which shouldn't be an order at all), it'll make Vita owners happy to take stuff on the road....

Posted:A year ago

#8

Rick Lopez Illustrator, Graphic Designer

1,269 941 0.7
Not a feature thats an absolute must for me, but not bad news at all.

Posted:A year ago

#9
Surprised the developer has to do anything for this, seems like a hardware/infrastructure thing.

Maybe all it means for developers is "Don't implement anything that makes remote play impossible". The controllers are virtually identical.
Vita won't have that light bar though, which is minor.

Posted:A year ago

#10

Aristotel Digenis Lead Audio Programmer, FreeStyleGames

10 18 1.8
As is currently the case, Remote Play is handled by the host console OS, and one only needs a retail Vita for testing. The only "extra" work for a developer is in remapping the buttons/sticks, and even that is mostly taken care of. I am surprised they didn't do this sooner. Achievements/trophies are far more work and yet developers accepted what it added when the platform holders made them mandatory.

Posted:A year ago

#11

Ken Varley Owner & Freelance Developer, Writer, Devpac

40 30 0.8
My questions as a user would be:
Does the disc need to be inside? - If I'm on holiday playing remotely from another country, I can't change the disc. Unless all games are going to be installed on the console like the Xbox 1, you would only be able to remote access one game unless you buy all your games digitally from the PSN (which I don't). Not sure it's worth the (rather tricky) set up to play just 1 game remotely.
I don't think Remote Play will work that way. I'm sure its going to use a direct WiFi connection between the PS4 and Vita.

I believe the PS4 will do everything and recoding screen size before streaming to the Vita. The Vita will be in-effect just a dumb terminal, aka Wii U controller. The Vita sticks and buttons should just mirror the DS4 pad.

The line that got my attention was:
ORIGINAL STORY: A trusted PlayStation 4 developer source with a proven track record for accuracy has told Digital Foundry that Sony has mandated Vita Remote Play for all upcoming PS4 games - except those that require the use of its bundled stereoscopic camera, the PS4 Eye.
I guess that more or less confirms that the PS4 eye will be standard equipment.

Posted:A year ago

#12

Aristotel Digenis Lead Audio Programmer, FreeStyleGames

10 18 1.8
I'm sure its going to use a direct WiFi connection between the PS4 and Vita.
Current Remote Play can work from outside your home too... admittedly it does need a pretty good connection, but I have done it before.

Posted:A year ago

#13

Ken Varley Owner & Freelance Developer, Writer, Devpac

40 30 0.8
Current Remote Play can work from outside your home too... admittedly it does need a pretty good connection, but I have done it before.
Does that not introduce frame dropping and latency?

I thought it would be ok for local play, but remote via the internet doesn't fill me with confidence.

Posted:A year ago

#14

Chris Murphy Community & Live Manager, Ubisoft

46 17 0.4
As is currently the case, Remote Play is handled by the host console OS, and one only needs a retail Vita for testing. The only "extra" work for a developer is in remapping the buttons/sticks, and even that is mostly taken care of. I am surprised they didn't do this sooner. Achievements/trophies are far more work and yet developers accepted what it added when the platform holders made them mandatory.
That's very interesting, thanks for the insight Aristotel. In that case, I am indeed glad that it looks like they'll issue this mandate. The benefit for Vita owners will be immense.

Posted:A year ago

#15

Aristotel Digenis Lead Audio Programmer, FreeStyleGames

10 18 1.8
Hi Ken, yes it does introduce latency so it isn't ideal... still a nice option though for games that are latency tolerant...puzzles etc. After all OnLive and Gaikai pull off gaming with some latency, although those are dedicated servers, not people's personal broadband upload speeds. I had used it to remotely watch TV using the PlayTV add on, and that was nice as latency wasn't relevant.

Mainly it is good for playing from the bedroom :o) Think WiiU, but with the ability to take it on the move too, standalone.

Posted:A year ago

#16

Paul Jace Merchandiser

945 1,433 1.5
Well this probably isn't the best move they could have made. But atleast they didn't require all developers to make their games Move-compatible. That would have been an overly complicated mess.

Posted:A year ago

#17

Mark Boon 3D Artist, G2G3

5 2 0.4
I wonder how the 4 shoulder buttons will transition to Vita for the likes of shooters etc

Posted:A year ago

#18

Felix Leyendecker Senior 3D Artist, Crytek

184 204 1.1
The latency ob the WiiU is negligible for this, in many cases it's faster than your average TV. I wonder if this is just down to the custom chip in the wiiu (which can be put in the ps4) our if the receiver needs a custom deciding chip as well (which would be hard to retroactively put in the vita)
2 buttons less is obviously a problem but could be remapped to touchpad regions.
Come to think of it, it's actually 4 buttons less. The vita only had single shoulder buttons and the analog sticks don't click...

Edited 2 times. Last edit by Felix Leyendecker on 30th May 2013 10:41am

Posted:A year ago

#19

Klaus Preisinger Freelance Writing

1,160 1,227 1.1
If you are sitting at home with your spouse and no control over your TV, you best not pull out the Vita to play on your PS4.

Yours truly,
the vice president of the "can do but shouldn't" attitude department.

Posted:A year ago

#20

Greg Wilcox Creator, Destroy All Fanboys!

2,194 1,169 0.5
@Felix: Well, I'm now looking forward to actually playing a Crytek game on the Vita (I think Warface might be a perfect fit, btw...)

Posted:A year ago

#21

Adam Campbell Associate Producer, Miniclip Ltd

1,200 1,017 0.8
Getting a bit of a 'Wii Tuu' feeling with this. I guess a lot of people did say they think the Playstation Vita could carry out similar functions to the Wii-U controller.

Posted:A year ago

#22

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