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Blizzard reassigns staff, starts over on Titan

By Mike Williams

Blizzard reassigns staff, starts over on Titan

Tue 28 May 2013 11:47pm GMT / 7:47pm EDT / 4:47pm PDT

Updated: Blizzard's latest MMO isn't expected until 2016, team size reduced to 30

Update: "We've always had a highly iterative development process, and the unannounced MMO is no exception," Blizzard told Polygon in a statement. "We've come to a point where we need to make some large design and technology changes to the game. We're using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven't announced any dates for the MMO."

Original story: Sources have told VentureBeat that Blizzard Entertainment has reduced the team working on its new MMO, Titan. The team has reportedly been cut from a former total of 100 developers, with 70 team members being reassigned to other projects.

Titan was expected to debut in 2014, but Blizzard has now gone back to the drawing board on the game with the core team of 30 developers. The reset pushes the game's rumored release date back to 2016 at the earliest.

Blizzard has never given a release date, codename, or planned title for Titan, though it has previously confirmed that it has developers working on "something new." The game has been rumored and hinted at in various interviews as far back as 2007.

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Dan Howdle Head of Content, Existent

281 815 2.9
Running through translation matrix...




WoW 2 is coming to Xbox One and PS4.

Posted:3 years ago


Greg Wilcox Creator, Destroy All Fanboys!

2,610 1,686 0.6
Probably true... but... will it be cross platform playable (as some fans would probably want so they can turn their console-only pals onto their fix?). Probably not (that option to some folks I talk to is a lot more "next-gen" than flashier graphics)... Eh, we'll see in a bit. It's too early to do anything other than wait for an actual announcement...

Posted:3 years ago

I would actually be interested in a hardcore mature audience type wow game

Posted:3 years ago


Mihai Cozma Indie Games Developer

124 34 0.3
@Dr. Chee - What do you mean by that? What would you change to make it like that?

Posted:3 years ago


Anthony Chan

152 197 1.3
I assume he wants blood guts and nudity for WoW? meh... I am indifferent on that. The most important thing about an MMO (as WoW has proved) is it is new and innovative.

WoW (with significant help from the community - through modding and Curse) has one of the best UIs seen in any MMO before its time. Every MMO after has cloned it (including the hotkeys). WoW had the easiest to use quest system seen in any MMO before its time. That has also been cloned. I can keep going with this ... instances, raids, partying, pvp battlegrounds, pet battling, LFG for dungeons, LFR for raids, etc.

Blizzard always came out with it first and every MMO followed. WoW improves with every patch. This is especially important because it is for this reason, MMO players always go back to WoW (after trying "X" MMO).

So all Blizzard needs to do, is make something better than WoW (be it a cartoon "T"een game or a hardcore "M"ature game), and be innovative with how we interact with each other ingame.

Posted:3 years ago


Edward Buffery Head of LQA (UK), Testronic

151 98 0.6
This won't happen because it wouldn't make commercial sense, but personally I'd also love Blizzard to make an MMO for a more mature, hardcore audience. I don't mean nudity, gore and swearing, I mean a game that is less forgiving, more technically complex, has deeper mechanics, and requires understanding and dedication to succeed at. Not in terms of huge long raids, but in terms of actually having to search the environment, read the text, solve puzzles and make decisions rather than simply following huge on-screen pointers, clicking on objects that sparkle brightly and following step by step online guides to guarantee progress and phat loot, etc. I played WoW for the first 6 years, and was proud to survive through raids, be a great team player and be near the top of the dps charts despite never using any mods nor having the best equipment. I'd love soloing group quests intended for 2-4 people just because it was fun to do so, and hated all the mods that so many players adopted as standard that Blizzard eventually incorporated them into the game itself. I play games to explore and understand their content and mechanics, solve puzzles, and beat challenges, and only cared for aquiring loot as a means to an end rather than as the status symbols they so rapidly became.

Posted:3 years ago


Rick Lopez Illustrator, Graphic Designer

1,269 943 0.7
I would really like to see more games from blizzard. I was always dissapointed about how starcraft ghost got cancelled.

Posted:3 years ago


David Amirian Writer

59 3 0.1
aka "wow is doing better than we thought, let's hold off on a couple more years"

Posted:3 years ago


Mihai Cozma Indie Games Developer

124 34 0.3
@Edward - Blizzard fame comes from taking existing concepts and turn them into accessible but very polished and fun experiences. Diablo, Warcraft, Starcraft, they are all that. WoW was that too. If it would be more technically complex, less people would play it over all, I don't think that is the aim of Blizzard (not that I don't support what you say, just trying to generate ideas based on existing facts).

Posted:3 years ago


Sam Maxted Journalist / Community / Support

155 65 0.4
alternative translation:

"Game is... not looking promising. And looking kinda ugly too, because it's been in development for so long. It'll be quicker to start over than to fix what we have."

Edited 1 times. Last edit by Sam Maxted on 29th May 2013 7:00pm

Posted:3 years ago


Robert Mac-Donald Game Designer, Lethe Games

149 232 1.6
If wow2 comes to consoles we'll only have 6 skill bindings instead of the usual 40+ we currently have on MMOs becuase of the gamepad.

I don't think that would make MMOs any more engaging.

Posted:3 years ago


Jeff Wayne Technical Architect

86 37 0.4
@Dr. Chee - sort of like EVE Online (in terms of hardcore / difficulty) except with Orcs and stuff? Or more the ruthless unforgivingness of something like Dark Souls?

I'd be surprised if they decided to reboot this development off the back of new console releases. I'm sure they would have expected the next generation coming out during development.

Possibly they simply just didn't like the direction it was taking and there's nothing more to it than that. They are a powerhouse and I'm a life fan of their games so I'm inclined (or possibly naive) to trust their judgement on it personally.

Posted:3 years ago


Klaus Preisinger Freelance Writing

1,499 1,899 1.3
In the last two years, there was a gradual shift away from scripted games (classic MMO quests) towards an AI procedurally interacting with the player (and players with each other); Minecraft and DayZ are but two examples of such games. You do no longer follow a scripted event from beginning to end, you have complex rulesets interacting with each other in real time, creating totally unforeseeable scenarios and situation. Previously, you might only have seen that in a 4x strategy game with an abstract map and AI controlled factions interacting with players. Some open world games tried their best, but always kept a tight regime on how far things may stray from a scripted skeleton. But now it seems that type of gameplay is just about to become more relevant in real time genres and that might just be the thing Blizzard is reacting to.

Posted:3 years ago


Paul Gheran Scrum Master

123 28 0.2
Perhaps Titan didn't suck quite as much as Diablo 3 so they need time to bleed out anything interesting they accidentally put in.

Posted:3 years ago


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