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Cage: "I make games by passion"

By Rachel Weber

Cage: "I make games by passion"

Thu 02 May 2013 1:04pm GMT / 9:04am EDT / 6:04am PDT

Why making Beyond isn't about making money for the CEO

Quantic Dream's founder and CEO has revealed his motivation for developing games, and the thought behind some of the narrative choices he made for upcoming title, Beyond: Two Souls.

"I put a lot of myself in the games we make," David Cage told VG247.

"I don't do work for hire. I don't make games to make money. I make games by passion, because I want to share something, because I have something to tell."

In the interview he also said he was grateful to Sony for not forcing a Heavy Rain sequel onto the company, and discusses the non-chronological nature of Beyond's innovative game play.

"You'll never know what to expect. You don't know. You can't tell. Will you be Jodie when she's an adult, or when she's a teenager, or when she's a kid? You don't know. Will I be homeless? Will I be chased? What will happen to me? There's no way you can tell. The fact that the game is totally unpredictable is something I really enjoy, and it's not just unpredictable in story but in terms of what you're going to do, where you're going to be, what the context will be."

Beyond is due for release as a PlayStation 3 exclusive on October 8.

From Recommendations by Taboola


John Karageorgiou consultant

54 60 1.1
To this day, and after so many years, Heavy Rain remains my favourite game. This is the future of gaming, and David Cage is at the very centre.

Posted:3 years ago


Private Industry

1,176 183 0.2
Heavy Rain and Fahrenheit are great gamea and I look forward to the new game. The QD games are like modern point and click adventures.

Posted:3 years ago


Ben Gonshaw Game Design Consultant, AKQA

33 47 1.4
I appreciate the progress he's made from Omikron to Heavy Rain. The balance between passive narrative exposition and gameplay is a hard one to tread and I'm glad that we have Cage exploring the edges of interactivity. It's great to have games where the player's agency in the world is to affect people's relationships as well as the trigger. I really hope he can have the guts to make a plot that doesn't hinge on paranormal/aliens/robots/simulations or all the above. I'm not sure that the AAA console market is quite ready for its Magnolia or Garden State, but I'm waiting with baited breath for mature (and by that I mean sophisticated) and quirky plotting worthy of a night in with the missus.

Posted:3 years ago


Adam Campbell Producer, Hopster

1,466 1,566 1.1
As always, I'm excited to see this team push the envelope and I'm really glad Cage has the creative and financial freedom he needs.

Posted:3 years ago


Tim Carter Designer - Writer - Producer

640 370 0.6
Sounds like he wants to make movies.

Posted:3 years ago


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