Quantic Dream's founder and CEO has revealed his motivation for developing games, and the thought behind some of the narrative choices he made for upcoming title, Beyond: Two Souls.
"I put a lot of myself in the games we make," David Cage told VG247.
"I don't do work for hire. I don't make games to make money. I make games by passion, because I want to share something, because I have something to tell."
In the interview he also said he was grateful to Sony for not forcing a Heavy Rain sequel onto the company, and discusses the non-chronological nature of Beyond's innovative game play.
"You'll never know what to expect. You don't know. You can't tell. Will you be Jodie when she's an adult, or when she's a teenager, or when she's a kid? You don't know. Will I be homeless? Will I be chased? What will happen to me? There's no way you can tell. The fact that the game is totally unpredictable is something I really enjoy, and it's not just unpredictable in story but in terms of what you're going to do, where you're going to be, what the context will be."
Beyond is due for release as a PlayStation 3 exclusive on October 8.