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Gearbox picks up Homeworld franchise [Updated]

Gearbox picks up Homeworld franchise [Updated]

Mon 22 Apr 2013 8:16pm GMT / 4:16pm EDT / 1:16pm PDT
Business

Pending court approval, Gearbox owns the space-bound strategy series

Now we know who beat out developer TeamPixel for the Homeworld series. Gearbox Software has announced its purchase of THQ's Homeworld franchise. This is first confirmed pickup from THQ's auction of its remaining IP, including Darksiders, Red Faction, and Destroy All Humans. According to Gearbox's announcement, the purchase was spearheaded by a single executive at the developer.

"Gearbox Software has prevailed as the highest bidder in the acquisition of the Homeworld franchise from THQ. Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative game and personally spearheaded the acquisition." said the company in its announcement.

"Brian intends as first priority to direct Gearbox's interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms."

No word if that means Homeworld 1 & 2 will see a PC re-release, or if they'll be redone for iOS and Android platforms. The court still has to approve Gearbox's winning bid, a process that should be completed by the end of May.

Update: Paradox Interactive and Stardock have revealed themselves as bidders on Homeworld, via Twitter. Stardock CEO Brad Wardell said his company was the second-highest bidder, and Paradox CEO Fredrik Wester revealed his company as number three in line.

"We didn't get the Homeworld IP. We were the second highest bidder," tweeted Wardell.

"We finished third in the Homeworld auction; I would have loved to work on that IP, but wish the winners all the best and hope for a great [Homeworld 3]," added Wester.

14 Comments

Private
Industry

1,176 182 0.2
I would have preferred Stardock getting the IP. Sins of a Solar Empire is a great game. On the other hand Gearbox I'm not a greqt fan anymore after what they pulled with Aliens: CM.

Posted:A year ago

#1

Pier Castonguay
Programmer

189 106 0.6
Let's hope it's the good Gearbox (Half-Life exp, BiA, Borderlands) and not the bad Gearbox (Duke Forever, Aliens).

Posted:A year ago

#2

Paul Jace
Merchandiser

894 1,320 1.5
I'm glad I'm not a Homeworld fan. Otherwise this news would be depressing.

Posted:A year ago

#3

Stephan Schwabe
Multichannelmanagement

74 34 0.5
Its depressing Gearbox gets this brand :-( this guys lost all of ther custumer trust..

Posted:A year ago

#4
Stardock and Paradox would have been great custodians of Homeworld, for a beloved franchise, I am not sure how to feel about the Gearbox acquisition. The only hope, is that that singular producer at Gearbox is the best, biggest cheerleader for the franchise, that will bring through the love, creativity, story and gameplay that is beloved by all - without dilution of its RTS greatness by being more accessible on todays platforms.

Posted:A year ago

#5

Private
Industry

1,176 182 0.2
Popular Comment
Its easy to find out if its good or bad gearbox.

Good Gearbox: You dont hear Randy Pitchford hype the game into the stratosphere. The game is a main IP.

Bad Gearbox: You will hear a lot from Randy how great the game is. Its not a main IP of Gearbox.

Edited 1 times. Last edit by Private on 23rd April 2013 10:19am

Posted:A year ago

#6
ha harrrr

Posted:A year ago

#7

Tom Keresztes
Programmer

633 239 0.4
Duke Nukem forever, Colonial Marines and now Homeworld? No comment.

Posted:A year ago

#8

Lewis Brown
Snr Sourcer/Recruiter

195 54 0.3
Fingers crossed they do something great with Homeworld its still my fav RTS game!

Edited 1 times. Last edit by Lewis Brown on 23rd April 2013 11:36am

Posted:A year ago

#9

Jaime Wojick
Producer & Game Designer

5 12 2.4
This definitely seems like an odd match if you look at their history, unless of course they are going to use the IP to create an FPS. I am skeptical, but hope they can prove me wrong.

Posted:A year ago

#10

Greg Wilcox
Creator, Destroy All Fanboys!

2,152 1,068 0.5
Hmmmm... maybe a space combat game with a FPS added (Insert Mace Griffin: Bounty Hunter comments here)...

Posted:A year ago

#11
The great strengths of Homeworld were its 3D RTS navigation combat

Posted:A year ago

#12
Just... don't mess up Homeworld Gearbox.

Posted:A year ago

#13

Tom Keresztes
Programmer

633 239 0.4
The great strengths of Homeworld were its 3D RTS navigation combat
Which was tuned down into a more 2D style control in Homeworld2. I've hear rumours that average people did not grok the 3D manoeuvring.

Posted:A year ago

#14

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