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DICE: "If it's a gimmick, ignore it"

DICE: "If it's a gimmick, ignore it"

Tue 16 Apr 2013 3:05pm GMT / 11:05am EDT / 8:05am PDT
HardwareDevelopment

Executive producer Patrick Bach on why there's no motion control in Battlefield 4

In his latest interview DICE's Patrick Bach has warned against being seduced by gimmicks like motion control, no matter how much cash you're being offered.

"We are not interested in things that don't make the game better," the executive producer told Edge.

"There are a lot of gimmicks - people throwing money at us - 'can you implement support for this quirky control thing'. No, it doesn't make the game better."

DICE is currently hard at work on the newly announced Battlefield 4, but don't expect to see motion control featured when its released.

"We are extremely open to innovation, but if it's a gimmick, there's no point unless it adds value to the player. Touch screens used to be a gimmick, because no-one could get it to work until iPhone came out and used it right. It adds to the experience, and now everyone is doing it. To us it's the same with motion control and perceptual gaming in general; if it adds, great. If it's a gimmick, ignore it."

Last year Patrick Bach took over the role of CEO at Swedish developer DICE for 4 months.

6 Comments

Thomas Dolby Project Manager / Lead Programmer, Ai Solve

340 291 0.9
Says the man involved at the company that introduced Dr. Pepper/EA/Battlefield 3 promo dog tags.

Posted:A year ago

#1

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
Thank god for this. Motion control is better for family centric games or used in the UI of a console to browse and search for stuff. Not for a hardcore game. Hardcore games need the precision of direct button infut. I could not stand playing a first person shooter with motion control. That ruined metroid prime 3 for me.

Posted:A year ago

#2

Chris Murphy Community & Live Manager, Ubisoft

46 17 0.4
Thomas, are you really comparing a marketing campaign that has 0 effect on gameplay to a complete redesign of how players interface with the game? I know it's "cool" to hammer on EA, but your point seems to be somewhat off-topic and forced.

I would imagine that most people who've played motion controlled games would agree that current tech isn't suitable for precision FPS titles.

Posted:A year ago

#3

Sandy Lobban Founder and Creative Director, Noise Me Up

315 208 0.7
I'd disagree with this. It simply depends what the game mechanic is and if it suits. I can see it working quite well for look around camera control in an FPS, if implemented properly. Everything's a gimmick until proved otherwise.

Edited 1 times. Last edit by Sandy Lobban on 18th April 2013 12:50pm

Posted:A year ago

#4

Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster

461 172 0.4
Sandy, have you used Kinect? I can't speak for the Playstation offering, but the inherent latency within the Kinect unit itself destroys that idea, plus controlling 'looking' in a way that is more instinctive than waving your hands about would probably end up with you having issues turning around, not to mention that most games that use all the controls on a modern controller find themselves severely limited when brought to touch or motion tracking.

Posted:A year ago

#5

Sean Warren Inspector

34 0 0.0
Hahaha, I get the feeling context made the statement a bit more like "Pay no attention to the man behind the curtain" than the more likely, knee-jerk interpretation one tends to form when confronted with typical cliche pseudo-team spirit type enthusiastic claims normally associated with "major league" associations.
I can hear managers regurgitating this "out of context" around the world you read these very words.
No pain, no gain!

Posted:A year ago

#6

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