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Spry Fox CCO criticises Microsoft's "gamers as bros" culture

Spry Fox CCO criticises Microsoft's "gamers as bros" culture

Tue 09 Apr 2013 9:02am GMT / 5:02am EDT / 2:02am PDT
Publishing

Daniel Cook claims Xbox pushed violence and machismo to the foreground

Spry Fox CCO Daniel Cook has called out Microsoft for its role in the creation of a "gamers as bros" sub-culture that emphasises violence and machismo.

In an editorial published by Kotaku, Cook describes his experience at Microsoft as a game designer between 2008 and 2010, where he "intentionally" positioned himself as an outsider to the dominant "hardcore" culture.

"People boasted about epic Gamer Scores and joked about staying up multiple days straight in order to beat the latest release," Cook said. "The men were hardcore. The management was hardcore. The women were doubly hardcore. To succeed politically in a viciously political organisation, you lived the brand.

"You got the sense the pre-Xbox, 'gamers as bros' was a smaller subculture within the nerdy, whimsical hobby of games. Over two console generations, a highly cynical marketing team spent billions with no hope of immediate payback to shift the market. In an act of brilliant jujitsu, Nintendo was slandered as a kids platform, their historical strength turned against them. Xbox put machismo, ultra-violence and boys with backwards caps in the paid spotlight."

Cook's design direction tended towards, "non-violence and cuter, gender neutral designs," that prioritised gameplay over plot and cut-scenes. This placed him at odds with the overall creative culture at Microsoft, and led to a string of "adorable hand-drawn prototypes" being "shot dead by Elder Management."

Ultimately, Cook left Microsoft to pursue his ideas at Triple Town developer Spry Fox.

"So far, none of our games have been released on the Xbox. There's been little economic or cultural fit with the artificially propped up tribe residing in that cloistered warren."

15 Comments

Andrew Watson
Programmer

93 201 2.2
Popular Comment
"Stop liking what I don't like!"

Posted:A year ago

#1

Daniel Hughes
Studying PhD Literary Modernism

436 496 1.1
"In an act of brilliant jujitsu, Nintendo was slandered as a kids platform, their historical strength turned against them."

Didn't both Sega and Sony utilise this and use it against Nintendo in marketing campaigns during the 1990s?

Posted:A year ago

#2

Jade Law
Senior concept artist

72 291 4.0
Im going to criticize people for liking something different to what i like!

Posted:A year ago

#3

Dave Herod
Senior Programmer

525 768 1.5
Yet when I worked at Rare, Microsoft were very enthusiastic and supportive about going after broader markets.

Posted:A year ago

#4

Alex Bunch
Proof Reader

94 106 1.1
Popular Comment
Headline: Bitter Ex-Employee Has Tantrum.

Posted:A year ago

#5

Christopher Bowen
Editor in Chief

420 581 1.4
... but Spry Fox's games suck.

OK, in all seriousness, I don't see the big deal. Obviously, Microsoft wasn't for him. Cute editorial, but I'm not about to criticize him for what he felt was an obvious difference of opinion.

Posted:A year ago

#6

Craig Page
Programmer

382 218 0.6
Maybe Triple Town wouldn't be such a terrible game if it too had some violence and machismo...

Posted:A year ago

#7

Tameem Antoniades
Creative Director & Co-founder

196 164 0.8
"adorable hand-drawn prototypes" being "shot dead by Elder Management."

It's likely that he had a very tough time, created projects with a lot of personal investment that didn't work out. I can relate to that. But the fact is that he was a paid employee of a company funding ideas that they fully own for their own platform. They are totally within their right to can and green light projects on behalf of their core audience no matter how bitter, right or wrong it seems.

It's a lesson all creatives have to learn at one time or another.

Posted:A year ago

#8

Tim Swan
Technical Director

10 9 0.9
Excellent article by Dan Cook, thanks for bringing it to my attention Matt. As always, the top comments here seem to be vitriol and ad hominems - such a shame. Boys and girls, if other people want to make non-violent, non-sexual content (and better yet, provide a context for that decision), for the love of FSM just let em, m'kay?

Posted:A year ago

#9

Robin Clarke
Producer

305 691 2.3
I don't agree with everything Dan says, but it's hard to dispute that Microsoft have created a monoculture on their platform. You just have to look at the best-selling games on the Xbox 360 (almost exclusively shooters from 3-4 established franchises) compared to platforms with even a broadly similar library of games like the PS3 and PC.

In the Xbox1 days you heard reports of how MS's internal culture was to dismiss anything on rival platforms, where the standard practice everywhere else was to play everything. Laughing motion control out of the room until the sales figures came in. Endlessly championing online multiplayer that only a minority ever bought into.

It's no wonder games like Braid and Minecraft have been so eagerly embraced by an audience starved of anything different for years.

Posted:A year ago

#10

Darren Adams
Managing Director

242 441 1.8
It is obvious there is an 'us and them' mentality from both core developers and casual/app developers. It is like two siblings arguing over who is the best son/daughter, when really your parents love you both equally. ;)

Learn to live together, target your own markets and leave it at that. Attacking people/companies in your industry because they are not doing what you are doing just makes you look like a dick. This is 2013 folks...

All this tit for tat is quite frankly boring and embarrassing to anyone in the industry who doesn't actually give a flying fuck what games people make. If core devs want to make 'Medal of Battlefield DLC War Dude' games then so what?? and if casual devs want to make 'Super Farmer, Extreme In-App Surprise' then what is the problem???

Bloody kids, never had it so good!! mumble, mumble, rant, rant....

Edited 4 times. Last edit by Darren Adams on 9th April 2013 7:41pm

Posted:A year ago

#11

Paul Jace
Merchandiser

926 1,382 1.5
"
The men were hardcore. The management was hardcore. The women were doubly hardcore.
Yup. Microsoft is so hardcore that the avatars are no longer allowed to buy guns for props. So hardcore that atleast half of their last three E3 shows were devoted entirely to Kinect family friendly games. So hardcore that they took world-renowned Rare studios and turned them into the Kinect Sports guys. Yup, thats truly hardcore.

Posted:A year ago

#12

Richard Westmoreland
Game Desginer

138 90 0.7
Seems a little like someone is upset that gaming is now about more than an exclusive group of social outcasts.

Posted:A year ago

#13

Curt Sampson
Sofware Developer

596 360 0.6
Ironically enough, the only Spry Fox game I've really enjoyed was Steambirds, and that involved shooting.

Posted:A year ago

#14

Aaron Brown
BA Computer Science Student

56 21 0.4
You wouldn't approach Warner Brothers with a 3-D cuddly childish pg movie concept clearly more inline with Pixars visions....

If anything this is reassuring because it shows that Microsoft hires employees devoted to making good games.

Edited 1 times. Last edit by Aaron Brown on 11th April 2013 3:10am

Posted:A year ago

#15

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