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Chris Avellone joins Torment design team

By Matthew Handrahan

Chris Avellone joins Torment design team

Thu 04 Apr 2013 9:15am GMT / 5:15am EDT / 2:15am PDT

Obsidian vet joins team of Planescape follow-up after it hits $3.5m Kickstarter goal

The last 24 hours have been kind to InXile's Torment: Tides of Numenera, with the game's Kickstarter campaign clearing $3.5 million and the design team gaining the services of Obsidian Entertainment's Chris Avellone as a result.

The addition of Chris Avellone as a full member of the design team was the game's $3.5 million stretch goal. Reaching that target also means that Avellone will write a new companion character for the game.

Avellone was lead designer of the widely admired Planescape: Torment, for which Torment: Tides of Numenera is intended as a "thematic sequel." His arrival on the team will help InXile realise its ambition to create, "a gameplay experience like that evoked by Planescape: Torment."

At present, Torment: Tides of Numenera has raised just over $3.58 million, considerably more than the $3.33 million Double Fine raised for its adventure game, Broken Age, but still some way short of the $3.98 million Obsidian raised for its own Project Eternity. With 38 hours still to go, Torment may yet surpass Project Eternity, but it nevertheless suggests that Kickstarter remains a strong source of funding for the right idea.

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Luke Giddings Programmer, Supermassive Games

25 7 0.3
"The addition of Chris Avellone as a full member of the design team was the game's $3.5 million stretch goal." <-- Wrong link? You're pointing towards the Project Eternity kickstarter rather than the Torment : Tides of Numenera one.

Posted:3 years ago


Curt Sampson Sofware Developer

682 540 0.8
Yes, this is the correct link.

And at this point, with 13 hours to go, it's only about $150,000 short of Project Eternity, so it looks as if it probably will surpass it.

Posted:3 years ago


Curt Sampson Sofware Developer

682 540 0.8
Well, it well surpassed Project Eternity. The Kickstarter campaign closed at $4,188,927, and another $127,505 was donated via Paypal, bringing them up over $4.3 million already. And of course there's more to be made if they care to continue marketing during development.

I went back to have a look at Star Citizenl, which made $2.1 million from its Kickstarter campaign and, if I recall correctly about the same from pledges through their own site. They've been actively marketing it since, coming up with all sorts of new goodies to sell, and now, a bit over four months later, they're at $8.5 million.

As a side note, I've just started the U. Penn./Wharton gamification course, and having that on my mind makes me wonder if there isn't some sort of gamification element to Kickstarter campaigns that makes them appeal especially to gamers. After all, you have a score that the group can work to raise (the pledge total), an implicit leaderboard (comparison between the projects), and badges/rewards on both the individual level (your pledge reward) and the group level (stretch goals). Hmmm.

Posted:3 years ago


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