Epic has premièred a lavish new video to showcase its Unreal Engine 4 technology at GDC this week - showing the 'Infiltrator' demo running in real time on PC and the previous 'Elemental' video - which features a stone creature emerging from an erupting volcano - running on PS4 dev-kit hardware.
The Infiltrator video, embedded below, exhibits the rendering and lighting power of the new engine with characteristic Epic bombast, but press were also shown an extensive demonstration of the new tools which operate behind the scenes and power the sort of visual fidelity shown in both 'Elemental' and 'Infiltrator'.
A key focus of those tools is ease of use, with a modular system enabling the fine tuning of high-end effects and processes in real-time without ever leaving the executable. Epic's Mark Rein was on hand to explain that he expects to see them applied across the spectrum of gaming hardware.
"Unreal 4 is architecture powered PC and console gaming and scales all the way from high-end next generation console down through PC developed titles for mobile and the web. It's written in C++ which is not only the de-facto language of AAA game development, but the de-facto language of programming. All the major applications and operating systems themselves are written in C++. It's the language that more people know than any other.
"It's designed to help developers achieve maximum productivity - that's the whole reason we built it. It's built to fit teams of all sizes: from a few people to hundreds of people. It's equipped to support all genres and all business models."