Battlefield 4 officially revealed
GDC 2013: EA & DICE show off the next generation of Battlefield
At an event during GDC 2013 this evening, Electronic Arts and developer DICE officially announced Battlefield 4, the latest in the company's first-person shooter franchise. The game is powered by DICE's Frostbite 3 engine and features the same single-player campaign and multiplayer experience that players have come to expect from the series. The game was shown off with a 17-minute gameplay demonstration, shown in video form below.
"We are so humbled and proud to debut Battlefield 4 on a global stage with simultaneous events in San Francisco and Stockholm. To be this early in development, and to already be so polished is a huge achievement for the DICE team and reflection of their passion and commitment to driving the franchise forward," said EA Games Label executive vice president Patrick Soderlund,. "It is thrilling to witness peoples' reaction when seeing the game for the first time. As artists and craftspeople, we are focused on creating a dynamic, open design that brings people together with amazing, surprising unscripted moments that they'll talk about for days."
At the event, Soderlund said that Battlefield 4 "signals a new era of interactive entertainment" and called the Frostbite 3 engine "more powerful than anything we've ever created." According to DICE executive producer Patrick Bach, the Frostbite 3 engine allows developer workflow to be "super efficient."
Bach said that the team at DICE is focused on creating a human experience for the game, with a larger focus on the characters and dramatic moments. Battlefield 4 will also feature the inclusion of more multiplayer elements into the single-player campaign.
No release date or specific platforms were given at the event, but in a press release issued this evening, EA said it's slated for a release this fall. Platforms were once again not confirmed, but in an interview with GamesIndustry International, EA Labels president Frank Gibeau noted that the demo was essentially running on "a PC spec'd for what next-generation experiences could be.”
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