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Newell: Valve business up 50% last year

Newell: Valve business up 50% last year

Fri 15 Mar 2013 9:18am GMT / 5:18am EDT / 2:18am PDT
PeopleDevelopment

"There's this sort of insatiable desire for gaming right now"

Gabe Newell has revealed that Valve saw a 50 per cent increase in business last year, and highlighted the importance of the player as a proactive figure in future game development.

"There's this sort of insatiable desire for gaming right now," he said in at interview at the recent BAFTA awards, where he received a fellowship.

"I think in the last year our business has grown about 50 per cent on the back of the opportunities that have been created by having these open platforms. And just so people sort of understand the scale of how big it's getting... so like the last Dota 2 update we were generating 3 and a half terabytes per second, so that's about 2 per cent of of all of the mobile and land based internet activity was just for a single game update."

He also suggested that in the future gamers would become more and more part of building the game, and even speculated on how that would affect award shows like the BAFTAs.

"I think we've seen a bunch of very interesting stuff happening so if you think of a multiplayer game or a social game really as being a collaboration between a game designer and their community, we continue to see that when we have stuff like the workshop where we're actually drawing users in and they're making €300,000 a year generating content for each other, it's really an acknowledgement of the reality of those democratic principles at work."

10 Comments

Adam Coate CEO & Founder, Coate Games

34 34 1.0
Ah c'mon, let us see your full financials, Gabe. You said Valve is worth $3-4 billion sometime last year. So they're making ~$1 billion a year?

Posted:A year ago

#1

Pier Castonguay Programmer

189 106 0.6
.. By selling products of others. Hey Valve, go back to creating games!

Edited 1 times. Last edit by Pier Castonguay on 15th March 2013 12:35pm

Posted:A year ago

#2

Jonathan McEnroe Freelance 2D artist

47 20 0.4
@Pier, Valve made Left 4 Dead, Left 4 Dead 2, Portal 2 and Counter Strike:GO after HL2: Episode Two, they are still making games :/

Posted:A year ago

#3

Kevin L. Clark Founder, Editor-In-Chief, Fresh Thinking Media Group, LLC

27 5 0.2
Newell and Kojima both are stressing the players interaction with the creation of games.

Posted:A year ago

#4

Adam Coate CEO & Founder, Coate Games

34 34 1.0
The funny thing about Valve is the only game they really developed internally was Half-Life. They bought out the folks who made Team Fortress, Counterstrike, Portal, Left 4 Dead, DotA, etc. It's not really that creative of a company. You can't really fault them for getting stinking rich off of a platform though.

Edited 1 times. Last edit by Adam Coate on 15th March 2013 9:26pm

Posted:A year ago

#5

Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster

461 166 0.4
Only one thing I care about... will I see HL:Ep3 before I grow grey hairs on my chin.

Posted:A year ago

#6

Nicholas Pantazis Senior Editor, VGChartz Ltd

1,020 1,467 1.4
@ Adam That's only partly true. They bought those teams but all the recent entries in those franchises were made internally, in one building, without pre-defined teams. So Team Fortress 2, Portal 2, Left 4 Dead 2, DotA 2, Counterstrike Source and GO, are all made by a group of both original team members and pre-existing Valve employees.

Posted:A year ago

#7

Roland Austinat roland austinat media productions|consulting, IDG, Computec, Spiegel Online

134 74 0.6
@Adam, you took the words out of my mouth. Sure, the sequels were bigger and had in-house talent working on them, too, but all in all they were sequels. Even if they were good sequels.

Posted:A year ago

#8

Adam Coate CEO & Founder, Coate Games

34 34 1.0
Nicholas, that's correct. What I meant to say is that the only game franchise Valve conceptualized themselves was Half-life. All the others they bought. I heard the reason is that since their employees' (high) salaries are heavily bonus-dependent, they tend to place safe bets. I find this very disappointing since Valve has more resources than any developer short of Nintendo to take creative risks. They focus on first person shooter games, which is actually a niche genre when you think about it.

Posted:A year ago

#9

Adam Learmonth Studying BSc (Hons) Computer Game Applications Development, University of Abertay Dundee

16 7 0.4

Posted:A year ago

#10

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