Close
Are you sure? Are you sure you want to report this comment? I understand, report it. Cancel

Crytek: "Crysis 3 on Wii U had to die"

Crytek: "Crysis 3 on Wii U had to die"

Mon 04 Mar 2013 9:15am GMT / 4:15am EST / 1:15am PST
HardwareDevelopment

Cevat Yerli reveals a lack of Nintendo and EA support for title

Outspoken Crytek CEO and president Cevat Yerli has revealed that the Wii U version of its super shooter Crysis 3 was cancelled after a lack of support from both the platform holder and the publisher.

"We did have Crysis 3 running on the Wii U. We were very close to launching it," he told GamesBeat.

"But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn't launch on the Wii U ourselves - we don't have a publishing license - Crysis 3 on Wii U had to die."

Today the game was revealed as the number one title on the UK software charts.

Yerli was more careful when discussing the recent launch on the Sony PlayStation 4, choosing not to pass judgement on the capabilities of the machine just yet, but praising the timing of the reveal.

"I have less of an opinion about the next-gen consoles and more about the fact that-I think going out and talking about it was a good thing for the market. I'm not about to judge it at this stage."

It was a contrast to comments he made two weeks ago, when he explained that consoles would never again be able to technically compete with the PC platform.

"If you predict how hardware evolves at the current speed of evolution, and then take consumer pricing evolution, already two years ago you could see, whatever launches in 2013 or 2014 or 2015, will never beat a PC again."

18 Comments

Adam Campbell
Associate Producer

1,116 888 0.8
I think its unfortunate, big 'AAA' for the console to miss in an increasingly multi-platform world. Would also have gone some way to show off the platform's technical capabilities.

Posted:A year ago

#1

Rolf Moren
Freelance Marketing Consultant

36 22 0.6
The EA and Nintendo relationship is more than chilly right now. I would love to know what happened between the Wii U Press conference and the Wii U launch that caused EA to withdraw almost everything from the Wii U platform.

Posted:A year ago

#2

Klaus Preisinger
Freelance Writing

953 804 0.8
If I had to guess, I'd say Nintendo might have been underwhelmed with EA's ideas of how to conduct business with Nintendo's target audience. Ultimate Team is notably absent in the WiiU Version of Fifa.

Posted:A year ago

#3

David Radd
Senior Editor

360 77 0.2
I can certainly understand disappointment from Wii U owners over this announcement, but I'm sure part of the reason it was removed has to do with sales projections. I'd be very surprised if the Wii U version was not a distant fourth when it comes to sales, which probably would make EA question whether online support of the title would be worth it for multiplayer, patches and DLC development. I don't know what the internal politics are between EA and Nintendo, but sales considerations are probably a major factor as well.

Posted:A year ago

#4

Andrew Jakobs
Lead Programmer

208 73 0.4
Isn't this more a cry for attention, letting developers know the CryEngine3 runs on the Wii-U.. Now the game has been released it's very obvious Crysis3 is nothing more than a techdemo to show the capabilities of the CryEngine3 but gameplay isn't important to Crytek..

Posted:A year ago

#5

Andy Samson
QA Supervisor

223 170 0.8
Popular Comment
If sales consideration were a major factor, then the PS4 and the NEXTBox are "d0om3d". Early adopters have always been the "hardcore", but recent trends are showing there are much less people nowadays who are willing to be "guinea pigs" for these new systems.

Do people think the PS4 will do much better than the Wii U during launch and it's first 3 months? From what I have seen with the reveal, Microsoft could also have most of the same games at launch. These two consoles will be fighting over early adopter's money and there won't be that many people who'll be buying both this year. What Wii U enjoyed by itself last year won't happen this year for these two systems if indeed they choose to launch this year. These systems will sell much less considering they'll cost at least a hundred USD more than Nintendo's console.

They too will suffer the games drought post launch, specially since most games are still being developed for previous gen systems like the PS3 and XBOX360. The PS4's lack of backwards capability (via physical media) will only make the PS3 cannibalize on its sales. Lowering prices of last gen systems would be suicide if it is to be done this year as well. If a prospective consumer would weigh in how many games he can get for his new system and how much they would cost, buying last gen is a safer bet, more bang for the buck.

Posted:A year ago

#6

Yiannis Koumoutzelis
Founder & Creative Director

355 181 0.5
It would undoubtedly have sold less on wiiU since it is a console that only launched some months back!
However this is no reason to not invest on the future of the console and support a solid partner unless you do not want to. So i feel more bad blood between nintendo and ea than anything else played a role here.

The positive thing is, cryEngine supports wiiU.
So maybe some other game, some other time, by some other developer and publisher... maybe! :)

Posted:A year ago

#7
Can we be honest about the Wii-U performance!?

Posted:A year ago

#8

Private
Industry

1,187 185 0.2
Sounds a bit strange that Crytek would finance that out of their own pocket and almost finish it without letting the Publisher of the game know about it until its almost done. Thats at least how it sounds to me.

Posted:A year ago

#9

Yiannis Koumoutzelis
Founder & Creative Director

355 181 0.5
i have heard of these happen and no of course it is not without anyone knowing. ;)

Posted:A year ago

#10

Adam Campbell
Associate Producer

1,116 888 0.8
I would expect Crytek to have built a Wii-U version especially as the technology makes it so fast and efficient to do so. Cost and time were probably not as bad as some would expect.

The unfortunate thing is that they (Crytek) probably thought the game would be a shoe-in for release on the platform but obviously relations have broken down somewhere along the line. So everyone misses out.

Edited 1 times. Last edit by Adam Campbell on 5th March 2013 10:18am

Posted:A year ago

#11

David Radd
Senior Editor

360 77 0.2
This isn't about PS4 or the next Xbox - it's about a decision being made in February 2013. The experience of Crysis 3 on Wii U probably wouldn't be terribly different than any other system and there's no reasons to believe they'd be a big audience on Wii U - EA knew this, and Nintendo likely realized it as well, as is implied by Yerli's comments. Still, it's a shame it couldn't see a digital release on Wii U - you'd think that would be possible to swing, but there's clearly more factors at work.

Posted:A year ago

#12

Andy Samson
QA Supervisor

223 170 0.8
It's the same strong arm tactics EA's pulling here just like what they did to the Dreamcast when they pushed for sports exclusivity. But did EA kill the Dreamcast when they decided not to develop for the system? Nope, they were sorely missed, Visual Concepts's games were better.

The system succumbed to more pressing concerns like piracy. But what really killed the system I think was the PS2's DVD capability and the consumer's lack of faith in SEGA's consoles after they got burned by the Saturn. Or, SEGA was just too quick to give up and stopped believing they can still pull through.

Posted:A year ago

#13

Roland Austinat
roland austinat media productions|consulting

112 57 0.5
Werner, seeing that CryEngine is multi-platform and that adapting game assets to specific target machines is getting easier and easier, I think that not too much money was spent here. Or it was internally, to demonstrate the capabilities of the CryEngine at conferences and for potential customers.

Posted:A year ago

#14

Tom Keresztes
Programmer

632 223 0.4
and the consumer's lack of faith
I still remember the picture in Fry's in December 2000: two entire shelves of Dreamcast games, 3 games for PS2, and there were huge piles of Dreamcast consoles not selling for $99, and there was a waiting list for the PS2 for $299. Maybe Windows CE scared people away ;)
Experts were saying it was down to marketing and the DVD. Me?

Posted:A year ago

#15

Patrick Frost
QA Project Monitor

380 172 0.5
David, Nintendo has categorically said (and we've heard it from other sources too) that making something very unique for the Wii U isn't a prerequisite. I very much doubt Nintendo inferred that they shouldn't bother.

Also when did this become a zero-sum argument where by the game selling less on Wii U would be a problem? It might sell less than the other versions but it would still sell and enough, I would think, to cover the QA and submission costs.

Posted:A year ago

#16

Greg Wilcox
Creator, Destroy All Fanboys!

1,993 902 0.5
Also when did this become a zero-sum argument where by the game selling less on Wii U would be a problem? It might sell less than the other versions but it would still sell and enough, I would think, to cover the QA and submission costs.
Exactly. Crytek would have probably been pleased with the sales, but if this is all about infighting between EA and Nintendo over DLC and Origin or whatever, it's a sad, sad day (again) when you forget GAMERS may want to play your game and don't give a rat's ass about internal struggles over a content delivery system that a good deal of Nintendo-only users probably can't use anyway if they have a crap connection.

Oh well...

Posted:A year ago

#17

Greg Wilcox
Creator, Destroy All Fanboys!

1,993 902 0.5
Although, now that I think about it, getting Far Cry 3 running on the Wii U would be a better deal for Nintendo-only fans, given that much longer single player campaign... Eh, whatever.

Posted:A year ago

#18

Login or register to post

Take part in the GamesIndustry community

Register now