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EVE Online now has over 500,000 subscribers

EVE Online now has over 500,000 subscribers

Thu 28 Feb 2013 11:00am GMT / 6:00am EST / 3:00am PST
OnlinePublishing

And Retribution is the "most commercially successful expansion CCP has ever launched"

EVE Online, the massive space trading game, now has more than 500,000 subscribers according to CCP. It's a fitting milestone for a game ready to celebrate its tenth anniversary.

"This is a really big deal for us," said CCP's chief marketing officer David Reid.

"This is a ten year old game that has continued to grow every single year of its existence. It's very different from other games in the industry that we've all seen have had their peaks and have continued to decline, particularly in the subscription model."

Reid credited the rise to a number of things, the game's eighteenth free expansion, Retribution, which he called "the most commercially successful expansion CCP has ever launched," and the recent and unexpected piece of emergent gameplay, the Battle of Asakai.

He also referenced the game's recent release in China, and said the company was off to a "very strong start" in the country.

Both Reid and CCP CEO Hilmar Veigar Petursson also spoke about the recent PlayStation 4 announcement, and how it would affect EVE Online console spin-off, Dust 514.

"We saw what they announced, and of course we were part of the briefing for that," said Reid.

"It seems like the best idea in the world to have a free product on a platform that's about to transition"

Hilmar Veigar Petursson

"We saw in particular what David Perry talked about with Gaikai and how Sony is exploring this and at this point we have nothing to add to what Sony announced. We're excited about what they're doing, we're excited about our prospects on PlayStation 3 with over 70 million consoles out there now."

He was confident that those consoles would stay in living rooms around the world for years to come and it was a "tremendously exciting commercial opportunity" to be a free-to-play FPS on the machine at this point in its lifecycle.

"If there's anything we've learned over the past decade at CCP it's about focus and execution," explained Petursson.

"Just seeing the early numbers and the reaction of the audience we now have in the open beta of Dust the opportunity is even bigger and more exciting than we ever thought. Now we're closing in on 80 million PS3s all around the world and the product that we have, which is one of the first free-to-play experiences on the PlayStation 3, it seems like the best idea in the world to have a free product on a platform that's about to transition."

8 Comments

Tom Pickard
Lead Environment Artist - Campaign Map

308 382 1.2
Fair play to them, the core idea and world they've created are great, It's a shame I personally hated playing the game because of the pace/people who play it, but get why others love It. Im glad it's successful and maintaining it's audience over a long time.

Posted:A year ago

#1

Joshua Rose
Executive Producer / Lead Designer

191 74 0.4
The game is certainly not for everybody.

And it's VERY unforgiving. As are the people that play it.

Been a subscriber for 3 years now. Can't wait to see where they go next with the universe.

Posted:A year ago

#2

Graeme Quantrill
Mobile App Developer

43 8 0.2
I personally like the harshness of Eve. Every action has a reaction.

Fair play to CCP though, they're doing well. I'm also very intrigued about the World of Darkness they're working on.

Posted:A year ago

#3

Andrew Ihegbu
Studying Bsc Commercial Music

416 112 0.3
I love EvE, but yeah, a lot of the people are terrible and it's pretty hard to start playing because the world is sooo deep.

It is best to bring your own friends if you can get them into it. Then it rocks.

And another point, you won't be any decent at fighting until at least 6 months due tot he way skills work.

On the other hand, I'm not so sure that this is the best expansion. EvE is in a transitional period and half the ships are fairly unbalanced. They got rid of the biggest win button (the Drake got patched) and turned it into one of the worst ships in it's class but made the rest of the battle-cruisers (the mid level bread and butter mission runners really) too weak, forcing a lot of players to upship to the largest class allowed in most of EvE just to play most of the PvE content and multiplying the time you need to be subscribed. I feel like thy are deliberately trying to make It take more time to skill up to half decent stuff in order to convince people to subscribe longer, and doing it in a pretty unfair way. Suffice to say that's probably where their extra subscribers came from, people resubbing old characters just to train certain skills before the patch comes in summer that will destroy their ability to fly certain ships if they don't have a certain level 5 skill that takes over a month just to train (Cruiser and Battlecruisers lvl5)

Posted:A year ago

#4

Emily Rose
Freelance Artist

81 34 0.4
The Drake is fine. The training times on the changed ship prereqs are only longer if you are crosstraining. Others like command ships are actually shorter. No ship you can currently fly will be taken away. People training to 5 just want free SP (nothing wrong with that)

Andrew, Read the devblogs. It's no Apocrypha but it's pretty good.

Here's to another 10 years :D

Posted:A year ago

#5
Never touched EVE with the fear of it will capture my soul :D I love their model i hope they become more and more bigger.

Posted:A year ago

#6

Jessica Hyland
Character Artist

212 635 3.0
I've always thought of EVE as the game I'd love to play if I could get over how boring the actual gameplay is. The level of player involvement, the importance of corp machinations and the willingness of CCP to sit back and let players drive the story is really impressive and I'd love to see another game be as bold - which is why I am ridiculously excited about WoD. Are CCP really the only company who recognise how exciting player empowerment is?

That said, I did download the game the other day - but only to play with the much-vaunted character creation system, which gets a double thumbs-up from me. If WoD uses a similar system(but with better clothing!) I will buy that game as soon as physically possible.

Posted:A year ago

#7

Greg Wilcox
Creator, Destroy All Fanboys!

1,993 902 0.5
On a side note, folks...

the game has been included (with a few others) in a nice MoMA exhibit (and yep, EVE is non-playable for some pretty obvious reasons) called Applied Design (http://www.moma.org/visit/calendar/exhibitions/1353) that shows a pretty impressive video of gameplay from one day last December. One of the curators is a huge sci-fi fan, so that's one reason the game was picked. Not sure if she plays the game at all, but it's cool to see games NOT be used as media fodder for the easily duped.

Posted:A year ago

#8

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