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Insomniac: Console devs need to be more efficient

By Rachel Weber

Insomniac: Console devs need to be more efficient

Fri 15 Feb 2013 11:12am GMT / 6:12am EST / 3:12am PST

Ted Price says better tools are the only way to keep costs down

Insomniac Games CEO Ted Price has warned next-generation developers that efficiency will be key as consoles become more and more complicated.

"I think that what we all face in this industry - for those of us in the console business - is the need to get progressively more efficient in terms of how we build our assets and get them into the game", Price told VG247.

"Because that's going to get more and more complex. The bar continues to get raised in terms of visuals, so to keep development costs reasonable you have to have better and better tools, which means a constant focus on efficiency in your pipeline."

Insomniac Games, the studio behind Ratchet and Clank and Resistance, is currently developing Fuse, its first title to appear on PlayStation 3 and Xbox 360.

"The more efficiently you create assets for your game and the more quickly you can iterate on gameplay, the better the final product's going to be no matter what platform it is."

From Recommendations by Taboola


So... what does the picture of the busty videogame redhead have to do with anything in this article, exactly?

Posted:3 years ago


Paul Jace Merchandiser

1,201 2,054 1.7
Popular Comment
She's an example of an image created efficently with better tools. Had she been rendered with older/outdated tools she would probably look more flat chested.

Posted:3 years ago


Carl Crawford Studying Bachelor of Information Technology, Otago Polytehnic

18 19 1.1
Its a character from FUZE

Posted:3 years ago


Greg Wilcox Creator, Destroy All Fanboys!

2,611 1,686 0.6
That's FUSE (at least here in the US) FUZE here is a sports drink or something like that in a can...

The game is really good, by the way (so far, from the bits I've played)...

Posted:3 years ago


Yiannis Koumoutzelis Founder & Creative Director, Neriad Games

367 211 0.6
having worked for a german digital agency with some of the world's top clients i know that efficiency is more than just the tools we use. efficiency is also a lot about processes. being a producer for the last years, and also considering of starting up in this bleak environment, has brought these thoughts in my mind a lot. this topic had also been raised some years back. i.e. the concept that game development should work like hollywood movies had come as an example. and it is correct in my opinion. i feel that for decades development studios and publishers behaved like wasteful spoiled children. it could be afforded. many had scoffed and laughed and frowned back then. now being wasteful clearly can't work anymore. being Greek, i understand a lot about deep cuts and massive changes in the time of a crisis. I feel too, the ways we do work must change at least for those who plan to maintain a presence in the AAA console/PC market. turn to leaner and smarter processes and operations.

Edited 1 times. Last edit by Yiannis Koumoutzelis on 17th February 2013 12:18am

Posted:3 years ago


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