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Insomniac: Console devs need to be more efficient

Ted Price says better tools are the only way to keep costs down

Insomniac Games CEO Ted Price has warned next-generation developers that efficiency will be key as consoles become more and more complicated.

"I think that what we all face in this industry - for those of us in the console business - is the need to get progressively more efficient in terms of how we build our assets and get them into the game", Price told VG247.

"Because that's going to get more and more complex. The bar continues to get raised in terms of visuals, so to keep development costs reasonable you have to have better and better tools, which means a constant focus on efficiency in your pipeline."

Insomniac Games, the studio behind Ratchet and Clank and Resistance, is currently developing Fuse, its first title to appear on PlayStation 3 and Xbox 360.

"The more efficiently you create assets for your game and the more quickly you can iterate on gameplay, the better the final product's going to be no matter what platform it is."

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Latest comments (5)

So... what does the picture of the busty videogame redhead have to do with anything in this article, exactly?
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Paul Jace Merchandiser 3 years ago
She's an example of an image created efficently with better tools. Had she been rendered with older/outdated tools she would probably look more flat chested.
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Carl Crawford Studying Bachelor of Information Technology, Otago Polytehnic3 years ago
Its a character from FUZE
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Show all comments (5)
Greg Wilcox Creator, Destroy All Fanboys! 3 years ago
That's FUSE (at least here in the US) FUZE here is a sports drink or something like that in a can...

The game is really good, by the way (so far, from the bits I've played)...
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Yiannis Koumoutzelis Founder & Creative Director, Neriad Games3 years ago
having worked for a german digital agency with some of the world's top clients i know that efficiency is more than just the tools we use. efficiency is also a lot about processes. being a producer for the last years, and also considering of starting up in this bleak environment, has brought these thoughts in my mind a lot. this topic had also been raised some years back. i.e. the concept that game development should work like hollywood movies had come as an example. and it is correct in my opinion. i feel that for decades development studios and publishers behaved like wasteful spoiled children. it could be afforded. many had scoffed and laughed and frowned back then. now being wasteful clearly can't work anymore. being Greek, i understand a lot about deep cuts and massive changes in the time of a crisis. I feel too, the ways we do work must change at least for those who plan to maintain a presence in the AAA console/PC market. turn to leaner and smarter processes and operations.

Edited 1 times. Last edit by Yiannis Koumoutzelis on 17th February 2013 12:18am

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