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V&A museum looking for resident developer

By Rachel Weber

V&A museum looking for resident developer

Mon 28 Jan 2013 4:40pm GMT / 11:40am EST / 8:40am PST

Six months of research in London, then development at Abertay University

London's famous Victoria and Albert museum is on the hunt for a digital game designer to take part in a 6 month residency in London, followed by a period at Abertay University developing games based on its collections.

"Games design is a growing industry in the UK and Britain is now one of the leaders in the world in this field," said the V&A's Ruth Lloyd.

"It is a highly skilled form of design that requires both creative and scientific skills. The V&A's first games design residency is an exciting opportunity for the Museum to recognise and support this form of design and will offer a games designer access to specialist expertise as well as use of the V&A's extraordinary collections as creative inspiration to produce new work."

V&A staff, Abertay University and an industry mentor will provide support for the designer, and there's financial support for studio space, equipment and a bursary for the designer in residence. The deadline for applications is February 4.

"The V&A's first ever games design residency is an incredibly exciting opportunity for designers in the early or middle stages of their career," added Abertay University's Professor Louis Natanson.

"We're delighted to see the world's greatest museum of art and design and the V&A at Dundee both embrace the enormous creativity and cultural importance of computer games."

The V&A is a museum focused on art and design. It's current exhibits include Colour In Contemporary Architecture and The Oil Sketches of John Constable. The designer chosen will work particularly with the museum's Britain 1500 - 1900 galleries.

From Recommendations by Taboola


Stephen Woollard Online Infrastructure Specialist, Electronic Arts

146 71 0.5
This could actually be very cool. Imagine a sprawling RPG with the museum as the hub and each exhibit leads to a different world, Mr Benn style.

Whoever gets this job, please make a game like that. Imagine the possibilities to create an interactive environment where kids (especially big kids like me) can wander through a detailed recreation of the museum and on to different worlds - what a fantastic educational game that could make.

"Night at the Museum" meets Skyrim. Oh my...

Posted:3 years ago


Kingman Cheng Illustrator and Animator

962 187 0.2
This is really rather fantastic, I've always liked the V&A myself. :)

Posted:3 years ago

The games designer would have to be a one person band, or did they not realise they require sound and visuals with animation...

Posted:3 years ago


Kingman Cheng Illustrator and Animator

962 187 0.2
All the more reason to go, we'll discover if there is some sort of supergenius game designer that literally does everything!

Posted:3 years ago


Bruce Everiss Marketing Consultant

1,692 595 0.4
@Kingman Cheng

Back in the early '80s developers who did everything were quite common.
Now on mobile there are plenty of indies who do everything.

Posted:3 years ago


Nik Love-Gittins Senior Character Artist, FreeStyleGames

59 27 0.5
@Dr. Chee Ming Wong
I suspect that any support needed would be available from Abertay and its students, as its affiliated with the position.
Sounds interesting anyway. Good luck to them all.

Edited 1 times. Last edit by Nik Love-Gittins on 29th January 2013 10:18am

Posted:3 years ago


Kingman Cheng Illustrator and Animator

962 187 0.2
Bruce I know back then people just did everything in their bedrooms but games have gone a long way since then! I'm sure there are still plenty of people who still develop like that. Such as Flash games for example, but even so mobile games are usually produced by a few people. : )

Posted:3 years ago

+ 1 Kingman - thats what I was trying to infer to. You can have AA quality in indie devs, but it takes more than 1 person to bring it into fruition, at a acceptable rate instead of taking 2-6 years....

Posted:3 years ago


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