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Retail

Devil May Cry hits number one in Japan

Devil May Cry hits number one in Japan

Thu 24 Jan 2013 8:42am GMT / 3:42am EST / 12:42am PST
RetailPublishingDevelopment

Ninja Theory's reboot takes the top spot with half the sales of Devil May Cry 4

Ninja Theory's DmC: Devil May Cry entered the Japanese charts at number one last week, narrowly beating the still strong Animal Crossing: New Leaf.

For the week ending January 20, the PlayStation 3 version of DmC sold 110,429 units - just over half of Devil May Cry 4's 205,390 sales on PlayStation 3 when it launched in 2008. The game's Xbox 360 version did not reach the top 20.

The only other new entry to reach the top 20 was Namco Bandai's Digimon Adventure on the PSP, which entered the charts at number 3 with 47,807 sales.

In hardware, the 3DS XL remained the dominant platform with 51,015 sales, while the 3DS placed second with 30,048 units. Both the Vita and the Wii U continued to struggle, with the former dropping more than 2,000 sales to hit a weekly total of 9,036 units, and the latter falling by more than 4,000 to finish the week with 16,654.

The Wii U's performance is likely to be helped by Nintendo's promise of new releases in its Mario and Zelda franchises by the end of the year.

Thanks Siliconera

12 Comments

Tameem Antoniades Creative Director & Co-founder, Ninja Theory Ltd

196 164 0.8
Popular Comment
This is one of the few western developed titles to ever make it to no 1 in japan. The market has dropped significantly since DMC 4 came out, and that was also bundled with PS3 and XBOX which helped drive the numbers.

None of this will mean anything to you since you are busy trolling on behalf of the entire Japanese and the overall DMC fanbase. Look yourself in the mirror and think about what comes out of your mouth. You have some serious growing up to do.

Posted:A year ago

#1

Mark Boon 3D Artist, G2G3

5 2 0.4
I was just reading the 5 star review on Giant Bomb. Congrats Tameem!

Posted:A year ago

#2

Dan Parkes Programmer / Designer / Co-Founder, Fundamental Games

5 2 0.4
I wasn't interested in DmC because of the heritage it came from. I skim-read some previews and I registered the reimagining but it didn't ignite my interest. I played the demo, and that was all it took for me to buy the game - something that hasn't happened since Vanquish.

Capcom gave the franchise to Ninja Theory because they wanted a fresh take on an existing IP, and that surely must have been with the hope of reaching out to a new audience. Well it worked with me.

Congratulations, Ninja Theory. Job well done.

Posted:A year ago

#3
I think this is well proper home run from Ninja Theory. Tidy!

Posted:A year ago

#4

Matt Ernst Studying Culinary Arts, Hennepin Tech

24 20 0.8
http://www.vgchartz.com/weekly/41294/Japan/

All this congratulating for 117,000 copies sold on opening week?

Posted:A year ago

#5

Dan Parkes Programmer / Designer / Co-Founder, Fundamental Games

5 2 0.4
There could be any number of factors behind DmC's sales figures - limited awareness, economic slump, released in a period where the public is still reeling from the Christmas spend, a shift in buyer habits seeing people pick up titles a month after release when they're generally half the price, maybe even the Japanese games consumer market resisting a Western take on a home grown franchise.

But Ninja Theory seem to be taking a lot of flak for making "a piece of trash" which it most certainly is not, and making it to the top of a sales chart is worthy of congratulations regardless of how many copies it has sold.

Posted:A year ago

#6
cmon. give em their due.
This is a very challenging market environment for a non mobile title.
its rare that is not some sort of Fifa, COD or dance dance type title being on top and also quite refeshing, dont you think

Posted:A year ago

#7

Ian Brown IT Developer / IT Infrastructure

107 26 0.2
I've personally not had this much fun with a DMC game since I played the original years ago. I'd like to see more from Ninja Theory (either in DMC or other IP's) as they have gotten the gameplay right for me at least. I loved Bayonetta for its sword play and button/combo mashing and this delivers the same feeling. I know for some die hards its not a DMC game (in its art style) but personally It could have been called "dude with sword" and I'd still have bought it.

Posted:A year ago

#8

Matt Ernst Studying Culinary Arts, Hennepin Tech

24 20 0.8
If I offended anyone I apologize, but from what I see it's only on top because it's competitors are month old games and a PSP Japan-only exclusive. Sure it's nice to see a company make a profit in a market that it was not targeting, but I feel that it won't last long. Worldwide sales for the opening week was estimated to be 546,000 copies of their 2 million copy goal. I think it'll still sell for another week before EA's Dead Space 3 launches. Let's also talk about that economic slump, Homefront, from 2011, sold 879,000 copies on it's opening week. That to me is a successful opening week. 546,000 copies sold for a game that had previews in theaters, and an iPhone app, and overall better marketing than my example of Homefront, seems underwhelming to me.

Posted:A year ago

#9

Tameem Antoniades Creative Director & Co-founder, Ninja Theory Ltd

196 164 0.8
I think my dog has had an iPhone app...

This game has written off on all fronts since its announcement. Never underestimate the ninjas!

Posted:A year ago

#10

Greg Wilcox Creator, Destroy All Fanboys!

2,194 1,169 0.5
I think the industry needs to cease the Hollywood-style box-office take game it plays with these releases, as some games need actual TIME to gain a bigger audience (a week or two is ridiculous) and in the case of DmC, maybe even regain a bunch of the folks who wrote it off the moment it was announced. I've seen five people so far who were on the whiny side of the fence change their minds after renting the game or playing a bit of someone's copy (funniest silly response: "Wait, wasn't this SUPPOSED to suck? What happened? It's actually good!").

Posted:A year ago

#11

Matt Ernst Studying Culinary Arts, Hennepin Tech

24 20 0.8
Never underestimate the ninjas!
Don't underestimate you huh?
http://www.vgchartz.com/weekly/41301/Global/
Week 1 sales = 546,091
Week 2 sales = 129,818
The Steam version dropped out of the Top Ten Best Sellers just a few days after the Steam launch to Skyrim DLC and more month old games.

Those Week 2 sales are an estimated 76% decrease to the Week 1 sales.. I don't think I'm underestimating you, I think you're overestimating you.

Posted:A year ago

#12

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