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Cliff Bleszinski on the lure of triple-A

By Rachel Weber

Cliff Bleszinski on the lure of triple-A

Thu 24 Jan 2013 9:40am GMT / 4:40am EST / 1:40am PST

Epic's ex-design director on his next step

Cliff Bleszinski, former Epic design director, has explained in a recent interview he's still attracted to triple-A, but only if he can do it right.

"I would want to get back to the triple-A space eventually," he told GamesBeat.

"But the last thing I would want to do - and no offense meant to Curt Schilling [38 Studios] and John Romero [Ion Storm] - is to do what those guys did. "Let's throw 300 bodies at it! Sure, we'll just make it work!" That's the equivalent of taking a garage band and having them play Wembley Stadium on day one."

He compared the process to building a band or a sports team, making sure that everyone knows how to work together. But he's also hesitant about heading up his own studio, and taking on the responsibilities that come with that role.

"One of the main things I've been considering is opening my own studio. But the complication to that is, heavy is the head that wears the crown"

"One of the main things I've been considering is opening my own studio. But the complication to that is, heavy is the head that wears the crown," he explained.

"If you have 150 people that you're responsible for, with their families and their children and all that, that's a lot of weight. The company depends on you."

As for going indie, he admitted that the idea of working all day and napping under his desk at night didn't compare too favourably to the triple-A experience of seeing your work in TV adverts and on billboards.

"That level of relevance comes with being triple-A."

Bleszinski's departure from Epic was confirmed on October 3 last year, after a long tenure that saw him work on the biggest triple-A title including Unreal Tournament, Gears Of War and Bulletstorm.

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Paul Jace Merchandiser

1,199 2,048 1.7
A man of his credentials could pretty much get into any company he wanted to. It would be interesting to see him end up at Nintendo and start turning their main franchises into M rated focused core games. Where ever he lands I wish him the best of luck.

Posted:3 years ago


Hugo Dubs Interactive Designer

163 24 0.1
Yeah, I don't know. What about a man who only work on hard core shooters (Both FPS and TPS). Would he be good working on a Mario game?

Posted:3 years ago


David Radd Senior Editor, IndustryGamers

361 80 0.2
I think Cliff tipped his hand with regards to his future plans - I think he enjoys being a "rockstar" of game development (if you'll excuse that expression) and there's only so small I see him going with a project he'll work on.

Posted:3 years ago


Steve Koutsouliotas Lead Freelance Artist, Larva Game Studios

2 2 1.0
He is Epic games he belongs there. I cant imagine him not having a massive say in everything that happens there. Its just odd that you can have the best deal in he business and op to leave.i don't get it.

Posted:3 years ago

Grass; Greener ( perceived). Dont know what your missing till you go. Itchy feet. etc

Posted:3 years ago


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