David Cage: Sequels kill creativity
But Quantic Dream head says gamers are the ones demanding them
In a recent interview Quantic Dream boss David Cage has suggested that sequels damage innovation in games development, but that the audience are the ones demanding them.
"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," he told Official PlayStation Magazine UK.
"We don't give people what they expect. We want to give them something they want without knowing they want it”.
In fact, he argued, gamers are the ones responsible for a release schedule pack full of shoot-a-likes, sequels, and more sequels.
“Gamers invest money in publishers having no interest in innovation. [Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody's happy”.
Cage is currently promoting Quantic Dream's latest title. Beyond: Two Souls. The game stars Ellen Page as a troubled girl accompanied by an invisible force called Idan.

Top Comment I don't think this is always the case. Some (large) franchises certainly show the trend Cage speaks of. A lack of innovation, many similarities. But at the same time sequels often offer the chance to innovate and drive forward an idea that was not possible to explore in the original (i.e. due to time or money constraints or technology reasons).
I would argue that Bioshock:Infinite is a sequel (of sorts) but i have high hopes that it will innovate, particularly in the story telling side of things.
Then there are sequels which are part of a larger series. Mass Effect and Gears of War come to mind - clearly trilogies from the outset. Not that much innovation gameplay wise (though there was some), but could any of us image that ME2 and 3 simply would not exist? To me that's like Lucas not doing Star Wars 5 and 6 after doing number 4. (i personally would have had no problem with 1 to 3 not existing hehe).
So i guess my view is that sequels can be great things, can give space for innovation and allow developers and creative people to tackle a bigger story, and not constrain it to one game. Also, innovation for the sake of innovation is not always a good idea either.
Posted:4 months ago