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BioShock Infinite delayed to March 26

By Brendan Sinclair

BioShock Infinite delayed to March 26

Fri 07 Dec 2012 4:18pm GMT / 11:18am EST / 8:18am PST

Take-Two pushes shooter to edge of fiscal year; BioShock Vita game's fate "in the hands of business people"

BioShock Infinite has been delayed again. In a post on Irrational Games' blog, designer Ken Levine said the game has been pushed to March 26 to squeeze in a few more weeks of polish and bugfixing.

The game had previously been set for a February 26 debut, but this delay pushes it to the brink of publisher Take-Two Interactive's fiscal year, which ends March 31. With Max Payne 3 and Spec Ops: The Line falling short of expectations, Take-Two's fiscal year is heavily dependent on the sales of Borderlands 2, NBA 2K13, and BioShock Infinite.

While the publisher never officially announced Grand Theft Auto V for release in the current fiscal year, it apparently had factored the Rockstar game into its expectations. When Take-Two confirmed in October that Grand Theft Auto V would be hitting next fiscal year, it also slashed sales expectations for the current year by about a third.

Speaking with IGN, Levine also provided a status update for the BioShock game for PlayStation Vita, which was announced at the 2011 Electronic Entertainment Expo during Sony's media briefing, but has not surfaced since. Levine told the site the game is not just a matter of "when," but also a matter of "if."

"That is in the hands of business people right now,” Levine said. “It's something I'm still interested in, and people ask me that all the time. Right now I'm just sort of waiting to see what the business people come up with, and that's sort of out of my hands at this point. That's something that I think has a lot of potential. The game idea we have has a lot of potential. It's just a question of [if] their stars all align.”

From Recommendations by Taboola


Maybe they have time for new box art (for non american audiences)

Posted:3 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
@ Dr. Chee Er... you know the themes of this game are heavily ingrained in early 1900s American life and patriotism? It's not a box art to appease Americans, it's a box art reflecting the game's design.

Posted:3 years ago

Ken discusses the box art in this interesting article

Long story short, the box art is not targeted at bioshock gamers but to the uninitiated who do not know bioshock.
Thats food for thought...
“I understand that some of the fans are disappointed. We expected it. I know that may be hard to hear, but let me explain the thinking.”

“We went and did a tour… around to a bunch of, like, frathouses and places like that. People who were gamers. Not people who read IGN. And [we] said, so, have you guys heard of BioShock? not a single one of them had heard of it.”

“I wanted the uninformed, the person who doesn’t read IGN… to pick up the box and say, okay, this looks kind of cool, let me turn it over. Oh, a flying city. Look at this girl, Elizabeth on the back. Look at that creature. And start to read about it, start to think about it.”

Posted:3 years ago


David Radd Senior Editor, IndustryGamers

361 80 0.2
If I could wear a patch "I Believe in Ken Levine" I would do so right now. A lot of journalists got some hands on time with BioShock Infinite when this announcement came out and almost all came out very impressed. Quite a bit of pessimism here, but I'm not one of those people.

Posted:3 years ago


James Wells Gaming Contributor -

72 32 0.4
I'm tallin' you guys, Levine's got Victor Ireland working behind the scenes! How else could it see so many delays?
He's making the limited-edition pendant necklaces, leatherbound manuals and paper character standees for everybody!
edit: Poking fun at trinkets aside, I am a fan of the vast majority of Vic's/Working Designs' games & I still miss their localizations.

Edited 1 times. Last edit by James Wells on 10th December 2012 3:51pm

Posted:3 years ago


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