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Guitar Hero 7 development "a disaster"

By Rachel Weber

Guitar Hero 7 development "a disaster"

Thu 06 Dec 2012 10:07am GMT / 5:07am EST / 2:07am PST

Anonymous source reveals cancelled project had big ambitions, but no money

Activision Blizzard

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online...


Activision Publishing

Activision, Inc. is a leading international publisher of interactive entertainment software products....

Vicarious Visions

Vicarious Visions is a creator of video and computer games with its home office in Albany, New York....

An anonymous source has revealed that the development of music titles Guitar Hero 7 was "a disaster" before it was cancelled in 2011, crippled by a complex controller design and an empty wallet when it came to the all important music.

"When the songs started coming in, a great sense of dread came about everyone with an active brain," the mystery source told Kotaku.

"The game had all of the worst hits from the 1990's. They realised that, with our lack of budget and time, they couldn't get quality music so they bought bargain basement music like 'Closing time' and 'Sex and Candy.' There were some songs in there that had been used at least three times in the Guitar Hero franchises before."

The source suggested that the "big ambitions" of the Vicarious Visions development team didn't quite fit with the realities of time and budget, so plans for a new art style and tailored music videos started to crumble. The controller posed similar problems.

"This amazing thing was a six stringed guitar. Not a real guitar, or even full six-stringed. It had the classic Guitar Hero buttons on the neck with one extra new button, and six strings where the strum bar used to be. YAY! Now they have an extra button and five more strum bars!"

"The strings [on the prototypes] were unresponsive and loose, and the guitars cost a fortune to make. No one could figure out a way to make it so your average Joe could buy one."

In the end, said the source, Activision president Eric Hirshberg called time on the project around halfway through.

Activision acquired Vicarious Visions in early 2005. The company had worked on franchises like Tony Hawk, Spider-Man, Crash Bandicoot, SpongeBob Square Pants and Star Wars.

From Recommendations by Taboola


Andrew Goodchild Studying development, Train2Game

1,292 456 0.4
Hey, no need to rag on Marcy Playground.

Posted:3 years ago

Hey - any chance of a detailed editorial on the whole rise and fall of the GH franchise - I have tried to write about the amusement side of the mess (Konami, EA and the rest), but would love to see a definitive report (no holes bared) - especially as those involved seem to be in a 'spill the beans' mood?

Posted:3 years ago


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