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War of words over Star Wars: Battlefront 3

War of words over Star Wars: Battlefront 3

Tue 04 Dec 2012 12:02pm GMT / 7:02am EST / 4:02am PST
Development

Anonymous dev claims game was mediocre before cancellation, Ellis responds

Steve Ellis, co-founder of Free Radical Design, has been forced to fight back against a claim that Star Wars: Battlefront 3 was only 75 per cent complete and of a mediocre quality when it was cancelled.

"I want to set the record straight because a lot of people worked very hard on BF3 (and BF4 [which LucasArts had already asked Free Radical to plan]) and they don't deserve their efforts to be distorted in this way," he told Gamespot, in response to comments from an anonymous source.

"From the personal tone of the comments it is clear that the source is someone whom I personally dealt with. It's unfortunate that they are making this kind of criticism while choosing to remain anonymous."

He was responding to comments from an anonymous ex-LucasArts staff member.

"This 99 percent complete stuff is just bullsh*t," the anonymous source said, itself reacting to Ellis' comments that Star Wars: Battlefront 3 was almost complete when cancelled

"A generous estimate would be 75 percent of a mediocre game."

"We were desperate for a next-gen follow-up to Battlefront (the claim that the project was sabotaged for financial reasons is ludicrous. The franchise was a huge money maker at the time). When Free Radical continually missed dates and deliveries, [LucasArts] made many 'good will' whole or partial milestone payments to keep the project going."

The source even went as far as to call the developer a Ponzi scheme and that budgets were being appropriated from other projects to try and a finish it.

Earlier this year Ellis spoke to GamesIndustry International about the collapse of Free Radical, and addressed the cancellation of Battlefront 3 directly.

"It was pretty much done, it was in final QA. It had been in final QA for half of 2008 it was just being fixed for release."

"LucasArts' opinion is that when you launch a game you have to spend big on the marketing and they're right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished."

5 Comments

Joshua Rose
Executive Producer / Lead Designer

191 81 0.4
Canceled probably due to the massive development budget and marketing budget demanded of SWTOR, which unfortunately turned out to be a let down.

Posted:A year ago

#1
Will this be a factor now that there is a danger that cancelled games could get KS funding? -we will have to listen to "he said -she said" stories about cancelled games as development teams implode and the reality of poor management planning sees the light of day.

This would be more constructive at the time, rather than waiting months till a 'grass' finds some gutts to spill the beans! Not to mention all the issues of vested interests of canned sources?

Running stories from 2008 canned projects smells like this is a hunt going on for coverage, while avoiding the big news stories?

Posted:A year ago

#2

Alex V
Executive Editor

10 12 1.2
I must say I have to agree with the "source" on this whole saga. If it was truly great and so close to being done, it would make no sense for it to be cancelled. LucasArts is a business that wants to make money. Even if they thought the game sucked or over-spent on the development, you don't throw away a 99% complete game - you release it and get whatever sales you can to recoup the costs. Or, at least, sell its contents to another publisher/developer (see Square Enix and Sleeping Dogs/True Crime)

Posted:A year ago

#3

Zidaya Zenovka
Blogger, Writer

41 8 0.2
Is this really a subject worthy of being written about on this particular website? No offense, but this sort of 'he said/she said' thing is incredibly unprofessional, and all it does is encourage 'professionals' who comment here to engage in the kinds of conversations that shouldn't really be encouraged.

Posted:A year ago

#4

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