Sections

Double Fine prototypes become Humble Bundle

The developer teams with Humble Bundle for unique event

This year, Double Fine has decided to change up its Amnesia Fortnight event by allowing fans to choose which ideas get made into games, livestreaming the entire development process, and then releasing those titles as a Humble Bundle. Amnesia Fortnight is a two-week prototyping period where Double Fine employees split into small teams to brainstorm and develop inventive new titles. Previous Amnesia Fortnight titles have included Costume Quest, Stacking, Middle Manager of Justice, and Iron Brigade.

The first step is for players to head to the Double Fine forums to discuss their favorite game ideas. Players then head to the Double Fine Humble Bundle page to vote for their favorite games, with a minimum contribution of $1 to vote. After the first week, the four most popular ideas will be developed into prototypes. The teams have two weeks to make their games, with 2 Player Productions filming the entire development process and posting videos each day. Once the prototypes are finished, they will be released alongside prototypes of previous Amnesia Fortnight winners Costume Quest and Happy Song.

“We do it to test out new ideas, and to test out new project leaders who feel ready to have a project of their own. Many of the games we've released in the last few years have come from the Amnesia Fortnight process. It's really a great morale boost for the team, and a highly effective way to develop new game ideas,” said Double Fine founder Tim Schafer in the developer's announcement post.

Descriptions and videos for all the game ideas are live, so get to reading, discussion, and voting!

Related stories

Inexperience as an advantage

The industry outsiders of KO_OP haven't had problems finding work-for-hire that lets them be themselves or publishing partners for the experimental GNOG

By Brendan Sinclair

A peek under Tim Schafer's Fig leaf

Double Fine founder talks about skipping Kickstarter for Psychonauts 2 campaign, and the "baggage" of Early Access

By Brendan Sinclair

Latest comments (3)

Peter Dwyer Games Designer/Developer 4 years ago
Still a fan of double fine. Still waiting for that certain sequel with Psionic kids...you know the one...
0Sign inorRegisterto rate and reply
Jamie Read 3D Artist, Neon Play Ltd4 years ago
I love Double Fine, they crack me up!
0Sign inorRegisterto rate and reply
Nicholas Pantazis Senior Editor, VGChartz Ltd4 years ago
Can we just, like, clone Tim Schafer? I'm pretty sure the world could use more of him.
2Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.