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Star Citizen crosses $5 million in pledged funding

Star Citizen crosses $5 million in pledged funding

Mon 19 Nov 2012 4:49am GMT / 11:49pm EST / 8:49pm PST
Online

Chris Robert's space sim nears the finish line

The total funding for Wing Commander creator Chris Roberts' proposed Star Citizen titles has crossed the $5 million mark. As of this writing, the total sits at $5,213,894 with $3,432,355 in funding through the Roberts Space Industries site and $1,781,539 through Kickstarter. The funding drive will be ending November 19 at 1pm Central Time.

Chris Roberts and the Cloud Imperium Games team are currently running a livestream of the final 24 hours of the funding drive. The livestream can be found on the Roberts Space Industries website.

Star Citizen is intended as space sim with single and multiplayer modes in a persistent universe. Roberts and team promise players jobs, a sandbox universe to play in, a deep physics engine, and user-generated content. The CryEngine 3-powered game has a tentative release window of 2014.

9 Comments

Tom Keresztes Programmer

683 335 0.5
Its already at 5.5M proving that there is absolutely no need for PC games.

Posted:A year ago

#1

Tom Keresztes Programmer

683 335 0.5
They are broadcasting live at their site!

Posted:A year ago

#2

Robert B. Healy III Writer / Blogger

13 5 0.4
"proving that there is absolutely no need for PC games. " ...wait, what?

Posted:A year ago

#3
I've had enough friends ask me if I backed Star Citizen that I was starting to think it was a pyramid scheme. 'HAVE YOU HEARD THE GOOD NEWS?' style.... so I looked, watched, and drank the kool-aid. I hope it's great!

Posted:A year ago

#4

Neil Hall Senior Lecturer in Games Animation, Teesside University

22 16 0.7
Now, go and back Elite:Dangerous, too! :-)

Posted:A year ago

#5

Tom Keresztes Programmer

683 335 0.5
Passed 6M. Going to be hard to break this record !

Posted:A year ago

#6
Well the only bug bear is 2014?

Posted:A year ago

#7

Alex Barnfield Engineer, Vitei Inc

12 4 0.3
Now, go and back Elite:Dangerous, too! :-)
I think the pitch needs some work before it can expect the same success as Star Citizen. Less emphasis on nostalgia and procedural generation and more on the expected gameplay experience and more tangible proof of concept.

Posted:A year ago

#8
From what i've observed of various KS campaigns that are highly successful.

Most have a very solid tangible proof of concept, either as a vertical slice demo or partially completed product in a hollistic way, whereas KS campaigns that have a mixture of flashy key art, and ideas are less so

Posted:A year ago

#9

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