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Nintendo Wii U offers indie-friendly eShop, says Frozenbyte

By Mike Williams

Nintendo Wii U offers indie-friendly eShop, says Frozenbyte

Mon 19 Nov 2012 10:30pm GMT / 5:30pm EST / 2:30pm PST

Frozenbyte says Nintendo allows indies to set their own prices

Nintendo's eShop for Wii U offers indepdent developers more options for selling their titles, according to Trine 2: Director's Cut developer Frozenbyte. The game is one of the indie titles currently populating the Wii U eShop. Frozenbyte marketing manager Mikeal Haveri told IGN that developers are allowed to set their own prices and sale times on the eShop.

"That's what we love about the new eShop," said Haveri. "We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendo's side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly."

Microsoft has come under fire for the exorbitant fees it charges all developers to patch games on Xbox Live. The fees led Polytron to decline releasing a patch for Fez, despite an issue which would corrupt some users' save games.

"Nintendo messed up the worst last time around," said Haveri. "Now they really know that they have to make a huge improvement to get back into the game. What I have seen and heard so far is amazing and it's definitely going in the right direction as far as small developers are concerned."

"They have pushed away all of the old methods that have been established before. Simply put they've told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge."

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Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
Great news. I hope we see lots of fun indie games on Wii U (and in general).

Posted:3 years ago


John McCaul Web Developer, DevPhase.Net

24 41 1.7
A surprisingly positive Wii U story. I'm glad to hear indie developers can set their own prices and sales.

Posted:3 years ago


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,510 3,183 1.3
Popular Comment
So Bruce, when can we expect to see a Kwalee game on the eShop?

Posted:3 years ago

Good start - here are the rest of the questions I want answered (might be some insight here...):

1/ Are online manuals still required/mandatory?
2/ What EFIGS langs are *required* (minimum) for a US and/or Europe release?
3/ Is there a sales threshold (or is there a revenue threshold)? How do these numbers compare to the Wii thresholds?
4/ How does LotCheck compare to the Wii process? Roughly as long/complex?
5/ Does Nintendo still schedule a "window" for the release of the game once it has passed submission? I guess its just launch now, so might not be relevant yet.
6/ Can developers update game media post-launch, on the store?

Tiny size limits are out the window I presume, and I guess Nintendo takes a similar cut to before.

If someone can answer these, I'll have a REAL idea of how the process compares to the WiiWare process. I'd actually love to re-do Flowerworks for the WiiU, or even do something else completely different...

Posted:3 years ago


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

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3. It's either less or gone. I've heard both.

Game size seems to be irrelevant now.

I know their cut is less but don't know how much.

Posted:3 years ago


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