Close
Are you sure? Are you sure you want to report this comment? I understand, report it. Cancel

Molyneux only making one more game

Molyneux only making one more game

Thu 08 Nov 2012 4:28pm GMT / 11:28am EST / 8:28am PST
People

Developer expects 22 Cans' first major project to be "the defining game" of his career

Peter Molyneux is working on a capper to his storied career, as the 22 Cans founder told Beefjack yesterday that the company's first major project will likely be his last.

"I'm only going to make one more game, I think," Molyneux said. "And that thought--the thought of every ounce of my energy, every ounce of my experience, every mistake that I've made in every single game--if I can learn from that, and use that energy to make one game…that's what I'm trying to do."

Molyneux added that it would be "the defining game of my career," which would be an impressive achievement indeed, as Molyneux's career has produced numerous classics and blockbuster successes. Among the developer's most renowned efforts are Populous, Theme Park, Dungeon Keeper, Black & White, and Fable.

In the run-up to that major project, 22 Cans is producing a number of experimental titles. This week's debut of Curiosity for mobile platforms was the first such game. In Curiosity, users peel off layers of a cube by tapping it in order to discover a secret at the center of the construct. However, only the user who removes the very last piece will get to see what's at the heart of the cube. The game attracted 158,000 tappers in its first day.

A second experiment, Cooperation, is apparently arriving soon. Molyneux told Beefjack an announcement regarding the game is imminent, "and it will be kind of live from Friday."

17 Comments

James Brightman
Editor in Chief

193 176 0.9
We'll see what happens. I'm getting a Kojima vibe from this. "It's the last MGS I'm working on." Sure it is...

Posted:A year ago

#1

Alex Bunch
Proof Reader

87 86 1.0
Curiosity = Emperor's New Clothes

Posted:A year ago

#2

Bruce Everiss
Marketing Consultant

1,716 598 0.3
He keeps finding new forms of Hyperbole.
In fact his antics are more entertaining than his games. He has become a spectator sport.
This parody is essential reading: https://twitter.com/PeterMolydeux

Posted:A year ago

#3

Peter Dwyer
Games Designer/Developer

458 254 0.6
I say we take off, Nuke his office from orbit....only way to be sure!

Posted:A year ago

#4

Kirsty Rigden
Operations Director

13 14 1.1
It will be a terrible shame if this is his last game. I love him, he's still so eager and enthusiastic about everything he works on. It's so refreshing, particularly in comparison to the (sadly) large number of cynical and jaded folk in the industry.

Posted:A year ago

#5

gi biz
;,pgc.eu

341 51 0.1
As far as we don't get the Milo crap again... (though I'm sure MS had something to do with that)
Btw yeah, I'm a fan of Molyneux after all, it's just funny to flame him :) Can't wait to see what he's concocting now.

Edited 1 times. Last edit by gi biz on 9th November 2012 9:28am

Posted:A year ago

#6

Kingman Cheng
Illustrator and Animator

929 150 0.2
@James that was my immediate thought, he'll be back. ¬_¬

Posted:A year ago

#7

Rick Lopez
Illustrator, Graphic Designer

1,205 817 0.7
Ummm hmmm...

Posted:A year ago

#8
Don't give him the oxygen of publicity and he will vanish up the ego he appeared from! And also accurately report his work, than depend on his revisionist quotes!

I understand he is 'unhappy' with the adverse PR he has been receiving - and the complaints from the trade about his hype-machine. Can't say I am surprised he now goes for the "this will be the last time" approach - only to be ""dragged back!"" in a couple of years time when he had run out of money or ideas.

I think GI.biz and the other trade media need to take a long hard look in the mirror and consider do they still want to support this Shill or if they will have to let their addiction for 'hyperbolic' go and move on to other members of the trade for more substantiated quotes!

Posted:A year ago

#9
this isnt really even his last swan song. multipe releases of experiments until my last game coudl really translate to, I'll release something till I'm loved again...

Posted:A year ago

#10

Renaud Charpentier
Lead Designer

60 125 2.1
Come on, he is one of the rare historical designer still actually designing, we need devs like him to try new things and use their name and fame to be able to do so. What do we want? An industry where you find only copycat beginners and cynical veterans? Don't you want another good Tim Burton film, even if he did quite a few crappy ones lately? Don't you want one more Neil Young album that could be so sweet again? We lost the Bioware Drs, we kind of lost Lord British, Jordan Mechner and so many others that made us want to craft game in the first place... that's sad, whatever mistakes they did.

So I hope Peter's next game will be daring, innovative, and that it will work so well, he will decide to make a last last one... then another last last last one... You are not forced to buy them anyway, so what?

Posted:A year ago

#11
Please can we stop the attempt to pPlease can we stop the attempt to paint certain figures in our industry (usually with unhealthy links to certain media/writers) as the equivalent too film directors, or great musicians? The game development business has not been for some time a ‘one man band’ development process – and PM was never a one-man-band developer. He was part of a team, and for those that worked within him he offered a valuable component, but not an exclusive one to the games produced.

I really want to move away from the cult-of-personality that some media want to paint round PM, and others, as a means for cheap quotes and a fake paternalistic perception. I understand for n00b journo’s it’s easy to believe the hype that certain ‘legendary’ executives wrap themselves in – but if you speak to those that were there, they also have feet of clay (as can be seen by the ‘redacting’ of their Wiki entries!) I know writing is hard for those fresh to the genre, and depending on Wiki and quotes from ‘legends’ is easy!

Finally, rather than the lazy journalism of a single voice – why not try and regain some credibility in the readers eye, and report the ‘whole’ team behind development, and aim at a ‘warts and all’ approach to reporting. Now as the credibility of the media is at its lowest superseded by the audience turning to online, and the sales of the games they review plummet, maybe a time for realization, reportage and honest approach could buy back some of the lost sense of credibility?

Posted:A year ago

#12

Adam Clark
Games Design

3 1 0.3
Maybe when he does make his last game he'll be able to leave that plain white room he's been stuck in for the last 5 years.

Literally never seen him anywhere else! Or any part of his body other then his head, neck and shoulders!

Posted:A year ago

#13

Andrew Goodchild
Studying development

1,200 317 0.3
After making his last game, will he go back to fronting Dexy's Midnight Runners?

(I can't be the only one who sees it?)

Posted:A year ago

#14

Andreas Gschwari
Senior Games Designer

542 528 1.0
@Kirsty: he might have the best of intentions - though what's refreshing about talking up a storm and almost always falling short on delivering. Don't get me wrong, i think PM is a great designer with great ideas, but judging by his games i feel he lacks a certain sense of what really works. Stuffing a game full of features, many of which are shallow, don't make sense or don't integrate with the rest of the game, is not a good way of delivering a lasting experience. They might be great features and great ideas, but working on 1000 different things instead of focusing on a few core features often leads to a watered down experience.

He has some crazy cool ideas, no doubt about it, but he also has a track record of over-reaching and under-delivering. (at least in my opinion)

Posted:A year ago

#15

Jed Ashforth
Senior Game Designer, Immersive Technology Group

90 140 1.6
Agree with Andreas - I know lots of designers who can constantly churn out ideas just as innovative and clever as Molyneux. In fact, I don't know many designers who aren't like this. (We all know ideas are cheap, right?) But they have the business sense to know when there's no value in pursuing them, and the common sense not to brag about things that are still blue-sky.

Posted:A year ago

#16

Leo Wakelin
QA Tester

25 4 0.2
PM will promise the World.

PM will deliver Stoke-on-Trent.

(sorry Stoke, you just came to mind first)

Posted:A year ago

#17

Login or register to post

Take part in the GamesIndustry community

Register now