Nintendo EAD general manager Shigeru Miyamoto has been meeting with developers to inspire their support of the upcoming Wii U console. Miyamoto told IGN that he has been meeting with developers individually to show them the new features offered by the Wii U.
"I am trying to meet with the game developers individually for this matter," Miyamoto told IGN. "The real subject is whether I'll be able to - we'll be able to - convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they'll be enthused towards making brand new entertainment that I couldn't come up with myself."
"The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles - and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software. So it's the entire company decision-making process that is hindering developer's ability from making unique titles on Wii U hardware.”
“There might be some misunderstanding - as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case,” Miyamoto said.
"I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things."
The Nintendo Wii U will hit North America on November 18. The system's European and Australian debut follows on November 30 with its Japanese release happening on December 8.
[Image via CNN]