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Star Citizen crushes Kickstarter goal in under a week

Star Citizen crushes Kickstarter goal in under a week

Wed 24 Oct 2012 9:30pm GMT / 5:30pm EDT / 2:30pm PDT
Financial

Chris Roberts' new space-sim is already funded [UPDATE: funding passes $2m]

Update: This morning, a spokesperson for Roberts confirmed that funding on Kickstarter combined with Roberts' own crowdfunding site has now passed $2 million.

Original story:

Last night, the Kickstarter for Cloud Imperium's planned Star Citizen game crossed its $500,000 goal, just under six days out from its October 18 launch date. Cloud Imperium is the new studio of Wing Commander creator Chris Roberts, returning to the game development community after a lengthy hiatus. Roberts has also raised more than $1.3 million for the game at his personal crowd-funding site, Roberts Space Industries, bringing the game well within the $2 million overall funding goal.

"The amount of support from our fans has been overwhelming," Roberts said. "We had a few hiccups on our own site in the first week of operation, which led us to open up the Kickstarter page. Kickstarter provided better scalability for us and additional options for our fans. In the end, this is all about breathing new life into the PC games business. PC gamers have been left on the sidelines for the last few years. I want to utilize all the new technology that a PC can provide and bring space sims back into the modern area with a bang."

"Getting back into gaming is something I've been thinking about for several years. With all the new tech, it's a whole different universe for developers and I'm ready to take the welcomed plunge again. All I can say is that I'm having a blast doing this. With all these backers and pledges and the team we've assembled, we can and will raise the bar to a different stratosphere for PC gamers and space sims."

Roberts Space Industries also doubles as Star Citizen's official site and more information on the title can be found there.

17 Comments

Alex Barnfield
Engineer

12 4 0.3
Whilst it's clearly a huge success (and one I'm strongly rooting for), "already funded" and "bringing the game well within the $2 million overall funding goal." are just *very slightly premature surely? It has met it's target on Kickstarter, and is well within reach of it's goal.

Posted:A year ago

#1

robert troughton
UK General Manager

222 96 0.4
This looks like one of those games that's going to get made anyway ... aren't they using Kickstarter here just to maximise profits, gain early presales, etc..? So not really "kickstarting" the game at all since it's clearly already well underway...

Posted:A year ago

#2
Well KS has a nice PR and brand awareness going for it, so all your comments above are on point!
Is my feeling too
:)

Posted:A year ago

#3

Alex Barnfield
Engineer

12 4 0.3
It doesn't sound that way to me, there's no publisher attached and the game is being presented at a very early stage in order to acquire funding. Most successful kickstarter projects have a proof of concept of some description. They went to the trouble of setting up their own crowdfunding method, but it all gets added to the same pot but, the $2million required for them to press ahead wasn't even close to being reached at the time Kickstarter was added as an option.

Posted:A year ago

#4

Leon Tilbrook
Tech Team QA Engineer

3 1 0.3
They reached the goal for the crowd funding but not the hard work starts!

Posted:A year ago

#5

Tom Keresztes
Programmer

682 335 0.5
the $2million required for them to press ahead wasn't even close to being reached at the time Kickstarter was added as an option
.

It was at 50% when kickstarter launched. Besides, their presentation was the prototype running in the engine they are going use, not just an impressive mockup video.

Posted:A year ago

#6

Alex Barnfield
Engineer

12 4 0.3
Exactly, I certainly wouldn't claim to be "close to being done" when half way through a task. I must say I'm a little baffled by whatever this exception being taken toit's presence being added to Kickstarter a few days after funding began. And $2 million was the minimum, the stretch goals were stated on the day of the campaign began.
Yes, there was a demo running the engine they're going to use, the CryEngine3. I've certainly seen more complete works taken to publishers in order to make a pitch. Given the money being asked for I personally would expect no less and would never contribute to a game without some kind of proof of concept.

Posted:A year ago

#7

Tom Keresztes
Programmer

682 335 0.5
Given the money being asked for I personally would expect no less and would never contribute to a game without some kind of proof of concept.
Chris Roberts and his teams past history is good enough for me. And the proof of concept is very clear, its a space sim. There are plenty of details on the forums.

Posted:A year ago

#8

Alex Barnfield
Engineer

12 4 0.3
And most definitely it's enough for for me, but I would have lost respect for the man had he relied on success of this scale without something to show for it. I think you've assumed I'm taking a negative tone when that couldn't be further from the truth.

In any case my initial post is now redundant, the fund raising just passed the $2million mark. *now* the project is funded.

Posted:A year ago

#9

Tom Keresztes
Programmer

682 335 0.5
without something to show for it
Thinking about it, i you are actually right - there is ambiguity on what they are trying to create. I understood as it is a fluid design, they are going to take as far as the funding allows, but there will be a wing commander style shooter if they only get to 2 million. The rest seems to be in a state of flux, sounds a lot more like ideas than a pitch.

Now i wish we could have capital ships, too ;)

Posted:A year ago

#10

Nicholas Pantazis
Senior Editor

1,020 1,467 1.4
@ Tom That's not the case at all. You should read the AMA.

Posted:A year ago

#11
Wait a minute... Isn't Chris Roberts the one that was originally involved in Duke Nukem Forever... You know, the game that made more then a decade to come out ?

Posted:A year ago

#12

Paul Gheran
Scrum Master

123 27 0.2
I predict that during the opening sequence some unknown race will warp in, destroy some of our hard fought for and now peaceful space stations/installations, then warp out. Leaving the player to discover who the unknown race were, and why they did what they did to us. Through the game the player will discover who the race is, kind of, and then kind of get an answer as to why we were attacked. Kind of.

Because thats the plot to all his games.

However, Freelancer is one of the best games ever made, so I will definitely be picking this trite game up.

Posted:A year ago

#13

Alex Barnfield
Engineer

12 4 0.3
Paul... which of his games? WC1 the enemy is known, the war has been going on for at least a decade already. WC2 is the same enemy, same war, and the player knows from the start about cloaked ships (he just isn't believed about it). WC3... same enemy, same war, no unknowns. WCIV is an internal struggle where the enemy "race" as it were is known to be human from the start (although their allegiances are unknown). Privateer is very open ended, there was a subplot with an ancient enemy race that is IIRC (been a while) introduced later on in the game. Starlancer the enemy is known, and human... so that leaves just Freelancer.
WCP could almost be described as such... but Chris Roberts wasn't involved in that game.

And no, Chris Roberts as far as I'm aware had nothing to do with Duke Nukem Forver, his last game I was aware of was Freelancer, after which he went off to produce and direct movies.

Posted:A year ago

#14

Tom Keresztes
Programmer

682 335 0.5
And no, Chris Roberts as far as I'm aware had nothing to do with Duke Nukem Forver, his last game I was aware of was Freelancer, after which he went off to produce and direct movies.
And in Strike Commander there were no aliens ;)

Posted:A year ago

#15

Stephen Wilson
graphic/web designer

21 0 0.0
Great to see Chris having such success and his vision now free of publisher constraints. What a shame that sequel to the equally brilliant "Nexus the Jupiter Incident" isn't currently faring as well, reaching around $150K of its $650K budget but only has 2 days left to run.

Edited 1 times. Last edit by Stephen Wilson on 26th October 2012 3:42pm

Posted:A year ago

#16

Tom Keresztes
Programmer

682 335 0.5
What a shame that sequel to the equally brilliant "Nexus the Jupiter Incident" isn't currently faring as well,
I hope they come back with a better pitch. The material they've presented is either from a 2003 'tech demo' done by Mithis Entertainment (it was circulated on a DVD earlier) .

Edited 1 times. Last edit by Tom Keresztes on 29th October 2012 11:43am

Posted:A year ago

#17

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