Resident Evil 6 ships 4.5 million

Resident Evil 6 ships 4.5 million

Thu 04 Oct 2012 1:54pm GMT / 9:54am EDT / 6:54am PDT
Games

Capcom confirms record initial shipment for latest zombie shooter

Resident Evil 6 is spreading like an Umbrella-engineered plague, as Capcom today announced the latest installment in its zombie-infested action series has shipped 4.5 million copies worldwide, a new record for the company.

Capcom has projected the game to sell 7 million copies, which would make it not only the best-selling Resident Evil yet, but the best-selling game in Capcom history. That title is currently held by Street Fighter II on the Super Nintendo (6.3 million sold), followed by Resident Evil 5 on the Xbox 360 and PlayStation 3 (5.8 million sold).

Resident Evil 6 launched on the PlayStation 3 and Xbox 360 this week to an uneven critical reception and technical stumbles. Some downloaded PS3 copies of the game were incompatible with a day-one patch, which rendered the title unplayable. Capcom proposed deleting and re-downloading the game as a workaround for the problem, though the game would still be incompatible with ResidentEvil.net, the game's online stat-tracking component.

8 Comments

Steve Nicholls
Programmer

People get duped into buying this mess of a game by the name.

Posted:7 months ago

#1

Rick Lopez
illustrator, designer, DJ

They sure do...

Posted:7 months ago

#2

Andrea Pipparolo
programmer

Hopefully between how dreadful everyone is proclaiming this game to be (i haven't played it), along with all the bad will they've accumulated this generation by treating their customers like the scum under their boots after they've taken a long leisurely stroll through the sewers of London, they will take such a large loss on this investment that they will be forced to reevaluate their business practices, taking a more consumer orientated approach in which they treat their customers as valuable partners diving feet-first into a brave new era of Capcom success built on the mutual respect that such a relationship requires given that those very same customers pay their salaries, and things will turn out ok in the end.

Or, they can fail to learn from their mistakes and die the painful death they've more than earned - hemorrhaging money out of every pore like one of those Resident Evil zombies until there is nothing left but a shell of a once great company with no life or even undead animation left inside its filthy rotting disgusting corpse.

And those are the longest two sentences i've ever written. I'll say one thing for Capcom's enduring shittiness: they shore do inspire one to write long sentences.

Posted:7 months ago

#3

Jamie Read
3D Artist

From what I have played so far, it's not as bad as people are making out (Of course it is all a matter of opinion). It definitely has its flaws, like too many quick-time events, slightly dodgy camera and a little too much action for me. But there are four different campaigns in here, all play differently and have different styles, so there is something for everyone. I think Capcom were aiming to deliver a more diverse title that would attract to a wider audience. Not a stellar Resident Evil game, but a pretty solid one. 79/100 from me.

Edited 1 times. Last edit by Jamie Read on 5th October 2012 10:04am

Posted:7 months ago

#4

Dave Herod
Senior Programmer

"Shipped" 4.5 million isn't the same as selling them. For all we know they could be sat gathering dust on shop shelves. Sell-through is the interesting figure. Sell-in not so much.

Posted:7 months ago

#5

That's nice. Now how many did they sell?

Posted:7 months ago

#6

@ Dave and Josh They sold 4.5 million units... whether consumers have bought them or not, retailers have, which means Capcom has gotten paid for 4.5 million units, easily making money on the title, despite its mass of terrible problems.

Posted:7 months ago

#7

That's not true, Nicholas. Shipping is definitely not the same as selling.

We have no idea on the profitability of shipping 4,5 million units. Retailers might have insisted on Sale or Return. Capcom might have simply giving them the initial stock, making for a large investment of course, and only getting paid on units sold. Capcom might have even paid retailers to display their product, since reception hasn't been glowing. We don't know.

For example, a console title I worked on shipped 1 million units, only sold 200.000 units and was far from profitable. Resulting in the publisher having to buy large parts of the initial stock back as part of the agreements, and simply losing money on the whole ordeal. Losing more money then they would have if they hadn't shipped any in the first place..

'x units shipped' doesn't say anything about making money.


*Edits for readability. GI.biz needs a 'Preview Comment' button! :)

Edited 4 times. Last edit by Laurens Bruins on 6th October 2012 7:50pm

Posted:7 months ago

#8

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