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PlayMG partners with Com2uS for Android gaming

PlayMG partners with Com2uS for Android gaming

Fri 21 Sep 2012 8:35pm GMT / 4:35pm EDT / 1:35pm PDT
MobileHardware

Com2uS titles will come preloaded on the MG portable

The creators of the Android-powered MG portable have announced a partnership with Korean developer Com2uS. The new partnership will see eight of Com2uS's titles pre-loaded on every shipped MG device. The titles included in the partnership are Slice It, Swing Shot, Homerun Battle2, Tiny Farm, Tower Defense, 9 Innings Baseball, Super Action Hero and Derby Days.

"We take pride in providing memorable gaming experiences and leading the future in mobile gaming," said Don Lim, General Manager, Com2uS America. "We believe the MG is going to bring portable app gaming to many kids who haven't been able to enjoy it before -- we really wanted to be a part of that."

"We think this partnership with Com2uS really delivers on our promise to make a dedicated portable gaming system that affordably brings more game into people's lives," said Taylor Cavanah, PlayMG Founding Partner and Meta Gamer. "I am personally a big fan of Com2uS and think it is fantastic that MG owners can immediately open the box and start playing a variety of games."

PlayMG is still running its Kickstarter funding drive for the portable, having achieved $40,380 in funding out of goal on $950,000.

Read more about how the MG is gunning for the portable market dominated by Nintendo 3DS in our interview here.

9 Comments

Jim Webb
Executive Editor/Community Director

2,209 2,048 0.9
$950,000 goal with just $40,380 in funding and a deadline of Sept 28th having been on the board for 24 days.

I don't think we'll be seeing this on retailer shelves in November as they planned.

Posted:A year ago

#1

Andy Samson
QA Supervisor

223 170 0.8
I can't understand why would anyone fund something as ill-conceived.For a few dollars more you could already get a very powerful and more capable 7-inch tablet that practically does the same job and more.

Posted:A year ago

#2

Greg Wilcox
Creator, Destroy All Fanboys!

1,993 902 0.5
Hmmm. Perhaps they feel that seven inches is too big for a handheld gaming device? Er, that came out a bit wrong, but you know what I mean. Eh, I didn't think they'd make that lofty target anyway.

Posted:A year ago

#3

Andrew Goodchild
Studying development

1,199 317 0.3
My inclination is that you can get an android phone for $100/ 80, if you just want something that will play some games you can sometimes pick up clearance models for half that. Or a Kindle Fire starts at $10 more, and the archos thing with sticks and buttons was rumoured to be a similar price.
People with a phone that cite not wanting to carry 2 devices as the reason not to get a portable console don't gain anything.

But I could be entirely wrong here. Maybe the device is much more powerful than what you would get in a phone at a similar price point, and perhaps there is demand for that.

But look at the Kickstarter, and compare it to Ouya. Ouya had detractors, but made it's $950,000 really quickly, and $8,596,475 by the end. So the right games hardware product will capture the imagination of backers, yet with 4 days to go, and with the same initial goal, this is sitting at $40,221. So whilst the fact that I don't see any market is irrelevant to some degree ( I have got these thing wrong sometimes, I freely admit) it seems that there is very little excitement, in a space where Ouya showed that the write product can create a buzz.

213.73 times more buzz, in terms of pledges.

Posted:A year ago

#4
Two things of mention:

1/ Because Android phones are primarily subscription devices, people tend to renew the devices every couple of years. As a result, the market gets flooded with "old" models at virtually zero price (e.g. I have no use for my old Samsung Galaxy S I phone now, and my mother now has it). Surely this makes the market for "purchased" lower spec'd devices somewhat weak.

2/ Interesting example of how Kickstarter can *kill* a project. A quick look, and most people who glance at the Kickstarter for this will have less confidence in the product, and will be less likely to chip in with any money. The kickstarter failure now becomes a stone that will hang on the neck of this product.

Posted:A year ago

#5

Jim Webb
Executive Editor/Community Director

2,209 2,048 0.9
Somebody must have pulled their funding. It's actually dropped to $39,964. Andrew noted it was at $40,221 AFTER my initial post of $40,380. Looks like $10,000 is purely from inside investors too.

This project's funding is moving in the wrong direction.

Posted:A year ago

#6

Nuttachai Tipprasert
Programmer

77 58 0.8
If those 221 backers don't know where to burn their notes please feel free to contact me.

Seriously, how can this project has any backer to begin with is beyond my wildest imagination.

Posted:A year ago

#7

Dave Herod
Senior Programmer

517 731 1.4
Not sure why this thing even deserves to be taken seriously. This is about the fourth article about something that's clearly a total failure. Like Jim says, their funding is actually going down because people are pulling out, and once that happened they suddenly mysteriously gained a second $5000 backer. Why do I get the feeling that was the project owner themselves pledging their own money to stop it looking so bad?

There's absolutely no reason to ever buy one. Since it's so underpowered, even if they dropped their price a lot, it'd still be no different from buying a pay as you go cheap android phone and not signing up to the phone network.

Posted:A year ago

#8

Thomas Dolby
Project Manager / Lead Programmer

318 253 0.8
They can bundle all the software they want with it, they could have every app on the Google Play store on there and I still wouldn't buy it. My phone can already do better, and in less than a years time pretty much everything on the shelf will too.

Posted:A year ago

#9

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