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Torchlight II dev has "no plans" to work on MMO

Torchlight II dev has "no plans" to work on MMO

Thu 20 Sep 2012 8:50pm GMT / 4:50pm EDT / 1:50pm PDT

Runic's planned Torchlight MMO will have to wait

Runic Games

Based in Seattle WA, Runic Games was founded in August 2008 by Travis Baldree, Max Schaefer, Erich Schaefer...

runicgames.com

In a Reddit Ask Me Anything thread, Runic Games president Travis Baldree said that the studio has no current plans to work on the previously-mentioned Torchlight MMO.

"I'll be frank, we have no plans to jump into that right now. The landscape is a little different than a few years ago, and creating the amount of content we did for Torchlight 2 was a supreme effort with a team this size. Taking on an MMO immediately afterward is not our current desire," replied Baldree when asked about the MMO.

Runic Games vice president Marsh Lefler later explained to another fan that the studio's next project probably won't be related to Torchlight or the dungeon-crawler genre.

"We really don't know what we are going to do next. However I will say our next project probably won't be another Torchlight or a Torchlight MMO. We really need to take a break. Quite a few of us here have been doing ARPG's in the style of Diablo for 7 years; while Travis has been doing it for probably close to 10 years and lets not even talk about Max and Erich (15+). Something slightly different will be nice. We still love RPG's; especially action ones," he said.

When it comes to piracy, while Runic does have Steam DRM on Torchlight II, CEO Max Schaefer said that studio is more concerned with making a great game instead of significant anti-piracy options.

"With respect to piracy, a small company like ours isn't going to solve it. And the last thing we think is appropriate is to punish our honest customers for something other people are doing. We believe that if we put out a quality game at a fair price, there will be less incentive to pirate the game, and that those who do pirate it may decide to buy it down the road. That's our approach and we're sticking to it!" said Schaefer.

"I don't think anti-piracy measures work super well in general. Being nice and transparent about what we do, and charging a reasonable price, seems like the most effective way to convince people to buy our stuff. That, and a demo. I mean, we HAVE DRM. But it's not super-draconian. It's mostly there to allow a mechanism to continue playing after you unlock the demo, which is the same download. It will, of course, be cracked within minutes. It probably already HAS been cracked!" added Baldree.

Torchlight II is available on Steam today for the low price of $19.99.

4 Comments

Greg Wilcox Creator, Destroy All Fanboys!

2,194 1,170 0.5
Just say NO to a Torchlight MMO, I say. Runic has a great thing going with its tightly focused loot-fest (that ALSO just so happens to be mod-friendly... unlike a certain other high profile ARPG). So, let the community have at it, let the game get big as can be based on that creativty and leave the MMO space to those who can deal with that hell of hoping an audience will stick around for long enough for all the work that goes into an online-only game to make them a decent profit.

Posted:2 years ago

#1

Alfonso Sexto Lead Tester, Ubisoft Germany

833 668 0.8
I already got disappointed reading about "Elder Scrolls Online". Reading this gives me hope.

The games industry needs to remember this: "You don't have to do something just because you can"

Posted:2 years ago

#2

Christopher McCraken CEO/Production Director, Double Cluepon Software

111 257 2.3
@Alfonso: Hear hear! We need that written in letters 10 stories high, illuminated in bright pink neon.

I love Torchlight II, I think it's an amazing game, the result of an amazing effort. The fact that they did not let greed rule their pricing strategy, and didn't try to load it up with ridiculous DRM made it all the more attractive for purchase. This is why AAA is faltering: they keep reading numbers, but not between the lines. Runic is small, tight and can move and adapt quicker than a big lumbering beast of a company.

The age and rise of the independents and underground studios, where they command the direction of the industry as a whole is upon us.

Posted:2 years ago

#3

Andrzej Wroblewski Localization Generalist, Albion Localisations

103 78 0.8
I got Diablo 3 as a gift -- didn't pay a dime. Yet I don't play it and feel an extremely strong urge to just return it for a $0,00 refund...

I've played Torchlight 2 for a couple of days, and I've already transfered some spare coin on my PayPal acc to buy it right away.

I think it's the right thing to do amongst us, industry professionals, who think that we need to be put back to the place we belong in this industry. Corporations and their marketoids need to go. Just... go.

Posted:2 years ago

#4

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