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UKIE makes tax relief recommendations

By Rachel Weber

UKIE makes tax relief recommendations

Mon 10 Sep 2012 1:41pm GMT / 9:41am EDT / 6:41am PDT

Asks for 30%, no minimum budget threshold and support for indies

UKIE has responded to the government tax relief consultations with its own demands for the scheme.

"Having a system that recognises the new innovative business models and production processes in our industry, allowing developers to claim for DLC and continued development, post going-live to the public - gives the UK a real advantage over other countries," said CEO Jo Twist.

The recommendations include a rate of 30 per cent with no minimum budget threshold, and that is open to everyone from the smallest indies to big studios. DLC and new business models should also be recognised by the scheme.

It also called for a games industry specialist to deal with applications, and "a voluntary contribution allowed for companies to invest in talent development and skills."

Twist explained "introducing a rate of 30 per cent for all games businesses, regardless of their size, is the best possible way to ensure that the scheme gives the UK the level playing field that it needs to become a global games powerhouse."

She also highlighted the need for accurate assessments of the industry, and used the recent Creative Scotland controversy as a cautionary tale.

"The combined effect of tax breaks and a highly-skilled talent pool will mean that the UK will undoubtedly regain its rightful place as a world leader in video games development," added deputy chair Ian Livingstone.

"The UKIE team has done a great job in reaching out beyond its membership to speak to 221 games businesses of all sizes up and down the country to ensure that our industry response to this consultation truly represents a consensus of opinion for the entire UK. I'm also delighted to see UKIE and TIGA operating a joined-up industry approach to this very important issue."

From Recommendations by Taboola


Neil Young Programmer, Rebellion Developments

356 486 1.4

Posted:4 years ago


robert troughton Managing Director, Coconut Lizard

232 138 0.6
TIGA's recommendations seemed to be aimed towards actual game projects - I'm wondering whether UKIE's proposals will include tech companies such as ourselves..? We're helping Epic Games to develop the next-generation Unreal Engine 4. Will we benefit - or do we need to be joining the thousands of developers making iPhone games in order to get anything from this I wonder..?

Posted:4 years ago

Hopefully, it will lie somewhere between the two.

The main objective collectively is to get our foot/ass/head into the door and hope that game companies from production, development to outsourcing can obtain some sort of level footing. And err we need to pass the EU "cultural" test as well which is the largest garden wall we have to storm. So lets hope we're all in this together!


Posted:4 years ago


Bruce Everiss Marketing Consultant

1,692 595 0.4
But between TIGA and UKIE who is DCMS listening to?

Posted:4 years ago


Fran Mulhern , Recruit3D

863 708 0.8
@Chee - if the cultural test is like that for the film tax credits, it shouldn't be a big issue.

I really don't see the point of giving an actual figure. To any "how much money do you want the government to give you?" question, the answer is always "as much as possible".

The whole UKIE/TIGA thing reminds me of student socieities from my university days - 10% issues, 90% egos.

Posted:4 years ago


Dave Mitchell Founder, Two Tails

24 7 0.3
As it says on the UKIE site, TIGA and UKIE seem to be aiming to show a consistent voice to government, which can only be a good thing:
"We have also met with TIGA during this process to share thoughts and feedback to make sure that a consistent voice is presented to government on this crucial issue."

Posted:4 years ago


Feargus Carroll Producer

23 18 0.8

Only 90% egos? You should have gone to Sheffield Uni in the 80s... :)

Posted:4 years ago

@ Feargus - funnily enough, went to Sheffield Uni Med school in the 90s. What did I miss in the 80s?

Posted:4 years ago


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