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Sony: PSP was overrun with ports

Sony: PSP was overrun with ports

Mon 10 Sep 2012 10:17am GMT / 6:17am EDT / 3:17am PDT
HardwarePublishing

Marketing VP John Koller hopes Vita will be different

Sony Computer Entertainment

Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

playstation.com

While talking about his hopes for the PlayStation Vita Sony marketing VP John Koller has admitted that the original PSP had its own problems when it came to content.

"The issue that happened with PSP is we got overrun with ports," he told Gamasutra.

"It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralised, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld."

He said Sony was committed to "console-like games on portables" and guiding developers to that end.

"Follow what Ubisoft is doing with Assassin's Creed. Follow what Activision is doing with Call of Duty," he said, as he explained what Sony told publishers developing for Vita.

"The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different."

When planning the Vita launch Koller called it "the largest platform launch in terms of marketing investment we've ever had."

9 Comments

Daniel Hughes
Studying PhD Literary Modernism

436 496 1.1
"He said Sony was committed to "console-like games on portables" and guiding developers to that end."

Then Vita won't succeed. Portable consoles succeed by offering experiences you can't get anywhere else, experiences that are stronger for being on a portable--not by offering an experience you can get on a home console, particularly when there are 60 odd million (of each) PS3s and 360s already in consumers hands, offering them an un-compromised home console experience.

Posted:A year ago

#1

James Benn
Studying Computer Science

12 15 1.3
If ports are a problem then surely the answer is to allow "Remote Play" across most PS3 titles and in doing so remove any commercial reason for developing ports.

Posted:A year ago

#2

Tom Keresztes
Programmer

644 260 0.4
@James,

And the incentive to develop for it, really. The VITA is not a portable controller for a PS3.

Posted:A year ago

#3

Andy Samson
QA Supervisor

231 178 0.8
I Just bought Project Diva f and it's something you can really enjoy while you're on the move. The system needs more games more suited for handheld gaming not console ports or remote play.

Posted:A year ago

#4

James Benn
Studying Computer Science

12 15 1.3
@Tom: I understand what you're getting at but haven't Sony just established that ports are the problem - if you own the PS3 version you are unlikely to buy the same exact thing on the Vita - certainly not at anywhere near full-price. Also the messaging from Sony is mixed up, why go on about Cross-Buy and Remote Play if developers will refuse to develop for it - and if all that results are ports have we lost much anyway? I'm confused!! :o)

Edited 2 times. Last edit by James Benn on 10th September 2012 10:29pm

Posted:A year ago

#5

Greg Knight
Freelance Developer

56 49 0.9
I don't remember any software for it, never mind ports.

Posted:A year ago

#6

Preet D Bass
student

92 13 0.1
Two words. Propaganda & Excuses.

Posted:A year ago

#7

Greg Wilcox
Creator, Destroy All Fanboys!

2,156 1,076 0.5
As someone who owns over 150 (down from over 200) PSP games, I have to disagree with the "too many ports" stuff. Not everyone who owned/owns a PSP played EVERY first party game that came from another console and almost none of the "ports" was so direct as to be EXACTLY the same game (as far as I can recall).

Amusingly enough, Nintendo can indeed port the same games over and over and over across multiple platforms (how many versions of classic NES games have been ported precisely to other handhelds and home systems?) and get them to sell in decent numbers nearly every time. Hell, they'd take the opposite route here and puff out their collective chest at just how they can do this so much and get away with it.

Whatever. I say Sony needs to embrace its old content in the future and not use it as an excuse for "failure".

Posted:A year ago

#8

Adam Campbell
Associate Producer

1,154 939 0.8
Whenever I've cited this as a problem, the devout apologists say its not an issue yet for me personally its why I sold the device having bought few games over a period of nearly two years. Different platforms should have unique games, sadly that's not often the case these days.

Posted:A year ago

#9

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