Sony: PSP was overrun with ports
Marketing VP John Koller hopes Vita will be different
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
While talking about his hopes for the PlayStation Vita Sony marketing VP John Koller has admitted that the original PSP had its own problems when it came to content.
"The issue that happened with PSP is we got overrun with ports," he told Gamasutra.
"It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralised, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld."
He said Sony was committed to "console-like games on portables" and guiding developers to that end.
"Follow what Ubisoft is doing with Assassin's Creed. Follow what Activision is doing with Call of Duty," he said, as he explained what Sony told publishers developing for Vita.
"The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different."
When planning the Vita launch Koller called it "the largest platform launch in terms of marketing investment we've ever had."

"He said Sony was committed to "console-like games on portables" and guiding developers to that end."
Then Vita won't succeed. Portable consoles succeed by offering experiences you can't get anywhere else, experiences that are stronger for being on a portable--not by offering an experience you can get on a home console, particularly when there are 60 odd million (of each) PS3s and 360s already in consumers hands, offering them an un-compromised home console experience.
Posted:8 months ago