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Valve "jumping" into the hardware game

Valve "jumping" into the hardware game

Tue 04 Sep 2012 3:31am GMT / 11:31pm EDT / 8:31pm PDT
BusinessHardware

Valve looking to get into the hardware business with new job posting

Despite the company insisting that a SteamBox is not in the cards, a new job posting at Valve hints at the company releasing its own hardware in the future. Valve is looking to hire an industrial designer to help with "product design and manufacturing, ergonomics, usability, aesthetics, and surfacing."

"Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We're frustrated by the lack of innovation in the computer hardware space though, so we're jumping in. Even basic input, the keyboard and mouse, haven't really changed in any meaningful way over the years. There's a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked," reads the job posting.

Even if proprietary hardware is on Valve's mind, it will probably be quite a while until we see it.

8 Comments

Jonathan McEnroe Freelance 2D artist

47 20 0.4
Looking forward to seeing what they come up with :D

Posted:2 years ago

#1

Kingman Cheng Illustrator and Animator

954 182 0.2
I've always thought it was a matter of time before they ventured into hardware, but I've always been a little sceptical about the idea. Either way it'll be interesting to see what they come up with.

Posted:2 years ago

#2

John Bye Senior Game Designer, Future Games of London

480 451 0.9
Might just be the wearable computing stuff Michael Abrash is working on over there, no?

Posted:2 years ago

#3

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
They further fragment the market with another new platform. Im really not interested. i really think the video games market should work on developing standards, like DVD, blu ray and CD players and focus on software. But anyway, thats just wishful thinking.

And what do they mean as in not creative? All this stuff with motion control, dual screens and touch screens, nunchuk controllers, voice activated controls, 3D and VR, multiple online, dlc, social networking schemes. Some work some dont, but i think the industry is as creative as ever.

I think VALVE is going through what most companies go through when they are doing well and its arrogance... I smell arrogance.

Edited 2 times. Last edit by Rick Lopez on 4th September 2012 6:16pm

Posted:2 years ago

#4

Jma Programmer, Crytek

24 17 0.7
@John I thought the same thing, it all sound more like the wearable computer experiments that are already public than a hardware console

Posted:2 years ago

#5

Morville O'Driscoll Blogger & Critic

1,581 1,435 0.9
Even basic input, the keyboard and mouse, haven't really changed in any meaningful way over the years.
This.

Look at how many input devices there are on the PC. Then look at how few gaming possibilities there are for amputees (as an example). If Valve can even vaguely push forward the input device market on PC, then its to be welcomed.

Posted:2 years ago

#6

Nicholas Pantazis Senior Editor, VGChartz Ltd

1,020 1,467 1.4
@ Rick I think you're missing the idea here. Whatever Valve builds, controllers, an under-the-TV PC, a new KB&M for gaming, it will be for Windows. I can guarantee that.

Posted:2 years ago

#7

Fyzard Brown Sales Associate, VideoGameAdvantage

39 6 0.2
When they stop putting out half-life mods and make something, I'll take them seriously.

Posted:2 years ago

#8

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