Funcom: "We're not going to play it safe"
Ragnar Tørnquist promises smaller team won't affect Secret World updates
Funcom creative director and senior producer Ragnar Tørnquist has addressed the recent lay offs at the Secret World developer, and explained its plans for the future of the MMO.
"As most of you probably know, The Secret World team has been through a turbulent couple of weeks," he said on the game's official site.
"We've had to let some people go, and we're in the process of reshuffling and reorganising ourselves around the remaining staff. This is never fun, but it's the way of things: we need to scale down from a full development team to a more cost-efficient live team."
Recent financial reports showed falls in revenue and profit for Funcom, as well as disappointing sales of just 200,000 copies for The Secret World.
He went on to promise that the scaled down team wouldn't stop Funcom adding regular content to the game and while he recognised players had alternatives, "from warring guilds to kung-fu-fighting pandas," there were no plans to change The Secret World.
"We're not going to play it safe. We won't be introducing classes or levels, elves or centaurs, and regardless of the competition, we won't back down from our original vision. We're going to keep doing what we're good at. We'll continue to push the boundaries, and we'll keep reinventing the wheel (quite literally). Five years ago, we set out to revolutionise the genre, and the revolution has just begun."

What people forget is that, by the numbers at their height, a Zynga made about $1/user/year. (As per their IPO documentation.) Secret World brings in $180/user/year just in subscriptions. So 200,000 subscription users is equivalent to 36,000,000 f2p users. ($3 million in revenue per month.)
Thats quite a financial success, actually.
The market has clearly bifurcated. There is a "lowest common denominator" micro-transaction market where you have to keep cost per user very low in order to see any profit, and there is a premium subscription market of successful niches where you can make a lot of money *if* you go deep and really provide unique value to that niche.
Funcom has successfully done the latter, and I am sure is chuckling all the way to the bank at their nay-sayers.
Edited 6 times. Last edit by Jeffrey Kesselman on 3rd September 2012 5:10pm
Posted:8 months ago