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Silent Hill HD patch cancelled for Xbox 360

Silent Hill HD patch cancelled for Xbox 360

Thu 09 Aug 2012 2:42am GMT / 10:42pm EDT / 7:42pm PDT

Konami will not be fixing the buggy 360 HD collection

Konami Digital Entertainment has announced that while it will be updating the bug-ridden release of Silent Hill HD Collection on PlayStation 3, the Xbox 360 has been cancelled. The Xbox 360 patch was dropped due to "technical issues and resources".

"Understanding the issues some users are experiencing, KONAMI issued a title update for Silent Hill HD Collection (PS3), which fixed frame rate issues as well as audio-synching and other reported issues. Konami apologizes to any players who are continuing to experience these issues on the XBOX 360 sku.," said the company in a statement.

Konami Digital Entertainment will continue to sell the buggy 360 version of Silent Hill HD Collection.

11 Comments

JT QA, Rockstar Lincoln

26 17 0.7
Unbelievable.

Posted:2 years ago

#1

Morville O'Driscoll Blogger & Critic

1,584 1,438 0.9
Unbelievable.
Why? Perhaps Konami are just way more diplomatic than Phil Fish is, but have realised the same thing. Costs for pushing the patch out (both MS's take, and the dev costs) are more than it's worth.

Posted:2 years ago

#2

Terence Gage Freelance writer

1,288 120 0.1
Why? Maybe because the collection is in a shocking state and this is Konami stating that they've no intention of trying to fix it. I cannot believe how badly they've handled this update of two of their finest and most revered games. All of their excuses are complete bullshit when you've got developers out there like Ready at Dawn and Bluepoint Games making excellent HD Collections with clearly a lot of effort put in.

Posted:2 years ago

#3

Joe Winkler trained retail salesman, Expert

171 4 0.0
It's a shame. I got the HD Collection shortly after the release on the Xbox. I only tried Silent Hill 2 and waited for the patch since I experienced a very bad framerate drop in a cut-scene (you could count the frames one by one). The game itself played as well as the original released versions.. until the bugs appeared.
Thank you Konami for the time and effort you spent to destroy one of your best franchises.

Posted:2 years ago

#4

Morville O'Driscoll Blogger & Critic

1,584 1,438 0.9
Ah, so it's less an issue with the fact that they're not fixing bugs (which they are going to on the PS3), and more just the initial release being so poor.

I hate to sound cruel, but this happens All. The. Time. On PC. Complaining doesn't do PC gamers any good.

Edited 1 times. Last edit by Morville O'Driscoll on 9th August 2012 1:03pm

Posted:2 years ago

#5

Terence Gage Freelance writer

1,288 120 0.1
"I hate to sound cruel, but this happens All. The. Time. On PC. Complaining doesn't do PC gamers any good."

But PC games can and do get patched all the time for free, or at the very least the mod community usually sorts out major flaws. This is it for SHC on Xbox 360; the publisher has delivered a sub-par port and now they have the money of probably hundreds of thousands of consumers, have basically said they don't give a shit about fixing it. It's just about the worst customer service a publisher can do to the gaming community.

Posted:2 years ago

#6

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
Well its stupid that microsoft makes developers pay for patchging games and fixing bugs that they sell on their console... microsofts policies regarding this is really really stupid. I can understand whay konami wont fix it. While phil Fish was more verbal about it, konami is more diplomatic about it. But if I were konami, Id be pissed off. We arent talking about a game that sold bucket loads either. So maybe Konami did the numbers and figured out it wasnt worth it. And by all means with microsofts policy regarding bug fixes, id be reluctant to even develope for there consoles.

Posted:2 years ago

#7

Adam Campbell Associate Producer, Miniclip Ltd

1,183 973 0.8
PR disaster.

Posted:2 years ago

#8

James Prendergast Research Chemist

735 432 0.6
I know I'm fairly limited on console development specifics but how can a framerate issue only be experienced by "some" users on a standardised system?

I can understand a coding bug like that in the case of Fez perhaps being a random encounter for users but surely the graphics system or video codec in the specific game engine is consistent for all users? If not, could you reload that specific instance of poor quality again and again until you got the good or bad performance?

Edited 1 times. Last edit by James Prendergast on 9th August 2012 3:27pm

Posted:2 years ago

#9

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
I'm so glad I've kept the originals here at the home office. I'd asked for a reviewable of the HD collection, but didn't get one, but I guess that turned out to be a good thing. I do wonder if the issue is related to each console and how old it is, as there have been cases where some games ran better on older hardware than newer models with streamlined functionality...

Posted:2 years ago

#10

Andrew Goodchild Studying development, Train2Game

1,254 421 0.3
Is releasing the patch on PS3 to do with the PS one emulation resourses already developed by Sony for PS one classics being available, or is it that the PS3 SKU sold more?

I was debating picking this up, as I never played them originally, but I think I may skip them.

Posted:2 years ago

#11

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