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Smartphones, tablets drive €50m second quarter for Gameloft

Publisher claims 55m monthly active users

Mobile publisher Gameloft recorded sales of €50.4 million ($61.7m / 39.3m) for the second quarter, up 35 per cent on the previous year.

Smartphones and tablets drove sales during the period, for the first time representing more than 50 per cent of sales.

The company claims 55 million monthly active users and noted that more than 60 per cent of sales in its smartphone business come from in-app purchases.

North America represented 33 per cent of sales during the quarter, EMEA 26 per cent, Asia Pacific 22 per cent and Latin America 20 per cent.

Off the back of strong results the company has increased sales expectations for the full year by over 20 percent to €200 million.

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Latest comments (3)

Bruce Everiss Marketing Consultant 4 years ago
More proof, if any were needed.
And what was the corresponding decline in console gaming revenue during the same period?
The facts are the facts.
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.4 years ago
Correlation does not imply causation.
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Nicholas Pantazis Senior Editor, VGChartz Ltd4 years ago
What Jim said, we're at the tail end of a generation and there haven't been any major releases in a while (by major I mean 10 million + sellers, not things like Final Fantasy XIII-2).

Furthermore, $62 million? Lol, you think that if the LARGEST core game manufacturer in mobile is making that pocket change in a quarter they're a logical alternative and are taking console game revenue? Seriously even most small publishers break that number, and for large publishers that's not even close to their sustained revenue.
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