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Smartphones, tablets drive €50m second quarter for Gameloft

By Matt Martin

Smartphones, tablets drive €50m second quarter for Gameloft

Fri 27 Jul 2012 9:08am GMT / 5:08am EDT / 2:08am PDT

Publisher claims 55m monthly active users

Mobile publisher Gameloft recorded sales of €50.4 million ($61.7m / 39.3m) for the second quarter, up 35 per cent on the previous year.

Smartphones and tablets drove sales during the period, for the first time representing more than 50 per cent of sales.

The company claims 55 million monthly active users and noted that more than 60 per cent of sales in its smartphone business come from in-app purchases.

North America represented 33 per cent of sales during the quarter, EMEA 26 per cent, Asia Pacific 22 per cent and Latin America 20 per cent.

Off the back of strong results the company has increased sales expectations for the full year by over 20 percent to €200 million.

From Recommendations by Taboola


Bruce Everiss Marketing Consultant

1,692 595 0.4
More proof, if any were needed.
And what was the corresponding decline in console gaming revenue during the same period?
The facts are the facts.

Posted:4 years ago


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,522 3,225 1.3
Correlation does not imply causation.

Posted:4 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
What Jim said, we're at the tail end of a generation and there haven't been any major releases in a while (by major I mean 10 million + sellers, not things like Final Fantasy XIII-2).

Furthermore, $62 million? Lol, you think that if the LARGEST core game manufacturer in mobile is making that pocket change in a quarter they're a logical alternative and are taking console game revenue? Seriously even most small publishers break that number, and for large publishers that's not even close to their sustained revenue.

Posted:4 years ago


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